To Lands Unknown 3.1.2 - a new gameplay mode!

Discussion and development of scenarios and campaigns for the game.

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froakie
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Joined: December 31st, 2018, 10:01 pm

Re: To Lands Unknown 3.1.2 - a new gameplay mode!

Post by froakie » December 31st, 2018, 10:37 pm

"Unique. Immersive. Exotic."

My experiences with TLU

The story, the world and the characters were far more than interesting. I quite enjoyed the mistery surrounding the whole. All along I was thirsty for the thrill of exploration.
A little bit more work, some re-scripting an this could be a great fanfic lol

The layout of the maps were staggering! Never have I seen this method applied in this extent to create a custom map where depth exists. At first it was a shock to me. However, I got accustomed to it in no time.

Last but not least, this became one of my favorite Wesnoth campaigns. It deserves the place besides IftU, UtBS, SotA, and DiD.


Keep up the great work guys! I'm eager to see the continuation!

Thanks for being introduced to this universe,
froakie

Krillian57
Posts: 3
Joined: January 17th, 2019, 11:06 pm

Re: To Lands Unknown 3.1.2 - a new gameplay mode!

Post by Krillian57 » January 18th, 2019, 2:28 am

First of all I love this campaign so far and all the work put into it is staggering. However I’ve noticed a few issues. 1. The first time I leveled my leader (forgot his name) I chose the meditation ability but when he got promoted to grand summoner it stopped working. 2. The desert cloak thing I gave to a elite camel but he leveled back into an elite camel again not the level 3. 3. The biggest one though is that on the chaos scenario When aeros gets the portal open he is unreachable even by carpets and elementals. There’s also an objective marker but when I moved my leader there nothing happened. I also tried killing aeros before the portal opened but then the game just errored

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octalot
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Re: To Lands Unknown 3.1.2 - a new gameplay mode!

Post by octalot » January 18th, 2019, 4:59 am

Krillian57 wrote:
January 18th, 2019, 2:28 am
3. The biggest one though is that on the chaos scenario When aeros gets the portal open he is unreachable even by carpets and elementals. There’s also an objective marker but when I moved my leader there nothing happened.
The unit who you first met on the previous map is the one that needs to move to the marker.

Krillian57
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Joined: January 17th, 2019, 11:06 pm

Re: To Lands Unknown 3.1.2 - a new gameplay mode!

Post by Krillian57 » January 18th, 2019, 2:01 pm

Ok thanks

Krillian57
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Re: To Lands Unknown 3.1.2 - a new gameplay mode!

Post by Krillian57 » January 18th, 2019, 9:33 pm

Now that I’ve redone it I realize I should have gotten that from the dialogue. Thanks though

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SpiderAja
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Joined: June 18th, 2018, 2:31 pm

Re: To Lands Unknown 3.1.2 - a new gameplay mode!

Post by SpiderAja » February 3rd, 2019, 1:41 pm

Played the campaign again because I had quite the good memory of it...
Up to the last few levels it was just as I remembered
Spoiler:
Awesome campaign, good work d(OwO
Spoiler:

Prof_Hari_Seldon
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Joined: February 19th, 2018, 12:01 am

Re: To Lands Unknown 3.1.2 - a new gameplay mode!

Post by Prof_Hari_Seldon » February 9th, 2019, 4:20 pm

inferno8, what improvements to the campaign are you planning? Basically, how finished is the campaign? I want to go through the campaign only once, and am happy to wait until the campaign is ready.

I have some time right now to play the campaign if it is ready.

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inferno8
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Re: To Lands Unknown 3.1.2 - a new gameplay mode!

Post by inferno8 » February 10th, 2019, 8:40 am

Prof_Hari_Seldon wrote:
February 9th, 2019, 4:20 pm
inferno8, what improvements to the campaign are you planning? Basically, how finished is the campaign? I want to go through the campaign only once, and am happy to wait until the campaign is ready.
Storywise the campaign is complete. There may be some minor dialog improvements and bugfixes in the future but they shouldn't affect your gameplay experience in a significant way :)
SpiderAja wrote:
February 3rd, 2019, 1:41 pm
Played the campaign again because I had quite the good memory of it...
Up to the last few levels it was just as I remembered
It is nice to see a veteran TLU player ;) The campaign evolved much in the last few years. I am glad you like it even more than before. Thanks :)
froakie wrote:
December 31st, 2018, 10:37 pm
Keep up the great work guys! I'm eager to see the continuation!
Thank you for the kind words @froakie :)

@white_haired_uncle: you did a great job listing all these typos etc. I am planning to include your findings and proposals in the next update ;)

y2kid
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Joined: June 26th, 2018, 7:25 pm

Re: To Lands Unknown 3.1.2 - a new gameplay mode!

Post by y2kid » February 10th, 2019, 12:43 pm

Are we expecting a continuation of that soonish (even a pre-alpha version)? I remember this campaign as one of the better ones, if not the best I've played and I check the thread every now and then to see if you've released a 2nd part.

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inferno8
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Re: To Lands Unknown 3.1.2 - a new gameplay mode!

Post by inferno8 » February 15th, 2019, 2:14 pm

@y2kid: There will be a prequel somewhere in the future. The initial design work has been partially done but overall it is far from finished at this point.

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