1.14 SP Campaign: Trinity
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Re: 1.14 SP Campaign: Trinity
Fair enough, I'll look at it again.GamerRebellion wrote: ↑October 30th, 2020, 2:22 am Sorry to report again, in the An Encounter scenario I noticed that in the order for you to win is to eliminate all of the side 3 (not only the elvish avenger). And then kill the elvish captain in the west. Can you make the scenario to not have to kill all of the side 3 and only the elvish avenger? I must admit this scenario is very difficult.
They are in the first Dardrus & Bresda scenario of Part 2, with the undead enemy and the zombie dragon. They show up if you capture a certain village.GamerRebellion wrote: ↑October 30th, 2020, 2:22 am Oh yeah, one more question. I just read previous page of this thread and I found people have the elf sister in outside tower scenario. I just want to know to get them? or is they have been removed?
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
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- Joined: September 19th, 2020, 4:39 am
Re: 1.14 SP Campaign: Trinity
Thanks for the reply dan informationdoofus-01 wrote: ↑November 1st, 2020, 2:39 amFair enough, I'll look at it again.GamerRebellion wrote: ↑October 30th, 2020, 2:22 am Sorry to report again, in the An Encounter scenario I noticed that in the order for you to win is to eliminate all of the side 3 (not only the elvish avenger). And then kill the elvish captain in the west. Can you make the scenario to not have to kill all of the side 3 and only the elvish avenger? I must admit this scenario is very difficult.They are in the first Dardrus & Bresda scenario of Part 2, with the undead enemy and the zombie dragon. They show up if you capture a certain village.GamerRebellion wrote: ↑October 30th, 2020, 2:22 am Oh yeah, one more question. I just read previous page of this thread and I found people have the elf sister in outside tower scenario. I just want to know to get them? or is they have been removed?
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- Joined: February 27th, 2018, 5:28 am
Re: 1.14 SP Campaign: Trinity
So, admittedly this was a few months ago, but here's the save file.doofus-01 wrote: ↑April 14th, 2020, 3:16 amHi,TheSociopath wrote: ↑April 13th, 2020, 2:56 am In the landing scenario, Bresda is not spawning
I have been playing on 1.12, but as that version does not have the ending, I have been trying to speed through this version to get to the point were I was with everything that I had.
I don't remember seeing that, but I might be able to fix it if you have the save-file (the one from the start of scenario, not a turn/autoturn save).
Thanks.
Thanks
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Tri1-Landing.gz
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Re: 1.14 SP Campaign: Trinity
I'm still stuck at 'Pushback' and have no idea if this was fixed since 1.5.3.
According to the scenario objectives I only lose if Haldrad dies. But if either Ponce or Advisor Lyron die, I lose as well.
EDIT:
Dwarvish side objectives add the Dwarf Kings death to the lose stuff, but if he dies, nothing happens.
Same for the Orcish side, for their leader.
EDIT 2:
Even if the Orcish leader dies, I'll be able to recruit Orcish Grunts for the next scenario.
Also, once I defeat Tristien the scenario objectives change to defeating the rest of the invaders, but once I end my turn the 'Queen' wakes up and the scenario ends. Sadly no save, only a replay.
EDIT 3:
I start Dark Planet - Mechanical Guard without the supplies tents the Primevalist Fighter brought out in the previous scenario.
And I have no idea how I'm supposed to actually beat the Khthon. ._.
It feels like there has to be a trick to the scenario, but I have no idea what it is.
According to the scenario objectives I only lose if Haldrad dies. But if either Ponce or Advisor Lyron die, I lose as well.
EDIT:
Dwarvish side objectives add the Dwarf Kings death to the lose stuff, but if he dies, nothing happens.
Same for the Orcish side, for their leader.
EDIT 2:
Even if the Orcish leader dies, I'll be able to recruit Orcish Grunts for the next scenario.
Also, once I defeat Tristien the scenario objectives change to defeating the rest of the invaders, but once I end my turn the 'Queen' wakes up and the scenario ends. Sadly no save, only a replay.

EDIT 3:
I start Dark Planet - Mechanical Guard without the supplies tents the Primevalist Fighter brought out in the previous scenario.
And I have no idea how I'm supposed to actually beat the Khthon. ._.
It feels like there has to be a trick to the scenario, but I have no idea what it is.
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Tri2-Dark Planet - Mechanical Guard-Auto-Save3.gz
- The Khthon attacked me unprovocated.
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Tri2-Dark Planet - Mechanical Guard-Auto-Save1.gz
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Tri2-Pushback replay.gz
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Tri2-Pushback Turn 26.gz
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