1.16 SP Campaign: Trinity
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Re: 1.14 SP Campaign: Trinity
I was playing Trinity 2, and I think I found another bug. When that one elvish archer who joined the Primevals was killed in the tower, she turned into a khathon and remained under my control; some error came up about invalid coordinate [move_unti].
Re: 1.14 SP Campaign: Trinity
This has been a problem, I thought I'd fixed it but apparently not. I'll remove that scripted movement, it's just too problematic.
I've uploaded a 1.5.10.a just for that. It would be nice if there weren't too many more updates needed, but we'll see. Thanks.
EDIT: As far as your game goes, updating the campaign won't help, but it should be enough to just get her killed somewhere lower in the map. If not, you can post a save-file here, I might be able to fix it.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
Re: 1.14 SP Campaign: Trinity
I keep trying to play the scenario "Second Chances," but every time I try I can't get past the text screen about Keldan feeling his flesh burn. Whenever I press the next arrow, the program just stops responding. I'm able to play other scenarios fine, so I don't think the problem is my computer.
- Attachments
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- Tri2-Second Chances.gz
- (83.02 KiB) Downloaded 300 times
Re: 1.14 SP Campaign: Trinity
The same thing happens to me with your save-file, it was an infinite loop that I didn't stumble across in my play-through. I'm uploading a version 1.5.10.b that fixes it. Thanks for reporting.
If you want to fix it without re-downloading, you can add a "2" to the end of
If you want to fix it without re-downloading, you can add a "2" to the end of
scenarios2/ZA2c_Dark_Planet-IIc.cfg
line 301 -> "keldan_khthon_list2"BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
Re: 1.14 SP Campaign: Trinity
I just finished the campaign, and I've got to say, it was amazing. I just have a few questions and comments that have been bugging me.
1. After Haldrad defeated Dolevan and said something like "it looks like you chose the wrong side," why didn't Dolevan correct them? I never really got why Dolevan just died letting them think he was a traitor.
2. In the scenario "Bitter Truth,", and for the rest of the campaign the unit that found it had a little picture of it on them. What does that thing do?
3. In the ending where none of the character portraits appear while they are speaking.
Thank you for designing this awesome campaign! It has been hours of fun.
1. After Haldrad defeated Dolevan and said something like "it looks like you chose the wrong side," why didn't Dolevan correct them? I never really got why Dolevan just died letting them think he was a traitor.
2. In the scenario "Bitter Truth,"
Spoiler:
3. In the ending where
Spoiler:
Thank you for designing this awesome campaign! It has been hours of fun.
Re: 1.14 SP Campaign: Trinity
Thanks for the feedback.
- I think I see what you mean, it's something to look into.
- It is something not totally implemented and needs to be either removed or completed, it fell off my radar.
- That didn't happen to me. My first guess was that I screwed up something in the versioning of dependencies, but the relevant portraits are contained within the campaign, so I'm not sure what happened. Was there any sort of on-screen error, or messaging in the upper left? Some Lua errors let you keep playing, but cause strange behavior.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
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Re: 1.14 SP Campaign: Trinity
Aha! Thank you for explaining that. I notice no fixes mentioned in the next two pages of this thread following your post.
Guess I gotta go back and play it over.
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Re: 1.14 SP Campaign: Trinity
So from the bad moon rising, I went to this campaign. And I found two bugs.
1. The "An Encounter" scenario, I have defeated the khtlon elvish avenger before the elvish captain in the west (Like Kondrand 2 suggest), yet the scenario still won't end
2. In the scenario "Tower-Second Floor Landing", I get this messege
I hope u can fix this soon, Still, ur campaign is amazing though
1. The "An Encounter" scenario, I have defeated the khtlon elvish avenger before the elvish captain in the west (Like Kondrand 2 suggest), yet the scenario still won't end
2. In the scenario "Tower-Second Floor Landing", I get this messege
I hope u can fix this soon, Still, ur campaign is amazing though
- Attachments
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- Tri2-Tower - Second Floor Landing.gz
- (60.16 KiB) Downloaded 266 times
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- Tri2-Tower - Second Floor Landing replay.gz
- (74.34 KiB) Downloaded 253 times
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- Tri1-An Encounter.gz
- (64.03 KiB) Downloaded 242 times
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- Tri1-An Encounter replay.gz
- (105.59 KiB) Downloaded 273 times
Re: 1.14 SP Campaign: Trinity
Thanks for the report, I'll look into it this weekend.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
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- Posts: 13
- Joined: September 19th, 2020, 4:39 am
Re: 1.14 SP Campaign: Trinity
You are aggressive! I think I see the problem, will try to have an update tomorrow.GamerRebellion wrote: ↑October 12th, 2020, 12:27 pm 1. The "An Encounter" scenario, I have defeated the khtlon elvish avenger before the elvish captain in the west (Like Kondrand 2 suggest), yet the scenario still won't end
The error about 'breeze_caller_TEMP' can probably be fixed (I guess the South-Seas caller who could summon breezes died? Or you never got her?)GamerRebellion wrote: ↑October 12th, 2020, 12:27 pm 2. In the scenario "Tower-Second Floor Landing", I get this messege
The one about 'keldan' is a little more concerning, that's a main character and I don't get it in an old save I have (from ~16 months ago though). Maybe it's nothing and a relic, but let me know if later scenarios with Keldan fail.
I'll try, thanks for your help.GamerRebellion wrote: ↑October 12th, 2020, 12:27 pm hope u can fix this soon, Still, ur campaign is amazing though
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
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- Posts: 13
- Joined: September 19th, 2020, 4:39 am
Re: 1.14 SP Campaign: Trinity
Yeah, I never got her, and I think that also affects this scenario. I will try again this campaign once you have updated itdoofus-01 wrote: ↑October 18th, 2020, 2:27 amYou are aggressive! I think I see the problem, will try to have an update tomorrow.GamerRebellion wrote: ↑October 12th, 2020, 12:27 pm 1. The "An Encounter" scenario, I have defeated the khtlon elvish avenger before the elvish captain in the west (Like Kondrand 2 suggest), yet the scenario still won't end
The error about 'breeze_caller_TEMP' can probably be fixed (I guess the South-Seas caller who could summon breezes died? Or you never got her?)GamerRebellion wrote: ↑October 12th, 2020, 12:27 pm 2. In the scenario "Tower-Second Floor Landing", I get this messege
The one about 'keldan' is a little more concerning, that's a main character and I don't get it in an old save I have (from ~16 months ago though). Maybe it's nothing and a relic, but let me know if later scenarios with Keldan fail.
I'll try, thanks for your help.GamerRebellion wrote: ↑October 12th, 2020, 12:27 pm hope u can fix this soon, Still, ur campaign is amazing though
Re: 1.14 SP Campaign: Trinity
Probably you didn't have any level 2 or 3 healers in the Landing scenario of part 1 (the one with the cross-hairs)? Or the bird got killed before you had one? I guess auto-recalling a couple units at the start could avoid that situation.GamerRebellion wrote: ↑October 18th, 2020, 6:33 am Yeah, I never got her, and I think that also affects this scenario.
EDIT: I've uploaded 1.5.11 to the BfW 1.14 (Stable) server, I think I've addressed the issues brought up in recent posts. Unfortunately, the
[unstore_unit]: variable 'breeze_caller_TEMP' doesn't exist
error will still be there in the posted save-game, but it should no longer be possible to get in that situation going forward.BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
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Re: 1.14 SP Campaign: Trinity
that's fine, I like to start over the campaign again since I don't know what to do in home anymore thank you so much for your workdoofus-01 wrote: ↑October 18th, 2020, 9:57 pmProbably you didn't have any level 2 or 3 healers in the Landing scenario of part 1 (the one with the cross-hairs)? Or the bird got killed before you had one? I guess auto-recalling a couple units at the start could avoid that situation.GamerRebellion wrote: ↑October 18th, 2020, 6:33 am Yeah, I never got her, and I think that also affects this scenario.
EDIT: I've uploaded 1.5.11 to the BfW 1.14 (Stable) server, I think I've addressed the issues brought up in recent posts. Unfortunately, the[unstore_unit]: variable 'breeze_caller_TEMP' doesn't exist
error will still be there in the posted save-game, but it should no longer be possible to get in that situation going forward.
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- Posts: 13
- Joined: September 19th, 2020, 4:39 am
Re: 1.14 SP Campaign: Trinity
Sorry to report again, in the An Encounter scenario I noticed that in the order for you to win is to eliminate all of the side 3 (not only the elvish avenger). And then kill the elvish captain in the west. Can you make the scenario to not have to kill all of the side 3 and only the elvish avenger? I must admit this scenario is very difficult.
Oh yeah, one more question. I just read previous page of this thread and I found people have the elf sister in outside tower scenario. I just want to know to get them? or is they have been removed?
Oh yeah, one more question. I just read previous page of this thread and I found people have the elf sister in outside tower scenario. I just want to know to get them? or is they have been removed?