1.14 SP Campaign: Trinity

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doofus-01
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Re: 1.14 SP Campaign: Trinity

Post by doofus-01 »

GamerRebellion wrote: October 30th, 2020, 2:22 am Sorry to report again, in the An Encounter scenario I noticed that in the order for you to win is to eliminate all of the side 3 (not only the elvish avenger). And then kill the elvish captain in the west. Can you make the scenario to not have to kill all of the side 3 and only the elvish avenger? I must admit this scenario is very difficult.
Fair enough, I'll look at it again.
GamerRebellion wrote: October 30th, 2020, 2:22 am Oh yeah, one more question. I just read previous page of this thread and I found people have the elf sister in outside tower scenario. I just want to know to get them? or is they have been removed?
They are in the first Dardrus & Bresda scenario of Part 2, with the undead enemy and the zombie dragon. They show up if you capture a certain village.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
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GamerRebellion
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Re: 1.14 SP Campaign: Trinity

Post by GamerRebellion »

doofus-01 wrote: November 1st, 2020, 2:39 am
GamerRebellion wrote: October 30th, 2020, 2:22 am Sorry to report again, in the An Encounter scenario I noticed that in the order for you to win is to eliminate all of the side 3 (not only the elvish avenger). And then kill the elvish captain in the west. Can you make the scenario to not have to kill all of the side 3 and only the elvish avenger? I must admit this scenario is very difficult.
Fair enough, I'll look at it again.
GamerRebellion wrote: October 30th, 2020, 2:22 am Oh yeah, one more question. I just read previous page of this thread and I found people have the elf sister in outside tower scenario. I just want to know to get them? or is they have been removed?
They are in the first Dardrus & Bresda scenario of Part 2, with the undead enemy and the zombie dragon. They show up if you capture a certain village.
Thanks for the reply dan information
TheSociopath
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Re: 1.14 SP Campaign: Trinity

Post by TheSociopath »

doofus-01 wrote: April 14th, 2020, 3:16 am
TheSociopath wrote: April 13th, 2020, 2:56 am In the landing scenario, Bresda is not spawning
I have been playing on 1.12, but as that version does not have the ending, I have been trying to speed through this version to get to the point were I was with everything that I had.
Hi,
I don't remember seeing that, but I might be able to fix it if you have the save-file (the one from the start of scenario, not a turn/autoturn save).

Thanks.
So, admittedly this was a few months ago, but here's the save file.
Thanks
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Konrad2
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Re: 1.14 SP Campaign: Trinity

Post by Konrad2 »

I'm still stuck at 'Pushback' and have no idea if this was fixed since 1.5.3.

According to the scenario objectives I only lose if Haldrad dies. But if either Ponce or Advisor Lyron die, I lose as well.

EDIT:
Dwarvish side objectives add the Dwarf Kings death to the lose stuff, but if he dies, nothing happens.
Same for the Orcish side, for their leader.

EDIT 2:
Even if the Orcish leader dies, I'll be able to recruit Orcish Grunts for the next scenario.

Also, once I defeat Tristien the scenario objectives change to defeating the rest of the invaders, but once I end my turn the 'Queen' wakes up and the scenario ends. Sadly no save, only a replay. :(

EDIT 3:
I start Dark Planet - Mechanical Guard without the supplies tents the Primevalist Fighter brought out in the previous scenario.

And I have no idea how I'm supposed to actually beat the Khthon. ._.

It feels like there has to be a trick to the scenario, but I have no idea what it is.
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Tri2-Dark Planet - Mechanical Guard-Auto-Save3.gz
The Khthon attacked me unprovocated.
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Tri2-Pushback replay.gz
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Tezereth
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Re: 1.14 SP Campaign: Trinity

Post by Tezereth »

I remember this campaign from a loong time, and I've been wondering if it would get a sequel one day (even tought it's already the sequel of Bad moon Rising)
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doofus-01
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Re: 1.14 SP Campaign: Trinity

Post by doofus-01 »

Konrad2 wrote: January 7th, 2021, 5:08 pm I'm still stuck at 'Pushback' and have no idea if this was fixed since 1.5.3.
[...]
Sorry, I missed this post somehow. I will try to look into this someday soon, thanks.
Tezereth wrote: March 8th, 2021, 8:22 am I remember this campaign from a loong time, and I've been wondering if it would get a sequel one day (even tought it's already the sequel of Bad moon Rising)
I did leave room for that, but it may have to wait until I'm retired. These things take too much time to write and maintain.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
Konrad2
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Re: 1.14 SP Campaign: Trinity

Post by Konrad2 »

Konrad2 wrote: January 7th, 2021, 5:08 pm EDIT 3:
I start Dark Planet - Mechanical Guard without the supplies tents the Primevalist Fighter brought out in the previous scenario.

And I have no idea how I'm supposed to actually beat the Khthon. ._.

It feels like there has to be a trick to the scenario, but I have no idea what it is.
Still stuck here and I'd still appreciate hints/solutions.
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