Campaign: Saving Elensefar

Discussion and development of scenarios and campaigns for the game.

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marat
Posts: 46
Joined: November 21st, 2012, 9:12 am

Re: Campaign: Saving Elensefar

Post by marat » August 2nd, 2015, 6:32 am

Russian translation of campaign for BfW 1.13
Attachments
wesnoth-Saving_Elensefar_BfW_1_13.zip
.MO+.PO for BfW 1.13 (30.07.2015)
(114.86 KiB) Downloaded 214 times

Pags
Posts: 39
Joined: January 19th, 2016, 5:56 pm

Re: Campaign: Saving Elensefar

Post by Pags » March 23rd, 2017, 7:27 pm

In the othello (swamplands) game, I have all the enemy's pieces (31:0), thus no one can move. No winner is declared, regardless of if I move the character or just immediately hit "end turn". I tried to add chips to the board one at a time, but obviously all moves would be invalid. Nor does the game end if the turns are advanced beyond 32 "moves" each.
Version: 1.12.6
SE-The_Swampland_replayOthello.gz
(36.1 KiB) Downloaded 190 times
SE-The_Swampland_Turn_15ergssreg.gz
savegame...finished
(80.09 KiB) Downloaded 186 times

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singalen
iOS Port Maintainer
Posts: 251
Joined: January 3rd, 2007, 10:18 am
Location: bay

Re: Campaign: Saving Elensefar

Post by singalen » October 30th, 2017, 5:20 am

This campaign is present on 1.13 server, but is not 1.13 compatible.
Is there anyone who supports it now?
Thanks.

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James_The_Invisible
Posts: 509
Joined: October 28th, 2012, 1:58 pm
Location: Somewhere in the Northlands, fighting dark forces
Contact:

Re: Campaign: Saving Elensefar

Post by James_The_Invisible » October 30th, 2017, 9:32 am

The add-ons server says that it is maintained by trewe (it is written in author field). His last post is from 2015 but you can try to PM him.

Salex
Posts: 20
Joined: October 15th, 2017, 4:52 pm

Re: Campaign: Saving Elensefar

Post by Salex » October 31st, 2017, 2:44 am

Their are also ERA's that break Era's example Era of Chaos breaks Era of Myths.

I download era of myth and play it, I download era of chaos then I can't the add-on dissapeers from the multiplayer screen

zx_specy_gamer
Posts: 7
Joined: April 2nd, 2017, 4:04 pm

Campaign: Saving Elensefar (upkeep not right)

Post by zx_specy_gamer » May 12th, 2018, 8:56 pm

Hi. I wanted to ask if anyone else is getting a problem with the upkeep costs that make it impossible to finish the campaign without "cheating" by amending the gold.

As an example, I just finished the "fire island" scenario with the 7 starting units and no recalls. When the battle ended it said I had ran out of money (I had 274 gold at the time). So I edited the save file and gave myself 10000 gold. loaded it back up finished the scenario and it said that my upkeep was "745 for 0 soldiers".

I am sure that the cost for the battles can't be calculating and are probably cumulative somehow. Its been costing me 100 gold to land on a "village" and I have reduced each hero's recall list to 3 units. I've only been recalling 2-3 units per hero on each map.

The recall list also shows units I can't recruit, like a load of ghouls and soulless.

It's a bit annoying because the campaign is really good.

I am playing on 1.12.6.
I've attached the unedited save in case anyone is interested.
Attachments
SE-Fire_Island-Auto-Save16.gz
(193.75 KiB) Downloaded 140 times

ImperatorS79
Posts: 11
Joined: April 22nd, 2015, 4:55 pm

Re: Campaign: Saving Elensefar

Post by ImperatorS79 » July 2nd, 2019, 10:33 am

I also noticed that the scenario when you play a game with a necromancer does not work: your unit spawn next to you instead of on the board !

It could also be nice if someone with some art skills could draw some ships for this campaign, like in Secret of the Ancient ;-).

EDIT: The scenario on the Alduin Island is also full of bugs, and the french translation isterrible.
EDIT 2: Indeed The alduin scenario runs fine, despite a lua error in modify_side.lua=45: bad argument #3 to '__newindex'
Last edited by ImperatorS79 on July 5th, 2019, 9:08 pm, edited 2 times in total.

ImperatorS79
Posts: 11
Joined: April 22nd, 2015, 4:55 pm

Re: Campaign: Saving Elensefar

Post by ImperatorS79 » July 5th, 2019, 4:39 pm

I got a problem in the abilities.cfg file when trying to update the french translations. The error is:

error: Saving_Elensefar\utils\abilities.cfg:29: unexpected closing tag '[/abilities]' outside any scope.

which can be seen in this file -> https://github.com/ImperatorS79/Saving_ ... lities.cfg

Could anyone that know WML give me an advice ? ^^

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octalot
Developer
Posts: 407
Joined: July 17th, 2010, 7:40 pm

Re: Campaign: Saving Elensefar

Post by octalot » July 5th, 2019, 6:19 pm

Add a few lines to abilities.cfg, with wmlxgettext comments. The lines to add are the ones that start with a +.

Code: Select all

 # wmllint: unbalanced-on
+# wmlxgettext: [abilities]
 #define ABILITY_BLITZ
     [leadership]
         id=blitz

Code: Select all

 [/event]
 [+abilities]
 #enddef
+# wmlxgettext: [/abilities]
+# wmllint: unbalanced-off
 
 #define WEAPON_SPECIAL_BATTLETUTOR
     [drains]

ImperatorS79
Posts: 11
Joined: April 22nd, 2015, 4:55 pm

Re: Campaign: Saving Elensefar

Post by ImperatorS79 » July 5th, 2019, 8:04 pm

Thanks; it worked just fine !

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