Great Legend Era Campaigns
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Re: Great Legend Era Campaigns
The detection failed because I didn't mention any dependencies.......bvanevery wrote:For some reason if I start The Invincible Wall and don't have the Great Legends Era installed, I get a dialog box with an error message about the era .cfg being missing from my user directory. Most other campaigns I've played have detected the missing requirement and asked me if I wanted to download it as well.
In 1.9.1 when I achieve victory on the 2nd level "Unlawful Pillage," a notation "<invalid WML found> [else] not supported" appears in the upper left hand corner of the screen.
In "The Destruction of Twilight Forest," the allied troops were doing a really good job on the assault. I figured, heh, no reason for me to recruit my own troops, I'm raking in +17g/turn doing nothing. The best terrain advantage is to let the woses come to my wall, where they have no cover and my chevaliers can destroy them easily with arcane melee attacks. All I have to do is guard the wall so the spell can be cast. On Turn 7 I recall a 2 space wall of chevaliers, halberdiers, and pikemen to keep the enemy horses from charging in, and to keep a few woses that have gotten too close at bay. On Turn 8 the woses are a lot closer, so the pikemen all take 1 step back. The chevaliers spread down the line, and I recruit bladesmen for the entire front line. This is shaping up to be a cakewalk worthy of Braveheart.
What do my allied leaders do, in the midst of all this good tactical sense? They run out into the battlefield and commit suicide, causing my defeat. Could you please turn the allied AI to defensive mode? I mean, that is our job, to defend the spellcaster so she can finish her work.
In that spell casting scenario, here's the trick: Go Offensive......well at least that's how I did it.
Going offensive at first reveals a silly tactic but an effective one when you blasted the ancient wose leader to ashes....the rest and can either be defense or offense (your wish).
Use your leader's leadership to empower the magi against woses and pikemen against Scouts. Your heroine's inspire is also very helpful.
And I am also think of increasing the difficulty of both campaigns to spice things up.....after I get the 3rd one's story plot organize...and fix some stuff on GLE (new unit line and the new aragwaithi graphics.)
Creator of "War of Legends"
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User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: Great Legend Era Campaigns
Wait with the aragwaithi for them to be finished, that'll fix any issues with different animations/other stats.Lord-Knightmare wrote:(new unit line and the new aragwaithi graphics.)
Formerly known as the creator of Era of Chaos and maintainer of The Aragwaithi and the Era of Myths.
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Re: Great Legend Era Campaigns
I have my semester exams coming up in 2 weeks so I put everything on hold....so take your time.LightFighter wrote:Wait with the aragwaithi for them to be finished, that'll fix any issues with different animations/other stats.Lord-Knightmare wrote:(new unit line and the new aragwaithi graphics.)
I won't start working on them before 10 12 2010.
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User:Knyghtmare | My Medium
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Re: Great Legend Era Campaigns
The Invincible Wall is being redone.
The Rise of Genesis will also be redone in future.
The Rise of Genesis will also be redone in future.
Last edited by Lord-Knightmare on February 7th, 2011, 3:20 pm, edited 2 times in total.
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
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- Lord-Knightmare
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Re: Great Legend Era Campaigns
Can anybody tell me what's wrong here:
The new scenario has some bug says the engine but I don't see anything of:
"Unexpected characters after variable name (expected , or=), value '_' at add-ons/The_Invincible_Wall/scenarios/7_A_New_Enemy.cfg:96"
Code: Select all
[scenario]
id="A_new_enemy"
name="A New Enemy"
map_data="{~add-ons/The_Invincible_Wall/maps/7_a_new_enemy.map}"
{DEFAULT_SCHEDULE}
{STORY_SCENARIO_SEVEN}
victory_when_enemies_defeated=yes
{DEFAULT_MUSIC_PLAYLIST}
[side]
side=1
{AETHAEC}
{GOLD 200 175 150}
{INCOME 18 8 -2}
recruit=Heavy Infantryman
[/side]
{STARTING_VILLAGES 1 20}
[side]
side=2
team_name="good"
user_team_name= _ "Humans"
id="Swordsman"
name="Alvin"
income=18
gold=180
type="Swordsman"
recruit=Bladesman,Bowman,Spearman,Swordsman
[/side]
[side]
side=3
team_name="outlaws"
user_team_name= _ "Outlaws"
id="Outlaw"
name="Frank"
income=8
gold=190
type="Fugitive"
recruit=Outlaw,Thug,Poacher,Footpad
[/side]
[side]
side=4
id=Vogdish
{FLAG_VARIANT ragged}
name= _ "Vogdish"
team_name=bad
user_team_name= _ "Orcs"
profile="portraits/orcs/transparent/sovereign.png"
type=Orcish Sovereign
canrecruit=yes
generate_traits=yes
recruit=Orcish Warrior,Orcish Crossbowman,Goblin Knight
{GOLD 150 200 250}
{INCOME 8 18 28}
[/side]
[side]
side=5
team_name="good"
user_team_name= _ "Humans"
id="Pikeman"
income=18
gold=180
name="Christopher"
type="Swordsman"
recruit=Bladesman,Bowman,Spearman,Pikeman
[/side]
[side]
side=6
team_name="bad"
user_team_name="Goblins"
id=Goblin
name="Mudface"
type="Goblin Rouser"
{GOLD 100 120 140}
{INCOME 8 8 18}
recruit=Goblin Spearman,Goblin Impaler,Wolf Rider
[/side]
[side]
side=7
team_name="bad"
user_team_name="Orcs"
{GOLD 220 240 260}
{INCOME 8 8 8}
recruit=Orcish Grunt,Orcish Archer,Young Ogre
id=Orc
name _ "Hunk"
type=Orcish Warrior
[/side]
{~add-ons/The_Invincible_Wall/utils/deaths.cfg}
[event]
name=enemies defeated
[message]
speaker=Amilia
message="If the orcs are preparing a massive assault on Klesva then we must warn the king."
[/message]
[message]
speaker=Aethaec
message="That maybe true sister. But if we are going to the king, we will need to prepare a strong vanguard."
[/message]
[endlevel]
result=victory
{NEW_GOLD_CARRYOVER 100}
[/endlevel]
[/event]
[event]
name=prestart
[recall]
id=Amilia
[/recall]
[/event]
{AI_CONTROLLER () 1 2,5 ()}
[event]
name=start
[message]
speaker=Amilia
message="So Aethaec, how did you defeat those outlaws?"
[/message]
[message]
speaker=Aethaec
message="It was really simple. All we had to do was....."
[/message]
[message]
speaker=Vogdish
message="Surrender or die humans! For we have come to conquer you!"
[/message]
[message]
speaker=Vogdish
message="My brother is the leader of the Southern clans and he will be arriving in a few days, but I will attack now and conquer your conutry before he comes!"
[/message]
[message]
speaker=Aethaec
message="And what are you? An Orcish mongrel?!"
[/message]
[message]
speaker=Vogdish
message="I'm the Chief of the Northern Clans!"
[/message]
[message]
speaker=Pikeman
message="Just go to hell you dog of an orc!"
[/message]
[message]
speaker=Orc
message="The person whose going to hell is you! I will see to it personally!"
[/message]
[message]
speaker=Vogdish
message="Enough talk! Charge!"
[/message]
[message]
speaker=Outlaw
message="Loyalists fighting Orcs, a perfect time to raid!"
[/message]
[message]
speaker=Swordsman
message="Don't worry you outlaws will be going to hell soon enough!"
[/message]
[message]
speaker=Aethaec
message="For Klesva! Charge!"
[/message]
[objectives]
side=0
[objective]
description="Defeat all enemy leaders"
condition="win"
[/objective]
[objective]
description="Death of Aethaec"
condition="lose"
[/objective]
[objective]
description="Death of Amilia"
condition="lose"
[/objective]
[objective]
description="Turns run out"
condition="lose"
[/objective]
{AI_CONTROLLER_NOTE}
[objectives]
[/event]
[event]
name=time over
[message]
speaker=Aethaec
message="Oh no! The Orcish reinforcements have arrived. We are surely doomed!"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[/scenario]
The new scenario has some bug says the engine but I don't see anything of:
"Unexpected characters after variable name (expected , or=), value '_' at add-ons/The_Invincible_Wall/scenarios/7_A_New_Enemy.cfg:96"
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: Great Legend Era Campaigns
Because there you can find with an missing '='.
Code: Select all
name _ "Hunk"
Co-Creator of The Fellowship of the Clay (BfW 1.10) ~~ Maintainer of the German Code of Conduct
How to isolate problematic WML code ~~ WML error messages and their reasons
How to isolate problematic WML code ~~ WML error messages and their reasons
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Re: Great Legend Era Campaigns
Thanks a lot.Ceres wrote:Because there you can findwith an missing '='.Code: Select all
name _ "Hunk"
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
- Lord-Knightmare
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Re: Great Legend Era Campaigns
Quick Question:
Is it possible to have more than 9 sides in a scenario?
Is it possible to have more than 9 sides in a scenario?
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: Great Legend Era Campaigns
I don't believe so. And why must you have 9 sides? Why can't you just combine the allied sides into one side and have several leaders, if you must have multiple sides. Just make one main leader, then define the other leaders and addLord-Knightmare wrote:Quick Question:
Is it possible to have more than 9 sides in a scenario?
Code: Select all
canrecruit=yes
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Re: Great Legend Era Campaigns
But in the scenario "Human Alliance" in Legend of Wesmere. There are 12 sides. Now I know that its possible but where will I get the colors to identify them on the map?bigkahuna wrote:I don't believe so. And why must you have 9 sides? Why can't you just combine the allied sides into one side and have several leaders, if you must have multiple sides. Just make one main leader, then define the other leaders and addLord-Knightmare wrote:Quick Question:
Is it possible to have more than 9 sides in a scenario?
to their unit WML.Code: Select all
canrecruit=yes
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
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- Lord-Knightmare
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Re: Great Legend Era Campaigns
A new story plot for The Rise of Genesis has been written.
I will work on the project whenever I have time and will take it slowly (As finishing early leads to bad results....)
Spoiler:
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
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User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
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- Lord-Knightmare
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Re: Great Legend Era Campaigns
v1.4.1 of The Invincible Wall was uploaded today on the 1.9x server. for 1.9.2+
Creator of "War of Legends"
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User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
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- Lord-Knightmare
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Re: Great Legend Era Campaigns
v1.4.2 of the The Invincible Wall is available on the 1.9.x add-on server for 1.9.2+
v1.0.1 of the The Rise of Genesis also available on the 1.9.x server for 1.9.4+
(Note TroG has new scenarios and superb new maps. Try this version. Previous saves won't work, for both campaigns.)
Both campaigns are complete and no bugs were found (And I learned the Stored and Unstored unit stuff. )
Now, I wanted to link the timeline of the GLE campaigns with Wesnothian timeline.
The Invincible Wall is very very prior to The Rise of Wesnoth.
The Rise of Genesis happens a few years before The Rise of Wesnoth.
The next campaign I'm planning comes as a indirect sequel to TIW, but as a indirect prequel to TroG.
This third will be based on the Wesfolk and how they arrived on the Great Isle and some more stuff.
Due to real life and school (Ranking first position was easy but keeping the merit title is harded than is looks.), the development of this campaign is gonna be really slow.
v1.0.1 of the The Rise of Genesis also available on the 1.9.x server for 1.9.4+
(Note TroG has new scenarios and superb new maps. Try this version. Previous saves won't work, for both campaigns.)
Both campaigns are complete and no bugs were found (And I learned the Stored and Unstored unit stuff. )
Now, I wanted to link the timeline of the GLE campaigns with Wesnothian timeline.
The Invincible Wall is very very prior to The Rise of Wesnoth.
The Rise of Genesis happens a few years before The Rise of Wesnoth.
The next campaign I'm planning comes as a indirect sequel to TIW, but as a indirect prequel to TroG.
This third will be based on the Wesfolk and how they arrived on the Great Isle and some more stuff.
Spoiler:
Last edited by Lord-Knightmare on June 30th, 2011, 3:17 pm, edited 1 time in total.
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: Great Legend Era Campaigns
A bit of "Invincible wall" feedback.
- The lvl 2 unit with glaive has a picture where the soldier wields both glaive and a shield. This makes no sense, as glaive requires both hands to use - to take advantage of the "torque", as mentioned in the unit description. There were units with spear and shield historically, but sorry, glaive and shield looks silly.
- Level 1 design - the allied commanders all rush into the forest only to be slaughtered by the elves. This is extremely stupid behavior by all standards. AI WML provides tools to parametrize the AI behavior, so I'd recommend to use them to tell those units to stay on the walls. Otherwise, the scenario is just ridiculous.
I can even quote the famous manual "Paradoxes of defence" from 1599:
http://www.pbm.com/~lindahl/paradoxes.html
To know the perfect length of your short staff, or half pike, forest bill, partisan, or glaive, or such like weapons of vantage and perfect lengths, you shall stand upright, holding the staff upright close by your body, with your left hand, reaching with your right hand your staff as high as you can, and then allow to that length a space to set both your hands, when you come to fight, wherein you may conveniently strike, thrust, and ward, & that is the just length to be made according to your stature.
- The lvl 2 unit with glaive has a picture where the soldier wields both glaive and a shield. This makes no sense, as glaive requires both hands to use - to take advantage of the "torque", as mentioned in the unit description. There were units with spear and shield historically, but sorry, glaive and shield looks silly.
- Level 1 design - the allied commanders all rush into the forest only to be slaughtered by the elves. This is extremely stupid behavior by all standards. AI WML provides tools to parametrize the AI behavior, so I'd recommend to use them to tell those units to stay on the walls. Otherwise, the scenario is just ridiculous.
I can even quote the famous manual "Paradoxes of defence" from 1599:
http://www.pbm.com/~lindahl/paradoxes.html
To know the perfect length of your short staff, or half pike, forest bill, partisan, or glaive, or such like weapons of vantage and perfect lengths, you shall stand upright, holding the staff upright close by your body, with your left hand, reaching with your right hand your staff as high as you can, and then allow to that length a space to set both your hands, when you come to fight, wherein you may conveniently strike, thrust, and ward, & that is the just length to be made according to your stature.
Re: Great Legend Era Campaigns
In Rise of Genesis on 1.9.5, I'm getting some sort of WML error at the start of the 2nd scenario. Something about deprecated messages.
(Incidentally, I played through Great Wall and didn't have any trouble with the AI leaders.)
(Incidentally, I played through Great Wall and didn't have any trouble with the AI leaders.)