Great Legend Era Campaigns

Discussion and development of scenarios and campaigns for the game.

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Re: Great Legend Era Campaigns

Post by Lord-Knightmare »

bvanevery wrote:For some reason if I start The Invincible Wall and don't have the Great Legends Era installed, I get a dialog box with an error message about the era .cfg being missing from my user directory. Most other campaigns I've played have detected the missing requirement and asked me if I wanted to download it as well.

In 1.9.1 when I achieve victory on the 2nd level "Unlawful Pillage," a notation "<invalid WML found> [else] not supported" appears in the upper left hand corner of the screen.

In "The Destruction of Twilight Forest," the allied troops were doing a really good job on the assault. I figured, heh, no reason for me to recruit my own troops, I'm raking in +17g/turn doing nothing. The best terrain advantage is to let the woses come to my wall, where they have no cover and my chevaliers can destroy them easily with arcane melee attacks. All I have to do is guard the wall so the spell can be cast. On Turn 7 I recall a 2 space wall of chevaliers, halberdiers, and pikemen to keep the enemy horses from charging in, and to keep a few woses that have gotten too close at bay. On Turn 8 the woses are a lot closer, so the pikemen all take 1 step back. The chevaliers spread down the line, and I recruit bladesmen for the entire front line. This is shaping up to be a cakewalk worthy of Braveheart.

What do my allied leaders do, in the midst of all this good tactical sense? They run out into the battlefield and commit suicide, causing my defeat. Could you please turn the allied AI to defensive mode? I mean, that is our job, to defend the spellcaster so she can finish her work.
The detection failed because I didn't mention any dependencies.......
In that spell casting scenario, here's the trick: Go Offensive......well at least that's how I did it.
Going offensive at first reveals a silly tactic but an effective one when you blasted the ancient wose leader to ashes....the rest and can either be defense or offense (your wish).
Use your leader's leadership to empower the magi against woses and pikemen against Scouts. Your heroine's inspire is also very helpful.

And I am also think of increasing the difficulty of both campaigns to spice things up.....after I get the 3rd one's story plot organize...and fix some stuff on GLE (new unit line and the new aragwaithi graphics.)
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Re: Great Legend Era Campaigns

Post by Astoria »

Lord-Knightmare wrote:(new unit line and the new aragwaithi graphics.)
Wait with the aragwaithi for them to be finished, that'll fix any issues with different animations/other stats.
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Re: Great Legend Era Campaigns

Post by Lord-Knightmare »

LightFighter wrote:
Lord-Knightmare wrote:(new unit line and the new aragwaithi graphics.)
Wait with the aragwaithi for them to be finished, that'll fix any issues with different animations/other stats.
I have my semester exams coming up in 2 weeks so I put everything on hold....so take your time.
I won't start working on them before 10 12 2010.
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Re: Great Legend Era Campaigns

Post by Lord-Knightmare »

The Invincible Wall is being redone.
The Rise of Genesis will also be redone in future.
Last edited by Lord-Knightmare on February 7th, 2011, 3:20 pm, edited 2 times in total.
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Re: Great Legend Era Campaigns

Post by Lord-Knightmare »

Can anybody tell me what's wrong here:

Code: Select all

[scenario]
    id="A_new_enemy"
    name="A New Enemy"
    map_data="{~add-ons/The_Invincible_Wall/maps/7_a_new_enemy.map}"

    {DEFAULT_SCHEDULE}

    {STORY_SCENARIO_SEVEN}

    victory_when_enemies_defeated=yes

    {DEFAULT_MUSIC_PLAYLIST}

    [side]
      side=1
      {AETHAEC}
      {GOLD 200 175 150}
      {INCOME 18 8 -2}
      recruit=Heavy Infantryman
    [/side]

    {STARTING_VILLAGES 1 20}

    [side]
      side=2
      team_name="good"
      user_team_name= _ "Humans"
      id="Swordsman"
      name="Alvin"
      income=18
      gold=180
      type="Swordsman"
      recruit=Bladesman,Bowman,Spearman,Swordsman
    [/side]

    [side]
      side=3
      team_name="outlaws"
      user_team_name= _ "Outlaws"
      id="Outlaw"
      name="Frank"
      income=8
      gold=190
      type="Fugitive"
      recruit=Outlaw,Thug,Poacher,Footpad
    [/side]

    [side]
      side=4
      id=Vogdish
    {FLAG_VARIANT ragged}
    name= _ "Vogdish"
    team_name=bad
    user_team_name= _ "Orcs"
    profile="portraits/orcs/transparent/sovereign.png"
    type=Orcish Sovereign
    canrecruit=yes
    generate_traits=yes
    recruit=Orcish Warrior,Orcish Crossbowman,Goblin Knight
      {GOLD 150 200 250}
      {INCOME 8 18 28}
    [/side]

    [side]
      side=5
      team_name="good"
      user_team_name= _ "Humans"
      id="Pikeman"
      income=18
      gold=180
      name="Christopher"
      type="Swordsman"
      recruit=Bladesman,Bowman,Spearman,Pikeman
    [/side]

    [side]
      side=6
      team_name="bad"
      user_team_name="Goblins"
      id=Goblin
      name="Mudface"
      type="Goblin Rouser"
      {GOLD 100 120 140}
      {INCOME 8 8 18}
      recruit=Goblin Spearman,Goblin Impaler,Wolf Rider
    [/side]

    [side]
      side=7
      team_name="bad"
      user_team_name="Orcs"
      {GOLD 220 240 260}
      {INCOME 8 8 8}
      recruit=Orcish Grunt,Orcish Archer,Young Ogre
      id=Orc
      name _ "Hunk"
      type=Orcish Warrior
    [/side]

     {~add-ons/The_Invincible_Wall/utils/deaths.cfg}

    [event]
      name=enemies defeated
      [message]
        speaker=Amilia
        message="If the orcs are preparing a massive assault on Klesva then we must warn the king."
      [/message]
      [message]
        speaker=Aethaec
        message="That maybe true sister. But if we are going to the king, we will need to prepare a strong vanguard."
      [/message]
      [endlevel]
        result=victory
        {NEW_GOLD_CARRYOVER 100}
      [/endlevel]
   [/event]
      
   [event]
      name=prestart
      [recall]
         id=Amilia
      [/recall]
   [/event]

    {AI_CONTROLLER () 1 2,5 ()}

   [event]
      name=start
      [message]
        speaker=Amilia
        message="So Aethaec, how did you defeat those outlaws?"
      [/message]
      [message]
         speaker=Aethaec
         message="It was really simple. All we had to do was....."
       [/message]
        [message]
         speaker=Vogdish
         message="Surrender or die humans! For we have come to conquer you!"
       [/message]
       [message]
         speaker=Vogdish
         message="My brother is the leader of the Southern clans and he will be arriving in a few days, but I will attack now and conquer your conutry before he comes!"
       [/message]
       [message]
         speaker=Aethaec
         message="And what are you? An Orcish mongrel?!"
       [/message]
       [message]
         speaker=Vogdish
         message="I'm the Chief of the Northern Clans!"
       [/message]
        [message]
         speaker=Pikeman
         message="Just go to hell you dog of an orc!"
       [/message]
       [message]
         speaker=Orc
         message="The person whose going to hell is you! I will see to it personally!"
       [/message]
       [message]
         speaker=Vogdish
         message="Enough talk! Charge!"
       [/message]
       [message]
         speaker=Outlaw
         message="Loyalists fighting Orcs, a perfect time to raid!"
       [/message]
       [message]
         speaker=Swordsman
         message="Don't worry you outlaws will be going to hell soon enough!"
       [/message]
       [message]
         speaker=Aethaec
         message="For Klesva! Charge!"
       [/message]
      [objectives]
        side=0
        [objective]
          description="Defeat all enemy leaders"
          condition="win"
        [/objective]
        [objective]
          description="Death of Aethaec"
          condition="lose"
        [/objective]
        [objective]
          description="Death of Amilia"
          condition="lose"
        [/objective]
        [objective]
          description="Turns run out"
          condition="lose"
        [/objective]
        {AI_CONTROLLER_NOTE}
      [objectives]
    [/event]

    [event]
      name=time over
      [message]
        speaker=Aethaec
        message="Oh no! The Orcish reinforcements have arrived. We are surely doomed!"
      [/message]
      [endlevel]
         result=defeat
      [/endlevel]
    [/event]

[/scenario]


The new scenario has some bug says the engine but I don't see anything of:
"Unexpected characters after variable name (expected , or=), value '_' at add-ons/The_Invincible_Wall/scenarios/7_A_New_Enemy.cfg:96"
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Re: Great Legend Era Campaigns

Post by Ceres »

Because there you can find

Code: Select all

name _ "Hunk"
with an missing '='.
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Re: Great Legend Era Campaigns

Post by Lord-Knightmare »

Ceres wrote:Because there you can find

Code: Select all

name _ "Hunk"
with an missing '='.
Thanks a lot.
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Re: Great Legend Era Campaigns

Post by Lord-Knightmare »

Quick Question:
Is it possible to have more than 9 sides in a scenario?
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Re: Great Legend Era Campaigns

Post by bigkahuna »

Lord-Knightmare wrote:Quick Question:
Is it possible to have more than 9 sides in a scenario?
I don't believe so. And why must you have 9 sides? Why can't you just combine the allied sides into one side and have several leaders, if you must have multiple sides. Just make one main leader, then define the other leaders and add

Code: Select all

canrecruit=yes
to their unit WML.
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Re: Great Legend Era Campaigns

Post by Lord-Knightmare »

bigkahuna wrote:
Lord-Knightmare wrote:Quick Question:
Is it possible to have more than 9 sides in a scenario?
I don't believe so. And why must you have 9 sides? Why can't you just combine the allied sides into one side and have several leaders, if you must have multiple sides. Just make one main leader, then define the other leaders and add

Code: Select all

canrecruit=yes
to their unit WML.
But in the scenario "Human Alliance" in Legend of Wesmere. There are 12 sides. Now I know that its possible but where will I get the colors to identify them on the map?
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Re: Great Legend Era Campaigns

Post by Lord-Knightmare »

A new story plot for The Rise of Genesis has been written.
Spoiler:
I will work on the project whenever I have time and will take it slowly (As finishing early leads to bad results....)
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Re: Great Legend Era Campaigns

Post by Lord-Knightmare »

v1.4.1 of The Invincible Wall was uploaded today on the 1.9x server. for 1.9.2+
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Re: Great Legend Era Campaigns

Post by Lord-Knightmare »

v1.4.2 of the The Invincible Wall is available on the 1.9.x add-on server for 1.9.2+
v1.0.1 of the The Rise of Genesis also available on the 1.9.x server for 1.9.4+
(Note TroG has new scenarios and superb new maps. Try this version. Previous saves won't work, for both campaigns.)
Both campaigns are complete and no bugs were found (And I learned the Stored and Unstored unit stuff. :) )

Now, I wanted to link the timeline of the GLE campaigns with Wesnothian timeline.
The Invincible Wall is very very prior to The Rise of Wesnoth.
The Rise of Genesis happens a few years before The Rise of Wesnoth.
The next campaign I'm planning comes as a indirect sequel to TIW, but as a indirect prequel to TroG.
This third will be based on the Wesfolk :D and how they arrived on the Great Isle and some more stuff.
Spoiler:
Due to real life and school (Ranking first position was easy but keeping the merit title is harded than is looks.), the development of this campaign is gonna be really slow.
Last edited by Lord-Knightmare on June 30th, 2011, 3:17 pm, edited 1 time in total.
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Re: Great Legend Era Campaigns

Post by Kamamura »

A bit of "Invincible wall" feedback.

- The lvl 2 unit with glaive has a picture where the soldier wields both glaive and a shield. This makes no sense, as glaive requires both hands to use - to take advantage of the "torque", as mentioned in the unit description. There were units with spear and shield historically, but sorry, glaive and shield looks silly.

- Level 1 design - the allied commanders all rush into the forest only to be slaughtered by the elves. This is extremely stupid behavior by all standards. AI WML provides tools to parametrize the AI behavior, so I'd recommend to use them to tell those units to stay on the walls. Otherwise, the scenario is just ridiculous.

I can even quote the famous manual "Paradoxes of defence" from 1599:

http://www.pbm.com/~lindahl/paradoxes.html

To know the perfect length of your short staff, or half pike, forest bill, partisan, or glaive, or such like weapons of vantage and perfect lengths, you shall stand upright, holding the staff upright close by your body, with your left hand, reaching with your right hand your staff as high as you can, and then allow to that length a space to set both your hands, when you come to fight, wherein you may conveniently strike, thrust, and ward, & that is the just length to be made according to your stature.
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Re: Great Legend Era Campaigns

Post by Kymille »

In Rise of Genesis on 1.9.5, I'm getting some sort of WML error at the start of the 2nd scenario. Something about deprecated messages.

(Incidentally, I played through Great Wall and didn't have any trouble with the AI leaders.)
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