Great Legend Era Campaigns
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Re: Great Legend Era Campaigns
hi there,
The Invincible Wall Campaign looks interesting but I get an error everytime.
Below is a screen shot of the error message that pops up after I have selected (easy,normal etc) and the Campaign starts to load .
I'm on Snow Leopard 10.6.2. ,Wesnoth 1.8.2
not sure what it means ,do I need to install a specific add on for this to go away ,or wait for a Campaign update?
Thanks
The Invincible Wall Campaign looks interesting but I get an error everytime.
Below is a screen shot of the error message that pops up after I have selected (easy,normal etc) and the Campaign starts to load .
I'm on Snow Leopard 10.6.2. ,Wesnoth 1.8.2
not sure what it means ,do I need to install a specific add on for this to go away ,or wait for a Campaign update?
Thanks
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Re: Great Legend Era Campaigns
Oh, shoot! The problem is right where you blocked it off! You'll need to show that to us so we can fix the problem!
And of course, I jest. Lord-Knightmare is still trying to fix-up some of the problems so wait patiently for now, he'll fix it soon.
And of course, I jest. Lord-Knightmare is still trying to fix-up some of the problems so wait patiently for now, he'll fix it soon.
Re: Great Legend Era Campaigns
Hi there,what I blocked is my real name or Home folder in OS X ,elvish_sovereign wrote:Oh, shoot! The problem is right where you blocked it off! You'll need to show that to us so we can fix the problem!
HD>User>User name> etc ,sorry I didn't reveal that,I think it's not important
If someone is familiar with Mac OS is easy to identify what is missing
Sure I wait,thanks for your reply.elvish_sovereign wrote:And of course, I jest. Lord-Knightmare is still trying to fix-up some of the problems so wait patiently for now, he'll fix it soon.
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Re: Great Legend Era Campaigns
I am kidding. I use Mac OS X 10.6. I was just teasing you.
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Re: Great Legend Era Campaigns
Version 1.1 should have no errors.
I tested it in 1.8.2 and the campaign loaded without any errors, but one thing still doesn't get fix:
the intro.cfg always causes an error- I removed and directly typed the story in the first scenario but it still caused the same error.
So for the time being the story is disabled-sorry you didn't get the introduction to the Great Isle.
I tested it in 1.8.2 and the campaign loaded without any errors, but one thing still doesn't get fix:
the intro.cfg always causes an error- I removed and directly typed the story in the first scenario but it still caused the same error.
So for the time being the story is disabled-sorry you didn't get the introduction to the Great Isle.
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
- Lord-Knightmare
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Re: Great Legend Era Campaigns
The Invincible Wall version 1.2 is the currently error fixed version in the 1.8 server and the intro works okay now.
And I have been also thinking about the storyline of the second campaign featuring the era: "The Rise of Genesis"
The campaign features the human mounted unit-lines and tells the story about how the city of Genesis was found by Tegwyn Knightmare.
But I need help with the storyline.
Anyone interested? If interested just send me a pm.
And I have been also thinking about the storyline of the second campaign featuring the era: "The Rise of Genesis"
The campaign features the human mounted unit-lines and tells the story about how the city of Genesis was found by Tegwyn Knightmare.
But I need help with the storyline.
Anyone interested? If interested just send me a pm.
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
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Re: Great Legend Era Campaigns
I just installed this campaign, and I see that it appears on top of the campaign list. Any reason for putting it there instead of with the other add-on campaigns?
P.S.: Yes, I know I can just remove "rank=3" from _main.cfg
EDIT: Okay, I finished the first scenario (see the attached replay). The ending was quite disappointing. The elves had hardly any units left, yet my guy decided he can't beat them and has to flee. Maybe if some more elven units arrive at the end (either after turn 10, or when my guy reaches the signpost) it would make sense, but not when I could win with the forces I had left.
Also, it would be nice if my guy said anything when his allies fall.
BUG REPORT:
I start the second mission with 115 gold. Where's my early finish bonus? I finished the first scenario a turn early, so I'm supposed to get 80 bonus gold! However, looking at the code for the scenario (and the following one, too) I see nothing to indicate that I actually get any bonus gold.
P.S.: Yes, I know I can just remove "rank=3" from _main.cfg
EDIT: Okay, I finished the first scenario (see the attached replay). The ending was quite disappointing. The elves had hardly any units left, yet my guy decided he can't beat them and has to flee. Maybe if some more elven units arrive at the end (either after turn 10, or when my guy reaches the signpost) it would make sense, but not when I could win with the forces I had left.
Also, it would be nice if my guy said anything when his allies fall.
BUG REPORT:
I start the second mission with 115 gold. Where's my early finish bonus? I finished the first scenario a turn early, so I'm supposed to get 80 bonus gold! However, looking at the code for the scenario (and the following one, too) I see nothing to indicate that I actually get any bonus gold.
- Attachments
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- TIW-Elvish_Invasion_replay_Normal.gz
- (21.25 KiB) Downloaded 400 times
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Re: Great Legend Era Campaigns
Okay, The Invincible Wall is still a beta release so I have to fix it. But doesn't early finish bonus means finishing early. The first scenario has 12 turns giving you two turns to escape.
But I have to give carryover percentage.
But I have to give carryover percentage.
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
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Re: Great Legend Era Campaigns
Wait, is this campaign finished? If it's not, it shouldn't be 1.2. It has to be below 1.0 if it's not complete. But then again, I didn't get to play this yet.
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Re: Great Legend Era Campaigns
I'm still new at the forums so I don't know that yet.
Well until now.
Well until now.
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: Great Legend Era Campaigns
Yeah, you should change it to .2
F:tGJ, Saurian Campaign
The Southern Chains, a fanfic
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The Southern Chains, a fanfic
“The difference between winners and champions is that champions are more consistent."
~Sierra
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Re: Great Legend Era Campaigns
I uploaded a complete stable version on the 1.8 server and has no bugs, I hope.
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
- Lord-Knightmare
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Re: Great Legend Era Campaigns
Does anyone know a macro which can put several non-adjacent units on a specific terrain?
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: Great Legend Era Campaigns
Lord-Knightmare wrote:Does anyone know a macro which can put several non-adjacent units on a specific terrain?
Code: Select all
{SCATTER_UNITS NUMBER TYPES PADDING_RADIUS FILTER UNIT_WML}
# Scatters the given kind of units randomly on a given area on the map.
#
# An example which scatters some loyal elves on forest hexes in
# x,y=10-30,20-40, at a minimum of three hexes apart from each other and
# never on top of or adjacent to any already existing units:
#! {SCATTER_UNITS 20 "Elvish Fighter,Elvish Archer,Elvish Shaman" 3 (
#! terrain=Gs^Fp
#! x=10-30
#! y=20-40
#!
#! [not]
#! [filter]
#! [/filter]
#! [/not]
#!
#! [not]
#! [filter_adjacent_location]
#! [filter]
#! [/filter]
#! [/filter_adjacent_location]
#! [/not]
#! ) (
#! side=2
#! generate_name=yes
#! random_traits=yes
#!
#! [modifications]
#! {TRAIT_LOYAL}
#! [/modifications]
#! )}
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My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.
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Re: Great Legend Era Campaigns
Thanks for the help.
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium