Great Legend Era Campaigns
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- Lord-Knightmare
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Re: Great Legend Era Campaigns
@Kamamura and Kymille: Thank you for the feedback and I have fixed your reported issues.
I'm getting feed-back for the first 2 campaigns but why not the Wesfolk Prince? Did anybody play that yet? If not then wait for v1.0.1 to be released...It has some essential stuff which needed fixing.
I'm getting feed-back for the first 2 campaigns but why not the Wesfolk Prince? Did anybody play that yet? If not then wait for v1.0.1 to be released...It has some essential stuff which needed fixing.
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: Great Legend Era Campaigns
Ok your prays are answered! Solve this minor bug. Have solved it myself and its v1.0.0 is working for me in BfW 1.9.8; Fix it and upload the fixed version of the campaign.
The problem of not getting any feedback! The Campaign doesn't even load due to the bug!
Battle for Wesnoth v1.9.8
Started on Sun Sep 11 00:58:44 2011
Automatically found a possible data directory at L:/Battle for Wesnoth 1.9.8
Data directory: L:/Battle for Wesnoth 1.9.8
User configuration directory: L:/Battle for Wesnoth 1.9.8/userdata
User data directory: L:/Battle for Wesnoth 1.9.8/userdata
Cache directory: L:/Battle for Wesnoth 1.9.8/userdata/cache
Checking video mode: 1024x768x32...
setting mode to 1024x768x32
20110911 00:58:51 error general: no location found for 'data/add-ons/The_Wesfolk_Prince/translations', skipping textdomain
20110911 00:58:51 error general: no location found for 'data/add-ons/Adventures_of_Knighthood/translations', skipping textdomain
20110911 00:58:51 error general: no location found for 'data/add-ons/AgeOfTrials/translations', skipping textdomain
20110911 00:58:51 error general: no location found for 'data/add-ons/Alfhelm/translations', skipping textdomain
20110911 00:58:51 error general: no location found for 'data/add-ons/Elvish_Dynasty/translations', skipping textdomain
20110911 00:58:51 error general: no location found for 'data/campaigns/Epic_of_Vaniyera/translations', skipping textdomain
20110911 00:58:51 error general: no location found for 'data/add-ons/Era_of_Four_Moons/translations', skipping textdomain
20110911 00:58:51 error general: no location found for 'data/add-ons/Fall_of_Silvium/translations', skipping textdomain
20110911 00:58:51 error general: no location found for 'data/add-ons/Galis_Contract/translations', skipping textdomain
20110911 00:58:51 error general: no location found for 'data/add-ons/Gloria_Victis/translations', skipping textdomain
20110911 00:58:51 error general: no location found for 'data/add-ons/Gunpowder_Age/translations', skipping textdomain
20110911 00:58:51 error general: no location found for 'data/add-ons/Jousting/translations', skipping textdomain
20110911 00:58:51 error general: no location found for 'data/add-ons/Legend_of_the_Invincibles/translations', skipping textdomain
20110911 00:58:51 error general: no location found for 'data/add-ons/MoN/translations', skipping textdomain
20110911 00:58:51 error general: no location found for 'data/add-ons/RPG_AMLA_Era/translations', skipping textdomain
20110911 00:58:51 error general: no location found for '~data/add-ons/Rise_of_Camdar/translations', skipping textdomain
20110911 00:58:51 error general: no location found for 'add-ons/The_Invincible_Wall/translations', skipping textdomain
20110911 00:58:51 error general: no location found for 'data/add-ons/Trapped/translations', skipping textdomain
20110911 00:58:51 error general: no location found for 'data/add-ons/Up_From_Slavery/translations', skipping textdomain
20110911 00:59:09 error config: Macro/file 'DEFEAT_CONDITION' is missing at ~add-ons/The_Wesfolk_Prince/scenarios/10_Island_of_Doom.cfg:413 included from ~add-ons/The_Wesfolk_Prince.cfg:58
20110911 00:59:09 error config: error reading usermade add-on 'L:/Battle for Wesnoth 1.9.8/userdata/data/add-ons/The_Wesfolk_Prince.cfg'
20110911 00:59:09 error general: The following add-on had errors and could not be loaded:
L:/Battle for Wesnoth 1.9.8/userdata/data/add-ons/The_Wesfolk_Prince.cfg
ERROR DETAILS:
Macro/file 'DEFEAT_CONDITION' is missing at ~add-ons/The_Wesfolk_Prince/scenarios/10_Island_of_Doom.cfg:413 included from ~add-ons/The_Wesfolk_Prince.cfg:58
The problem of not getting any feedback! The Campaign doesn't even load due to the bug!
Battle for Wesnoth v1.9.8
Started on Sun Sep 11 00:58:44 2011
Automatically found a possible data directory at L:/Battle for Wesnoth 1.9.8
Data directory: L:/Battle for Wesnoth 1.9.8
User configuration directory: L:/Battle for Wesnoth 1.9.8/userdata
User data directory: L:/Battle for Wesnoth 1.9.8/userdata
Cache directory: L:/Battle for Wesnoth 1.9.8/userdata/cache
Checking video mode: 1024x768x32...
setting mode to 1024x768x32
20110911 00:58:51 error general: no location found for 'data/add-ons/The_Wesfolk_Prince/translations', skipping textdomain
20110911 00:58:51 error general: no location found for 'data/add-ons/Adventures_of_Knighthood/translations', skipping textdomain
20110911 00:58:51 error general: no location found for 'data/add-ons/AgeOfTrials/translations', skipping textdomain
20110911 00:58:51 error general: no location found for 'data/add-ons/Alfhelm/translations', skipping textdomain
20110911 00:58:51 error general: no location found for 'data/add-ons/Elvish_Dynasty/translations', skipping textdomain
20110911 00:58:51 error general: no location found for 'data/campaigns/Epic_of_Vaniyera/translations', skipping textdomain
20110911 00:58:51 error general: no location found for 'data/add-ons/Era_of_Four_Moons/translations', skipping textdomain
20110911 00:58:51 error general: no location found for 'data/add-ons/Fall_of_Silvium/translations', skipping textdomain
20110911 00:58:51 error general: no location found for 'data/add-ons/Galis_Contract/translations', skipping textdomain
20110911 00:58:51 error general: no location found for 'data/add-ons/Gloria_Victis/translations', skipping textdomain
20110911 00:58:51 error general: no location found for 'data/add-ons/Gunpowder_Age/translations', skipping textdomain
20110911 00:58:51 error general: no location found for 'data/add-ons/Jousting/translations', skipping textdomain
20110911 00:58:51 error general: no location found for 'data/add-ons/Legend_of_the_Invincibles/translations', skipping textdomain
20110911 00:58:51 error general: no location found for 'data/add-ons/MoN/translations', skipping textdomain
20110911 00:58:51 error general: no location found for 'data/add-ons/RPG_AMLA_Era/translations', skipping textdomain
20110911 00:58:51 error general: no location found for '~data/add-ons/Rise_of_Camdar/translations', skipping textdomain
20110911 00:58:51 error general: no location found for 'add-ons/The_Invincible_Wall/translations', skipping textdomain
20110911 00:58:51 error general: no location found for 'data/add-ons/Trapped/translations', skipping textdomain
20110911 00:58:51 error general: no location found for 'data/add-ons/Up_From_Slavery/translations', skipping textdomain
20110911 00:59:09 error config: Macro/file 'DEFEAT_CONDITION' is missing at ~add-ons/The_Wesfolk_Prince/scenarios/10_Island_of_Doom.cfg:413 included from ~add-ons/The_Wesfolk_Prince.cfg:58
20110911 00:59:09 error config: error reading usermade add-on 'L:/Battle for Wesnoth 1.9.8/userdata/data/add-ons/The_Wesfolk_Prince.cfg'
20110911 00:59:09 error general: The following add-on had errors and could not be loaded:
L:/Battle for Wesnoth 1.9.8/userdata/data/add-ons/The_Wesfolk_Prince.cfg
ERROR DETAILS:
Macro/file 'DEFEAT_CONDITION' is missing at ~add-ons/The_Wesfolk_Prince/scenarios/10_Island_of_Doom.cfg:413 included from ~add-ons/The_Wesfolk_Prince.cfg:58
Re: Great Legend Era Campaigns
There are another two bugs:
From File: 11_The_Final_Showdown.cfg
Line No. 181: {VICTORY_CONDITION "Defeat all enemies."}
From File: 12_The_Escape.cfg
Line No. 150: {VICTORY_CONDITION "Move Caldor to the signpost located at the temple entrance."}
Fix these three bugs and you can start getting Feedbacks;
From File: 11_The_Final_Showdown.cfg
Line No. 181: {VICTORY_CONDITION "Defeat all enemies."}
From File: 12_The_Escape.cfg
Line No. 150: {VICTORY_CONDITION "Move Caldor to the signpost located at the temple entrance."}
Fix these three bugs and you can start getting Feedbacks;
- Lord-Knightmare
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Re: Great Legend Era Campaigns
@Tron91: Thank you for the reports, I guess I took too many shortcuts, by using macros, most of which are now deprecated. I will fix this in version 1.0.1
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
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- Posts: 169
- Joined: May 30th, 2011, 2:03 pm
- Location: Uk, London
Re: Great Legend Era Campaigns
Even with the Great Legend era and Great Legend Extended Era addons, I still couldn't get the campaigns to work. What else am I missing? Tried on 1.96
- Lord-Knightmare
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Re: Great Legend Era Campaigns
@Wandering Hero: The campaigns were revised using 1.9.9 and GLE v1.9.5, so I suggest updating Wesnoth.
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
- Lord-Knightmare
- Discord Moderator
- Posts: 2358
- Joined: May 24th, 2010, 5:26 pm
- Location: Somewhere in the depths of Irdya, gathering my army to eventually destroy the known world.
- Contact:
Re: Great Legend Era Campaigns
Sorry for the double post, but the announcement must be made!
Annoucement
The long awaited sequel of The Rise of Genesis is at hand, only 2 more scenarios to code.
Theme and Style
The campaign is a sort of action based campaign, less story and more action. It has 7 scenarios in total, and is seemingly endless. I'm trying to make the finale like Endless Night of Descent into Darkness. The theme is generally knights vs orcs, with a little pinch of revenge and onslaught.
Gameplay
Unlike my previous campaigns, this one depends heavily on the multiple leaders and extra_recruit WMLs. Players will have access to both human and troll recruits.
Name and Plot
Fall of Knightmare
Genesis is overrun by orcs and its upto Cleon Knightmare (Tegwyn's grandson) to reclaim it. Later when the vampires launch their invasion, how long can you resist them from conquering your city?
Difficulty
I'm trying to make it an intermediate level campaign.
Campaign redirected at http://forums.wesnoth.org/viewtopic.php?f=8&t=35354
Annoucement
The long awaited sequel of The Rise of Genesis is at hand, only 2 more scenarios to code.
Theme and Style
The campaign is a sort of action based campaign, less story and more action. It has 7 scenarios in total, and is seemingly endless. I'm trying to make the finale like Endless Night of Descent into Darkness. The theme is generally knights vs orcs, with a little pinch of revenge and onslaught.
Gameplay
Unlike my previous campaigns, this one depends heavily on the multiple leaders and extra_recruit WMLs. Players will have access to both human and troll recruits.
Name and Plot
Fall of Knightmare
Genesis is overrun by orcs and its upto Cleon Knightmare (Tegwyn's grandson) to reclaim it. Later when the vampires launch their invasion, how long can you resist them from conquering your city?
Difficulty
I'm trying to make it an intermediate level campaign.
Campaign redirected at http://forums.wesnoth.org/viewtopic.php?f=8&t=35354
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: Great Legend Era Campaigns
On the second scenario of "rise of genesis" when played in 1.9.13, there is a message:
"invalid WML: [set_variable] [switch] [clear_variable] not supported at scenario toplevel"
Not sure yet whether it affects gameplay.
"invalid WML: [set_variable] [switch] [clear_variable] not supported at scenario toplevel"
Not sure yet whether it affects gameplay.
- Lord-Knightmare
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Re: Great Legend Era Campaigns
Wow, I expected this topic to be dead ..... but thanks for the feedbackRedAdder wrote:On the second scenario of "rise of genesis" when played in 1.9.13, there is a message:
"invalid WML: [set_variable] [switch] [clear_variable] not supported at scenario toplevel"
Not sure yet whether it affects gameplay.
And this doesn't affect game play. When I first re-wrote the scenario file I wanted to try out the sighted event macros ...but I guess they didn't work out . I will check the file again and remove them if necessary .
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
-
- Posts: 169
- Joined: May 30th, 2011, 2:03 pm
- Location: Uk, London
Re: Great Legend Era Campaigns
Hey, played some of your campaigns.
I remember somewhere you asked for feedback on Wesfolk Prince so: Played up to the undead scenario. Its kind of fun, but it seems very very easy. Wesfolk mages dominate every other unit in your recruit unit, and every unit the enemy can field, so you just end up spammig a horde of them, with possibly a sacrificial meat shield or 2. Does it get harder/more varied?
I did like the tribe battle scenario, and even lost a lv2 Wizard when more enemies than I could handle rushed my pace (then I burned them all to death). If it doesn't get harder I wonder if the campaign is novice level?
Finished Rise of Genesis, it was also pretty fun, but after the first few scenarios it became a lot less inventive and was often just spam Knight/Great Knight horde vs orcs. I did like the clever first scenario with every faction against each other. I wonder if Mystic Whelps are Op'd for their cost, but then that did make the scenario more challenging.
Played Fall of NightMaria, just completed the troll scenario, but found the trolls wern't in my recruit or recall list? Is this a bug or do I get them later?
I remember somewhere you asked for feedback on Wesfolk Prince so: Played up to the undead scenario. Its kind of fun, but it seems very very easy. Wesfolk mages dominate every other unit in your recruit unit, and every unit the enemy can field, so you just end up spammig a horde of them, with possibly a sacrificial meat shield or 2. Does it get harder/more varied?
I did like the tribe battle scenario, and even lost a lv2 Wizard when more enemies than I could handle rushed my pace (then I burned them all to death). If it doesn't get harder I wonder if the campaign is novice level?
Finished Rise of Genesis, it was also pretty fun, but after the first few scenarios it became a lot less inventive and was often just spam Knight/Great Knight horde vs orcs. I did like the clever first scenario with every faction against each other. I wonder if Mystic Whelps are Op'd for their cost, but then that did make the scenario more challenging.
Played Fall of NightMaria, just completed the troll scenario, but found the trolls wern't in my recruit or recall list? Is this a bug or do I get them later?
- Lord-Knightmare
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Re: Great Legend Era Campaigns
Wesfolk Mages are overpowered? I find them well-balanced though, it is the Wesfolk Outcast, the worries. They have good HP and leadership.I remember somewhere you asked for feedback on Wesfolk Prince so: Played up to the undead scenario. Its kind of fun, but it seems very very easy. Wesfolk mages dominate every other unit in your recruit unit, and every unit the enemy can field, so you just end up spammig a horde of them, with possibly a sacrificial meat shield or 2. Does it get harder/more varied?
I did like the tribe battle scenario, and even lost a lv2 Wizard when more enemies than I could handle rushed my pace (then I burned them all to death). If it doesn't get harder I wonder if the campaign is novice level?
Using Knights/ Grand Knights vs Orcs is pretty obvious in the last two scenarios, I think adding Orc/Troll ambushes, would make the last one a bit more of a challenge.Finished Rise of Genesis, it was also pretty fun, but after the first few scenarios it became a lot less inventive and was often just spam Knight/Great Knight horde vs orcs. I did like the clever first scenario with every faction against each other. I wonder if Mystic Whelps are Op'd for their cost, but then that did make the scenario more challenging.
That campaign has a separate thread, but if kept your mouse cursor on Cleon while selecting recruit/recalls, then you won't get any trolls. Try holding the cursor on the troll leader, and then recruit/recall.Played Fall of NightMaria, just completed the troll scenario, but found the trolls wern't in my recruit or recall list? Is this a bug or do I get them later?
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
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- Posts: 169
- Joined: May 30th, 2011, 2:03 pm
- Location: Uk, London
Re: Great Legend Era Campaigns
For Fall of Knightmara I recruited 3 trolls, but they dind't appear in my recall list in the next scenari
- Lord-Knightmare
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Re: Great Legend Era Campaigns
If you are having problems like this, how did you manage to play Legend of Wesmere? I got the idea of leader specific recruit lists from that campaign.WanderingHero wrote:For Fall of Knightmara I recruited 3 trolls, but they dind't appear in my recall list in the next scenari
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
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- Posts: 169
- Joined: May 30th, 2011, 2:03 pm
- Location: Uk, London
Re: Great Legend Era Campaigns
Oh you meant I can't recall if I don't have the troll?
Sorry I hadn't got that far in LOW, In most games with off race recuriting the recruits are added to the recall list afterwards. Ma bad
Sorry I hadn't got that far in LOW, In most games with off race recuriting the recruits are added to the recall list afterwards. Ma bad
Re: Great Legend Era Campaigns
In the The Invincible Wall, when the twilight forest dies, there is still trees shown along the side hexes that one can't travel on, it kind of ruins the effect.
Also, even on the hardest setting, this campaign is very easy, your allies do most of the work. So one just needs to rush with them but stay behind them mostly. And the ones where they fight each other, you just let them and attack the odd ones out.
It would be nice if there were multiple paths or hidden characters etc. Are the other campaigns as linear as TIW?
Also, even on the hardest setting, this campaign is very easy, your allies do most of the work. So one just needs to rush with them but stay behind them mostly. And the ones where they fight each other, you just let them and attack the odd ones out.
It would be nice if there were multiple paths or hidden characters etc. Are the other campaigns as linear as TIW?