Re: Swamplings - v1.1.7 - for 1.8 and 1.9

Discussion and development of scenarios and campaigns for the game.

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boru
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Re: Re: Swamplings - v1.1 - for 1.8 and 1.9

Post by boru »

Tet wrote:
boru wrote: If you can tell me when you first started noticing problems, that would help me fix them.
Defineteley in "Mr.Blydd". 2 Kennisons. I recalled both. I lost one without noticing. I lost Misri (on wolve) without noticing, not even noticing a dialog. After that it was more crazy. units did not change to my side. Units I have seen at the end got lost. It might have todo with dialogs poping up after recalling and/or after smacking end boss.
Misris is not a unit you must keep alive. I felt that requiring the player to keep five units alive in that scenario was too much, and she was the least critical to the later plotline. There should be a death event that triggers, but dialog in this game is often clicked past by accident.
The recall list is a serious problem which I will address immediately. It doesn't have to do with dialogs, it has to do with my changing the leader's unit type several times in earlier scenarios. Something back there is screwed up, I'll fix it as soon as I figure out what.
Tet wrote:I would allow this spear for Eep, Misri and what was the boss again?. Even on wolve. Can you take the spear and change to wolve rider afterwards?

I customized my goblins (only in 1.6) long ago and gave every single one a spear with an attack less strong than the regular one additionally. On wolves the fighting values are resembling the animal. The rider is only the "bus driver". I did not like that. So a lvl 1 rider got a lvl0 spear attack and so on. I would consider to make wolf rider race goblins instead of wolves. Maybe a doublicate of wolves called goblin_rider or so.
Wolf riders are already rather powerful for a level one unit. I think they are one of the more powerful scouts in the game. If I gave them spears you'd have another unit that does pierce damage, and many of the units in my campaign already do pierce.
The purpose of the multi spear is make one of your foot soldiers more powerful and useful. If Clammie picks up the spear before the climax of the scenario, he will put it down and you will be able to let another spear unit get it. So: Goblin Spearman, Impaler, Rouser, Thundergobo, any of the many, many units that use spears.
Once the recall list is working properly, and you have a few good level 2s & 3s, this will make a lot more sense.
Tet wrote:Do you have a excel sheet with the main stats of all your goblins? If so please post it. That makes sugguestions much easier.
I have a spreadsheet but it's formatted in a way that makes sense to me, and probably looks like a mess to the rest of humanity. Also, xls documents are not permitted on the forum. Here is a pdf though:
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“It is written in my life-blood, such as that is, thick or thin; and I can no other.” - J.R.R. Tolkien

My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.
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boru
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Re: Swamplings - v1.1 - for 1.8 and 1.9

Post by boru »

vcap wrote:
Tet wrote:i recently downloaded and played on 1.8 a week ago. after the direwolf cave i noticed a missing unit file.
Which means that you used the same version of Swamplings all along, correct?

(i ask because switching versions along the way can lead to that sort of troubles wrt recalling units).
In this case, there really was a missing unit file in the 1.1 release for Wesnoth 1.8.x. It will be included in the next update.

I can't find anything wrong with the bosavi AMLAs, though.

EDIT:

Okay, I spent a few hours today carefully going through each scenario in the campaign and checking the number of units in the recall list. I added some units with the debugger that are impossible to actually recruit in the game. I've done this sort of playtesting before, of course, but not since some major changes to the code, and not with such a close eye on the recall list. I counted the number of units for each scenario, and aside from one bug in Meet Mister Blydd, where Greta appears on the map and on the recall list at the same time, the whole process was error-free. (The Greta bug is fixed in version 1.1.2.)

I don't doubt that recall list bugs happened to other users, especially if they updated their copy of the campaign while in the middle of playing it. I'm glad to squash out any bug I can find, but if I can't find it, then there's no way I can fix it. I'm sorry about past bugs and I think that going forward, there will be less problems simply because I'm not updating the game as often, so most people will be playing the same version from start to finish.
“It is written in my life-blood, such as that is, thick or thin; and I can no other.” - J.R.R. Tolkien

My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.
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Mountain_King
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Re: Swamplings - v1.1.2 - for 1.8 and 1.9

Post by Mountain_King »

I finally found the time to play through your whole campaign yesterday/today on 1.9, and I figured I should give some feedback.
Overall, the storyline is superb, though the whole prophecy/sacrifice/direwolf thing kinda weirded me out.

A couple "bugs" or things that confused me while playing:

boulderlobber has no images. As it turns out, this is because the images aren't in a "trolls" folder. Either remove "trolls" from the data path or create a "trolls" folder to put the images in.

In "Meet Mister Blydd", you get your entire recall list back. This confused me, as I thought the others were only searching for Clammie, they hadn't found him yet. If there was some way to clarify that they reunited (unless it was clarified and I missed it), that would be nice too.

Nit-picking on specific scenarios:
Spoiler:
So yeah, other than that, pretty well done. I can't think of any other complaints, but one good compliment.
Spoiler:
Projects: Ice Age Fun, Japhel's Journey (same link), Shameless Crossover Excuse (Maintainer), and Age of Dinosaurs!
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boru
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Re: Swamplings - v1.1.2 - for 1.8 and 1.9

Post by boru »

Mountain_King wrote:I finally found the time to play through your whole campaign yesterday/today on 1.9, and I figured I should give some feedback.
Overall, the storyline is superb, though the whole prophecy/sacrifice/direwolf thing kinda weirded me out.
Yeah, there's some pretty weird stuff going on. Glad you enjoyed the storyline.
Mountain_King wrote:boulderlobber has no images. As it turns out, this is because the images aren't in a "trolls" folder. Either remove "trolls" from the data path or create a "trolls" folder to put the images in.
:doh: Will fix in the next update.
Mountain_King wrote:In "Meet Mister Blydd", you get your entire recall list back. This confused me, as I thought the others were only searching for Clammie, they hadn't found him yet. If there was some way to clarify that they reunited (unless it was clarified and I missed it), that would be nice too.
Once I have a map finished, this won't seem so tremendously strange. The other goblins aren't exactly "searching" for Clammie, they know he went back to the Archduke to bring Knight Shining to justice and clear Kennison's name. Maybe if Clammie and Skandix bump into Eeep before he starts recruiting, it will not seem confusing.
Mountain_King wrote:
Spoiler:
Spoiler:
Mountain_King wrote:
Spoiler:
Spoiler:
Mountain_King wrote:
Spoiler:
Spoiler:
Mountain_King wrote:So yeah, other than that, pretty well done. I can't think of any other complaints, but one good compliment.
Spoiler:
I'm glad to hear that. I started playing Ice Age but haven't had a chance to finish it. I enjoyed what I played so far though. Thanks for all your comments, they help a lot.
“It is written in my life-blood, such as that is, thick or thin; and I can no other.” - J.R.R. Tolkien

My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.
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Mountain_King
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Re: Swamplings - v1.1.2 - for 1.8 and 1.9

Post by Mountain_King »

Speaking in spoilers... :)
Spoiler:
EDIT: Glad you liked my campaign so far too. I only have three more scenarios to write and it will be done. :D Once I reach 1.0 status I'll be redoing some of the dialogue to better fit the flow of the story and emphasize certain plot points, like the big differences I placed between goblins and orcs.
Projects: Ice Age Fun, Japhel's Journey (same link), Shameless Crossover Excuse (Maintainer), and Age of Dinosaurs!
Is cothabhálach an aistriúcháin Gaeilge mé.
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Tet
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Re: Swamplings - v1.1.2 - for 1.8 and 1.9

Post by Tet »

yep, same version all along
My Temple Project: http://forums.wesnoth.org/viewtopic.php?f=23&t=29800
This is "must-play" campaign! Don´t read the thread, unless you need help. http://forums.wesnoth.org/viewtopic.php?f=8&t=31895
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boru
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Re: Re: Swamplings - v1.1.2 - for 1.8 and 1.9

Post by boru »

Tet, any chance you may have some saved game files you could post? It may help if you still have a save of Clammie The Healer or Thunderstruck, since the problems started happening at the beginning of Meet Mister Blydd.
“It is written in my life-blood, such as that is, thick or thin; and I can no other.” - J.R.R. Tolkien

My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.
hagabaka
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Re: Swamplings - v1.1.2 - for 1.8 and 1.9

Post by hagabaka »

In "Thunderstruck", both Eeep and Misris can recruit, but only Eeep can recall, and his camp is much farther from the caravan needed to turn goblins into thundergobos. It mostly makes sense as Misris is scouting, but if she can recruit goblins from that area, I think it would make sense for she to be able to recall too. My reason for wanting to do this is that I have several level 0 goblin spearmen in my recall list who probably have "no future" as enemies get harder, and really want to just turn them into thundergobos instead of recruiting even more. Maybe it would make the scenario too easy if the player recalls high level goblins and use them at the caravan, but in my experience goblins are pretty hard to level, so at this point any level 1 or higher goblins would be more valuable than thundergobos. If it's impossible for two leaders to use the same recall list, is it possible to make the caravan slightly easier to access from Eeep's camp? I tried to use blood bats to escort the goblin spearmen to the caravan, but saurians would get too close when they are about 2 turns away, and it's hard for even the blood bats to survive, or block the skirmishing saurians.

By the way I'm loving the campaign. Really interesting story, entertaining dialog, and fun battles.
My favorite addon campaigns (made by others): Swamplings | Galuldur's First Journey | To Lands Unknown | The Devil's Flute
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boru
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Re: Swamplings - v1.1.2 - for 1.8 and 1.9

Post by boru »

hagabaka wrote:In "Thunderstruck", both Eeep and Misris can recruit, but only Eeep can recall, and his camp is much farther from the caravan needed to turn goblins into thundergobos. It mostly makes sense as Misris is scouting, but if she can recruit goblins from that area, I think it would make sense for she to be able to recall too. My reason for wanting to do this is that I have several level 0 goblin spearmen in my recall list who probably have "no future" as enemies get harder, and really want to just turn them into thundergobos instead of recruiting even more. Maybe it would make the scenario too easy if the player recalls high level goblins and use them at the caravan, but in my experience goblins are pretty hard to level, so at this point any level 1 or higher goblins would be more valuable than thundergobos. If it's impossible for two leaders to use the same recall list, is it possible to make the caravan slightly easier to access from Eeep's camp? I tried to use blood bats to escort the goblin spearmen to the caravan, but saurians would get too close when they are about 2 turns away, and it's hard for even the blood bats to survive, or block the skirmishing saurians.

By the way I'm loving the campaign. Really interesting story, entertaining dialog, and fun battles.
Hagabaka, I'm glad to hear you're loving the campaign. Thanks.

I'm not sure if it's possible to have a shared recall list like you suggest, but even if it's possible, I think it would lead to confusion and since it costs more to recall a gobo than to recruit one, most players would not bother with it. I agree that turning a rouser or impaler into a thundergobo would be a poor choice. As things are set up now, you can do it, but you get a prompt asking if you are sure.

By the way, a good strategy here would be to recruit (or recall) gobos near Eeep's castle and position them around the shoreline, to force the saurians to attack you from water. Works better with the skirmishers than the augurs, of course, but you could get the chance to level a gobo or two that way.
“It is written in my life-blood, such as that is, thick or thin; and I can no other.” - J.R.R. Tolkien

My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.
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Devas
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Re: Swamplings - v1.1.2 - for 1.8 and 1.9

Post by Devas »

The goblin cutthroat has got an "extra ranged attack" AMLA which is useless since you have removed it's ranged attack.
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tr0ll
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Re: Swamplings - v1.1.2 - for 1.8 and 1.9

Post by tr0ll »

secret passages? seven deadly bones? :shock:
now i will have to replay the whole campaign on the next release and look for those things 8)
i never did level a thundergobo either...
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boru
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Re: Swamplings - v1.1.2 - for 1.8 and 1.9

Post by boru »

Devas: Thanks, I'll fix that in the next update.

tr0ll: It's kind of fun to get Thundergobos but also a bit difficult in the Thunderstruck scenario. You can recruit them directly in Full Circle, the last battle of the campaign.
“It is written in my life-blood, such as that is, thick or thin; and I can no other.” - J.R.R. Tolkien

My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.
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tr0ll
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Re: Swamplings - v1.1.2 - for 1.8 and 1.9

Post by tr0ll »

well i did manage to get at least 3 thundergobos in the first scenario it was possible to do so. come to think of it i may have leveled one but i dont remember it actually going to L2, just a full heal and the xp numbers turned purple. i would have to replay to be sure, sorry about that.
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boru
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Re: Swamplings - v1.1.2 - for 1.8 and 1.9

Post by boru »

If you got a full heal and purple bar, then you leveled him. The higher level unit (Vundergobo) is a level one, as opposed to the level zero Thundergobo. He's got more hitpoints and misfires less frequently, but he's not exactly what you'd call a game-changer.

================
EDIT:
11/24 - Version 1.1.3 has been posted on the 1.8 & 1.9 servers. The new version includes the Misris portrait by GangrN, saurian child sprite by artisticdude and Goblin Prime sprite by Stern. Also some minor bugfixes and stuff - details in the changelog.
“It is written in my life-blood, such as that is, thick or thin; and I can no other.” - J.R.R. Tolkien

My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.
chrbun
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Re: Swamplings - v1.1.3 - for 1.8 and 1.9

Post by chrbun »

Hi,

I play the campaign with the 1.9.2 version and swamplings version 1.1.3n. I can not bet the "healer and slayer" szenario because my bats do not seem to be counted correctly. With the help of the wand of wonderment I got more than eight bats at round 33 . But then I loose the szenario, because the time is up.

The campaign idea and the first szenario are great though.

Greetings

Chris
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