"A Gryphon's Tale" campaign
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hi there.
i play version 8.3 so hade to add the id tags manualy to get the campaing to work.
here is my impression, just finished it= great!
where good storyline.
last level was kinda hard because i just killed 1 saurian in level 2 so i needed a lot of luck for advancing bevore getting killed, but it worked out allright.
in the canyon race i was first a bit worried if they disqualify me for using my pet and it took me 2 tries to make it.
i hope you make quick progress, i can barely wait for the adventures lying ahead :)
i play version 8.3 so hade to add the id tags manualy to get the campaing to work.
here is my impression, just finished it= great!
where good storyline.
last level was kinda hard because i just killed 1 saurian in level 2 so i needed a lot of luck for advancing bevore getting killed, but it worked out allright.
in the canyon race i was first a bit worried if they disqualify me for using my pet and it took me 2 tries to make it.
i hope you make quick progress, i can barely wait for the adventures lying ahead :)
Second release!
Here is my second release! This release includes the first seven scenarios of the campaign. I have made several minor changes in the first four scenarios, mostly in dialogue. I also fixed the problem that made scenario 3 trivial.
If you don't want to play from the start, there is nothing that should prevent saved games from working, except that for a saved game in the fourth scenario you'll need to manually enter the name of the next scenario, orcish_attack, in place of "null."
I have also created simple new images for two of the unit types, mainly by changing their color. I'm aware that it looks kind of dorky, but then this is my first foray into pixel art. I'll keep working on it.
Enjoy! And if there are any horrible mistakes, let me know and I'll get to them as soon as possible.
If you don't want to play from the start, there is nothing that should prevent saved games from working, except that for a saved game in the fourth scenario you'll need to manually enter the name of the next scenario, orcish_attack, in place of "null."
I have also created simple new images for two of the unit types, mainly by changing their color. I'm aware that it looks kind of dorky, but then this is my first foray into pixel art. I'll keep working on it.
Enjoy! And if there are any horrible mistakes, let me know and I'll get to them as soon as possible.
Hopefully this new version has more playing and less dialogue... when i played version 1, it felt like i was basically reading a book and making trivial decisions whenever prompted. (ie scenarios 1 and 3 were both deterministic, basically).
Anyway, don't let what i say discourage you... but do consider it when updating the campaign.
Anyway, don't let what i say discourage you... but do consider it when updating the campaign.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
ID trouble:
In Capture_the_Flag.cfg but in
These must match! You can change it anyway you want it, as far as I know, space IS allowed in ID:s.
EDIT: This is not the only ID trouble, just a sample
In Capture_the_Flag.cfg
Code: Select all
type=Gifted Gryphlet
Code: Select all
id=Gifted_Gryphlet
EDIT: This is not the only ID trouble, just a sample
- Elvish_Pillager
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Edit: OOPS here too.
Last edited by Elvish_Pillager on September 10th, 2004, 9:37 am, edited 1 time in total.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
- Elvish_Pillager
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- Location: Everywhere you think, nowhere you can possibly imagine.
- Contact:
The id= doesn't have to be the same as in type= and advanceto=? Where? In CVS?Elvish Pillager wrote:Not at all! That has been changed in order to accommodate them being different!sanna wrote:These must match!
The name= of course does not have to be the same, but the id . Anyway, I can't get the campaign to work if they don't match.
- Elvish_Pillager
- Posts: 8137
- Joined: May 28th, 2004, 10:21 am
- Location: Everywhere you think, nowhere you can possibly imagine.
- Contact:
Why I failed to edit the original post I fail to understand...Elvish Pillager wrote:EDIT oops....
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
Huh?
I don't get it. So, do I have to change the ids, or not?
If the id and type in a [unit] tag have to have the same value, why define them both at all?
If the id and type in a [unit] tag have to have the same value, why define them both at all?
Re: Huh?
Sorry to have been unclear. Yes, you need to change either the ids, or all type= etc. in the various files. It seems easier to change the ids!Ringcaat wrote:I don't get it. So, do I have to change the ids, or not?
If the id and type in a [unit] tag have to have the same value, why define them both at all?
When you use type= within f ex a [filter] it must match what is set as id= in the unit configuration file for the unit you are trying to filter.
F. ex you wrote like this in Noble_Gryphon.cfg
Code: Select all
[unit]
name=Noble Gryphon
id=Noble_Gryphon
...
[/unit]
Code: Select all
[side]
side=3
...
type=Noble Gryphon
...
[/side]
In >0.8.3, the name= is used as a translatable string. If you keep id= and name= identical in the unit configuration file, it should work on both pre- and post- 0.8.3, I think.
In the same way, if you want to specify what kind of unit a unit can advance to , the advanceto= declaration must match the id= of the up-level unit.
I hope this clears things up.
Ah, okay
Yep, thank you. I get it--the burden of internal function is being lifted off of the 'name' key. Makes sense.
I have a problem. I made new images for Noble Gryphon and Gryphon Chieftain, and they sometimes don't show up in the game after I've made some change in a scenario's code. I don't know what is causing this. Has anyone had a similar problem?
I have a problem. I made new images for Noble Gryphon and Gryphon Chieftain, and they sometimes don't show up in the game after I've made some change in a scenario's code. I don't know what is causing this. Has anyone had a similar problem?
An idea:
In Orcish Attack, how about making it possible to beat the orcs. If you do, the campaign goes down an alternate path.
In Orcish Attack, how about making it possible to beat the orcs. If you do, the campaign goes down an alternate path.
"ILLEGITIMIS NON CARBORUNDUM"
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom