1.8 SP Campaign: Trinity 0.0.17

Discussion and development of scenarios and campaigns for the game.

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doofus-01
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Re: 1.7/1.8 SP Campaign: Trinity 0.0.3 (~15-20 scenarios)

Post by doofus-01 »

Orakel wrote:(i speak german, my english is very bad)
No hard feelings, my German is even worse. But as it is, I cannot understand what you are trying to say. Try just posting it in German and maybe I can get it translated.

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Re: 1.7/1.8 SP Campaign: Trinity 0.0.3 (~15-20 scenarios)

Post by Orakel »

hi
ich spielte BMR I, danach MBR II und anschließend BMR III
die Einheiten in ihren Stufen 3 waren als Basis in "Einheiten einberufen" vorhanden.
ich habe zum Beispiel zu Beginn gleich einen Reiter (i have at begin an Horseman)

neu

Beinnt man BMR III sind keine Einheiten unter "Einheiten einberufen" verfügbar! Man muss (i have to) Einheiten ausbilden in der Stufe eins mit den geringen Fähigkeiten.
Beispielsweise hat man keine Heiler (i have no healers to begin BMR III) am Anfang des Spiels BMR III

Die *.JPG zeigen meine starken Einheiten am Anfang von BMR III

Danke für die Mühe
Thanks for help
Einberufen-new2.jpg
Einberufen-new1.jpg

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Re: 1.7/1.8 SP Campaign: Trinity 0.0.3 (~15-20 scenarios)

Post by doofus-01 »

OK, I think I got it. I've answered that as well as I can here: http://www.wesnoth.org/forum/viewtopic. ... 49#p392149

I could put some higher level units on the recall list, but that would make things so much easier and they wouldn't be the same units from Part II anyway. Carghanna is a healer, though she isn't much help in the first scenario.

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Re: 1.7/1.8 SP Campaign: Trinity 0.0.3 (~15-20 scenarios)

Post by Orakel »

ok
i has played the first round ind neu BMR III and it's funny and jet hard..
in the intermediate sequence "Ukiah" can i powerd my units in higher levels...
i think, the game BMR is an very interessing dungeon!

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Re: 1.7/1.8 SP Campaign: Trinity 0.0.3 (~15-20 scenarios)

Post by doofus-01 »

0.0.4 went to the 1.8 server.
- Old saves will probably not work.
- I made some progress on the Primeval branch, but it is still incomplete.
- The dependency is now "Archaic Era", not Bad Moon Rising.

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Re: 1.8 SP Campaign: Trinity 0.0.4 (~15-20 scenarios)

Post by Orakel »

BMR III
@doofus-01
how can i slay Ares?? (all dreams die II)

in old version 1.6.2. i beat him with cristal swort
in the new version is that impossible with crystal swort!!!

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Re: 1.8 SP Campaign: Trinity 0.0.4 (~15-20 scenarios)

Post by Orakel »

hi doofus-01
thanks for the answers

in trinity (primeval) under wesnoth 1.7.7 nemesis cannot move over the map!
Is it right??? or is it a failure???

look at the jpg's
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Re: 1.8 SP Campaign: Trinity 0.0.4 (~15-20 scenarios)

Post by doofus-01 »

That would happen if you used the latest version without the add-on "Archaic Era" installed. The movement types used to be in Bad Moon Rising, but now they are in that era.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects

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Re: 1.8 SP Campaign: Trinity 0.0.4 (~15-20 scenarios)

Post by Orakel »

@doofus-01
"That would happen if you used the latest version without the add-on "Archaic Era" installed..."

Where can i find this add-on Archia Era???

From my server under Letter "A" is'nt it.
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no-add-on_Archaic_Era_.jpg
Server.jpg

Orakel
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Re: 1.8 SP Campaign: Trinity 0.0.4 (~15-20 scenarios)

Post by Orakel »

@doofus-01
i have download and install BFW 1.7.8Beta and load Trinity and Archaic_Era
and the game runs and Nemesis can also go over the map...

Thanks for your help and persistence...

wul

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Re: 1.8 SP Campaign: Trinity 0.0.4 (~15-20 scenarios)

Post by Orakel »

@doofus-01
i played Trinity with BFW1.7.8beta1
bebins round "armada" & "navy" outcropped a failure
jpg 1 & 2
after victory "navy" an new round is'nt starting, a failure message was coming
look at jpg

in round "armada" Hera and her Ramolas stand so for the total time, that my warriors cannot beat Brunin! i cannot win the game...
i must reach Brunin before Hera and Ramolos
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Re: 1.8 SP Campaign: Trinity 0.0.4 (~15-20 scenarios)

Post by doofus-01 »

I'm planning to get version 0.0.5 released on Saturday. Scenario "Navy" will be completely re-written, and "Armada" will get as much revision as possible. I will make sure Hera doesn't block the dwarf like that.

South-Seas faction is almost finished, so I'm changing the recruit list to reflect that.

Thanks.

EDIT: I should not make predictions for when I will release something. Saturday came & went, but I still need to fix a few things. Then it should be ready.
Last edited by doofus-01 on November 23rd, 2009, 2:32 pm, edited 1 time in total.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects

Orakel
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Re: 1.8 SP Campaign: Trinity 0.0.4 (~15-20 scenarios)

Post by Orakel »

8)
i'm waiting for testing...

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Re: 1.8 SP Campaign: Trinity 0.0.4 (~15-20 scenarios)

Post by doofus-01 »

0.0.5 finally went to the server. The changes consist of a re-write of the 5th Primeval scenario, and adjustments to the 4th.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects

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Re: 1.8 SP Campaign: Trinity 0.0.5 (~15-20 scenarios)

Post by bumbadadabum »

Are you planning more scenarios?
If no, then could I help?
If yes, then when?

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