Single player scenario: "Forward They Cried"
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Re: Single player scenario: "Forward They Cried"
Unfrozen caveman scenario writer doesn't quite understand what wmllint is, and how it works.Orcish Shyde wrote:Did you wmllint it first?Glowing Fish wrote:Well, I opened this up under 1.6, and so far what happens is the wrong line of dialogue gets read, and then I lose as soon as I kill an enemy unit...
So, I guess I have some editing to do! I hope to figure out the new WML and get it up on the campaign server soon.
Don't go to Glowing Fish for advice, he will say both yes and no.
Re: Single player scenario: "Forward They Cried"
*Pokes Glowing Fish over to the Search button.*Glowing Fish wrote:Unfrozen caveman scenario writer doesn't quite understand what wmllint is, and how it works.
It's been asked a great deal recently about what it is, how to use it, troubleshooting....
http://www.wesnoth.org/wiki/Maintenance_tools
http://www.wesnoth.org/forum/viewtopic.php?f=21&t=24789
http://www.wesnoth.org/forum/viewtopic.php?f=21&t=24460
http://www.wesnoth.org/forum/viewtopic.php?f=4&t=24575
http://www.wesnoth.org/forum/viewtopic.php?f=21&t=23882
Mainline Maintainer: AOI, DM, NR, TB and THoT.
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
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Re: Single player scenario: "Forward They Cried"
Well, it turns out that all of those problems were caused by the fact that the tag name is now id, and not description, and that was easy enough to fix.
I have uploaded it, but there is basically no changes between 1.4 and 1.6
The AI does seem to fight a bit stupider, but it doesn't matter.
There is a few other things I have to change to it, as well.
But as it is, it is as it should be.
I also want to see any replays of people who have beaten it.
I have uploaded it, but there is basically no changes between 1.4 and 1.6
The AI does seem to fight a bit stupider, but it doesn't matter.
There is a few other things I have to change to it, as well.
But as it is, it is as it should be.
I also want to see any replays of people who have beaten it.
Don't go to Glowing Fish for advice, he will say both yes and no.
Re: Single player scenario: "Forward They Cried"
right here's a replay. beat it on my first try. 10 losses 32 kills 5 advancements. didnt get to use my red mage in the end *so sad* computer did seem to be a bit stupid. i really liked how you did the dialogue, it was so simple... yet so refreshing.
Edit: although my ending approach was a little aggressive because i knew it was only 1 scenario.
Edit: although my ending approach was a little aggressive because i knew it was only 1 scenario.
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- Forward_They_Cried_replay1.gz
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Re: Single player scenario: "Forward They Cried"
It's a pretty fun scenario (even if I don't think it's terribly hard). I played it earlier on 1.4.x and it felt a little anticlimactic after the bridge but this time it wasn't so bad.
10 recruits, 4 losses (2 on the leader), 2 advancements, 27 kills (iirc). Could have had more losses with a little worse luck, but I think could also have played a lot better...
10 recruits, 4 losses (2 on the leader), 2 advancements, 27 kills (iirc). Could have had more losses with a little worse luck, but I think could also have played a lot better...
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- Forward_They_Cried_replay.gz
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Re: Single player scenario: "Forward They Cried"
One thing I just noticed is that the AI wasn't recruiting any assassins. Apparently, its usage tag has been changed, so I added "mixed fighter to the recruitment pattern. I might change the aggression/caution settings, as well.
The AI is definitely not playing as well under 1.6, but I don't actually know what it is.
The AI is definitely not playing as well under 1.6, but I don't actually know what it is.
Don't go to Glowing Fish for advice, he will say both yes and no.
- BrackDiesel
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Re: Single player scenario: "Forward They Cried"
Just played the scenario and that bridge is brutal, forces you to think.
I ended up using a fencer, and archers on the first turn, then two horsemen on the second. Once i got to the bridge i recruited some Heavy Infantryman. Turn 23, he recruited and started to flee...Finished it on the last turn, leadership is the key to victory!
Overall, really short campaign but very challenging
Running 1.8.5 in case you were wondering.
I ended up using a fencer, and archers on the first turn, then two horsemen on the second. Once i got to the bridge i recruited some Heavy Infantryman. Turn 23, he recruited and started to flee...Finished it on the last turn, leadership is the key to victory!
Overall, really short campaign but very challenging
Running 1.8.5 in case you were wondering.
Loyalists for the win!
Re: Single player scenario: "Forward They Cried"
Heeey, this still exists? Cool. First played it January '09, and couldn't get past the bridge!
It was a fun scenario (that's why it's a short campaign BrackDiesel ) and I'd love to play it again.
Will it be released to the 1.9 server eventually? (Looks like the maintainer vanished into thin air...)
If, and presumably, not, I'd appreciate a tarball or a zip or something.
It was a fun scenario (that's why it's a short campaign BrackDiesel ) and I'd love to play it again.
Will it be released to the 1.9 server eventually? (Looks like the maintainer vanished into thin air...)
If, and presumably, not, I'd appreciate a tarball or a zip or something.
"What do you mean, "a dwarvish dragonguard with marksman is overpowered"?"
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Re: Single player scenario: "Forward They Cried"
*Blows off some dust.*
I enjoyed this scenario back in the day, and saw that someone had kept it going on to 1.10. I ported it over to 1.11.
I enjoyed this scenario back in the day, and saw that someone had kept it going on to 1.10. I ported it over to 1.11.
Mainline Maintainer: AOI, DM, NR, TB and THoT.
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
- Lord-Knightmare
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Re: Single player scenario: "Forward They Cried"
I love this scenario way too much!
Ported it to the 1.12 add-on server.
Ported it to the 1.12 add-on server.
Change-Log::
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
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Re: Single player scenario: "Forward They Cried"
Thanks for porting this. It's an enjoyable scenario.
A few things:
In the time over event in should be "court martial"
In the enemies defeated dialog it should be "mobilize" (unless you're going for British English here)
Also there, Hongfen says "sir" in mid-sentence, where elsewhere he says "Sir"
Objectives are slightly unclear. They seem to imply that every enemy unit needs to be eliminated, but victory occurs on enemy leader death. This could be fixed either by changing the objectives or making it so you have to kill every enemy unit.
A few things:
In the time over event in should be "court martial"
In the enemies defeated dialog it should be "mobilize" (unless you're going for British English here)
Also there, Hongfen says "sir" in mid-sentence, where elsewhere he says "Sir"
Objectives are slightly unclear. They seem to imply that every enemy unit needs to be eliminated, but victory occurs on enemy leader death. This could be fixed either by changing the objectives or making it so you have to kill every enemy unit.
Co-Author of Winds of Fate
My Add-ons: Random Campaign, Custom Campaign, Ultimate Random Maps, Era of Legends, Gui Debug Tools
Erfworld: The comic that lead me to find Wesnoth.
My Add-ons: Random Campaign, Custom Campaign, Ultimate Random Maps, Era of Legends, Gui Debug Tools
Erfworld: The comic that lead me to find Wesnoth.
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Re: Single player scenario: "Forward They Cried"
Fixed.A few things:
In the time over event in should be "court martial"
In the enemies defeated dialog it should be "mobilize" (unless you're going for British English here)
Also there, Hongfen says "sir" in mid-sentence, where elsewhere he says "Sir"
Objectives are slightly unclear. They seem to imply that every enemy unit needs to be eliminated, but victory occurs on enemy leader death. This could be fixed either by changing the objectives or making it so you have to kill every enemy unit.
Update to version 1.0.2
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: Single player scenario: "Forward They Cried"
Nice Scenario.
Finished it in the last round, already in the orcs turn.
And nice to see how graphics improved since 1.8
Finished it in the last round, already in the orcs turn.
And nice to see how graphics improved since 1.8
Try out the dark board theme.
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Re: Single player scenario: "Forward They Cried"
Thank you for your review. The map has been the same since 1.8. Your comment should go to the terrain graphic developers.Shiki wrote:Nice Scenario.
Finished it in the last round, already in the orcs turn.
And nice to see how graphics improved since 1.8
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: Single player scenario: "Forward They Cried"
At last I was able to finish this novice level scenario I know this is an old add-on, still it is very unique comparing to other campaigns / scenarios. Thanks for maintaining it!
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- FTC-Forward They Cried replay.gz
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Author of SP scenario Dragon Fight and SP campaign Captured by a Nightmare.
Created The Rise of Wesnoth (alternative mechanics) version of the mainline campaign.
Created The Rise of Wesnoth (alternative mechanics) version of the mainline campaign.