Turuk wrote: The mentality that there is just the one scenario makes you play differently (at least me), as I found myself much more likely to accept losses in order to win a certain position on the bridge, or push over on to the far bank. Even then, the fact that the battle is not over at the bridge but that the orc leader keeps recruiting more to make you fight just to get to him is a nice tough.
All in all, I think it is a great scenario as it accomplishes exactly what it sets out to do. It ran just fine as well, I did not run into any bugs.
Soliton wrote:Here's a replay with an all horseman approach.
The Great Rings wrote: We see rather little of the lives of ordinary Wesnothian soldiers on a routine mission, so this was seeing a side of the world that is rarely dealt with much.
It sure is. I lost more units than I kept.Glowing Fish wrote:...fairly stupid and bloody.
beetlenaut wrote:Very nice! I love the fact that the AI doesn't get any more resources than you, but still makes it really tough.
beetlenaut wrote:It took me four tries because I kept running out of time, or playing too aggressively because I was about to. (Then I see soliton's replay. ) I would love to see several scenarios like this in the mainline campaign dialog! If you make another one, I will certainly download it.
beetlenaut wrote:I think the balance is perfect the way it is. It might be nice if you add other difficulty levels though. Or maybe that would defeat the purpose.
Glowing Fish wrote:Well, I opened this up under 1.6, and so far what happens is the wrong line of dialogue gets read, and then I lose as soon as I kill an enemy unit...
So, I guess I have some editing to do! I hope to figure out the new WML and get it up on the campaign server soon.
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