RELEASE: Coming of the Storm - v0.3.2- 10.07.2020
Moderator: Forum Moderators
Coming of the storm bug: campaign does not load
I downloaded release 1.15 and now when I try loading a new campaign i get this when loaded in the terminal
then i remove 25_OldFoe.cfg and get this
I am thinking there is something wrong with 25_OldFoe.cfg
Code: Select all
20090714 19:56:58 error config: error reading usermade add-on '/home/brian/.wesnoth1.6/data/campaigns/COTS/_main.cfg'
20090714 19:56:58 error general: The following add-on had errors and could not be loaded:
/home/brian/.wesnoth1.6/data/campaigns/COTS/_main.cfg
ERROR DETAILS:
^Missing closing tag for tag scenario at /home/brian/.wesnoth1.6/data/campaigns/COTS/scenarios/25_OldFoe.cfg:2 included from /home/brian/.wesnoth1.6/data/campaigns/COTS/_main.cfg:58, value '' at /home/brian/.wesnoth1.6/data/campaigns/COTS/_main.cfg:64
^
20090714 19:57:13 error general: The following add-on had errors and could not be loaded:
/home/brian/.wesnoth1.6/data/campaigns/COTS/_main.cfg
ERROR DETAILS:
^Missing closing tag for tag scenario at /home/brian/.wesnoth1.6/data/campaigns/COTS/scenarios/25_OldFoe.cfg:2 included from /home/brian/.wesnoth1.6/data/campaigns/COTS/_main.cfg:58, value '' at /home/brian/.wesnoth1.6/data/campaigns/COTS/_main.cfg:64
^
20090714 19:57:15 error general: The following add-on had errors and could not be loaded:
/home/brian/.wesnoth1.6/data/campaigns/COTS/_main.cfg
ERROR DETAILS:
^Missing closing tag for tag scenario at /home/brian/.wesnoth1.6/data/campaigns/COTS/scenarios/25_OldFoe.cfg:2 included from /home/brian/.wesnoth1.6/data/campaigns/COTS/_main.cfg:58, value '' at /home/brian/.wesnoth1.6/data/campaigns/COTS/_main.cfg:64
^
brian@bmanspc:~$
Code: Select all
20090714 20:20:01 error display: could not open image 'userdata/data/campaigns/COTS/images/portraits/Ellderon_TEMP2.png'
20090714 20:20:11 error config: File not found 'WEAPON_SPECIAL_DRAINS'
20090714 20:20:11 error config: File not found 'STR_SWORD'
20090714 20:20:11 error config: File not found 'STR_AXE'
20090714 20:20:11 error config: File not found 'STR_SWORD'
20090714 20:20:11 error config: File not found 'STR_SWORD'
20090714 20:20:11 error config: File not found 'STR_SWORD'
20090714 20:20:11 error config: File not found 'STR_BATTLE_AXE'
20090714 20:20:11 error config: File not found 'STR_SWORD'
20090714 20:20:11 error config: File not found 'STR_SWORD'
20090714 20:20:11 error config: File not found 'STR_AXE'
20090714 20:20:11 error config: File not found 'AMLA_DEAFULT'
20090714 20:20:11 error config: File not found 'SPECIAL_NOTES_FEARLESS'
20090714 20:20:11 error config: File not found 'WEAPON_SPECIAL_DRAINS'
20090714 20:20:11 error config: File not found 'SPECIAL_NOTES_FEARLESS'
20090714 20:20:11 error config: File not found 'campaigns/COTS/maps/00_The_Test'
20090714 20:20:11 error config: File not found 'campaigns/COTS/maps/01_The_Raid'
20090714 20:20:11 error config: File not found 'campaigns/COTS/maps/02_SilentNight'
20090714 20:20:11 error config: File not found 'campaigns/COTS/maps/03_Flight'
20090714 20:20:11 error config: File not found 'campaigns/COTS/maps/04_Keep'
20090714 20:20:11 error config: File not found 'VICTORY_AND_DEFEAT_MUSIC'
20090714 20:20:11 error config: File not found 'campaigns/COTS/maps/05_Betrayl'
20090714 20:20:11 error config: File not found 'campaigns/COTS/maps/06_OrcishIncursion'
20090714 20:20:11 error config: File not found 'campaigns/COTS/maps/07_Ashendale'
20090714 20:20:11 error config: File not found 'DELAY'
20090714 20:20:11 error config: File not found 'DELAY'
20090714 20:20:11 error config: File not found 'campaigns/COTS/maps/08_GraveMatter'
20090714 20:20:11 error config: File not found 'DELAY'
20090714 20:20:11 error config: File not found 'ADD_GOLD'
20090714 20:20:11 error config: File not found 'DELAY'
20090714 20:20:11 error config: File not found 'DELAY'
20090714 20:20:11 error config: File not found 'campaigns/COTS/maps/09_RoyalCover'
20090714 20:20:11 error config: File not found 'DELAY'
20090714 20:20:11 error config: File not found 'DELAY'
20090714 20:20:11 error config: File not found 'DELAY'
20090714 20:20:11 error config: File not found 'DELAY'
20090714 20:20:11 error config: File not found 'campaigns/COTS/maps/10_Evacuation'
20090714 20:20:11 error config: File not found 'campaigns/COTS/maps/11_Anduin'
20090714 20:20:11 error config: File not found 'campaigns/COTS/maps/12_NewWorld'
20090714 20:20:11 error config: File not found 'HIDDEN_TEAM'
20090714 20:20:11 error config: File not found 'HIDDEN_TEAM'
20090714 20:20:11 error config: File not found 'HIDDEN_TEAM'
20090714 20:20:11 error config: File not found 'HIDDEN_TEAM'
20090714 20:20:11 error config: File not found 'HIDDEN_TEAM'
20090714 20:20:11 error config: File not found 'campaigns/COTS/maps/13_Valley'
20090714 20:20:11 error config: File not found 'COTS_STORY14'
20090714 20:20:11 error config: File not found 'VICTORY_AND_DEFEAT_MUSIC'
20090714 20:20:11 error config: File not found 'campaigns/COTS/maps/14_Council'
20090714 20:20:11 error config: File not found 'COTS_STORY14'
20090714 20:20:11 error config: File not found 'VICTORY_AND_DEFEAT_MUSIC'
20090714 20:20:11 error config: File not found 'campaigns/COTS/maps/15_Swamps'
20090714 20:20:11 error config: File not found 'campaigns/COTS/maps/14_Council'
20090714 20:20:11 error config: File not found 'COTS_STORY16'
20090714 20:20:11 error config: File not found 'VICTORY_AND_DEFEAT_MUSIC'
20090714 20:20:11 error config: File not found 'campaigns/COTS/maps/17_Sacrifice'
20090714 20:20:11 error config: File not found 'DELAY'
20090714 20:20:11 error config: File not found 'DELAY'
20090714 20:20:11 error config: File not found 'DELAY'
20090714 20:20:11 error config: File not found 'DELAY'
20090714 20:20:11 error config: File not found 'campaigns/COTS/maps/18_IcyPeaks'
20090714 20:20:11 error config: File not found 'campaigns/COTS/maps/19_IntoTheDark'
20090714 20:20:12 error config: File not found 'STR_YES'
20090714 20:20:12 error config: File not found 'STR_NO'
20090714 20:20:12 error config: File not found 'campaigns/COTS/maps/CityD'
20090714 20:20:12 error config: File not found 'COTS_STORY'
20090714 20:20:12 error config: File not found 'campaigns/COTS/maps/21_Exit'
20090714 20:20:12 error config: File not found 'campaigns/COTS/maps/22_Wesmare'
20090714 20:20:12 error config: File not found 'campaigns/COTS/maps/23_Allies'
20090714 20:20:12 error config: File not found 'campaigns/COTS/maps/24_Rebel'
20090714 20:20:12 error config: File not found 'VICTORY_AND_DEFEAT_MUSIC'
20090714 20:20:12 error config: File not found '@data/campaigns/_server.pbl'
20090714 20:20:12 error config: File not found '@data/campaigns/nobody5's_unit_pack_era.cfg'
20090714 20:20:12 error config: File not found 'RANDOM_SIDE'
20090714 20:20:12 error config: File not found 'RANDOM_SIDE'
20090714 20:20:12 error config: File not found 'RANDOM_SIDE'
20090714 20:20:12 error config: File not found 'RANDOM_SIDE'
20090714 20:20:12 error general: An error due to possibly invalid WML occurred
The error message is :
'border_size' should be '1' when 'usage = map'
When reporting the bug please include the following error message :
Condition 'border_size_ == 1' failed at map.cpp:181 in function 'read'.
Smart persons learn out of their mistakes, wise persons learn out of others mistakes! It seems that a select few have a talent learning out of others mistakes which many politicians lack.
Author of Era Of Two Suns
Author of Era Of Two Suns
Re: RELEASE: Coming of the Storm - v1.15
Hard disk with windows and game/modding partition got corrupted. Most of the data is lost forever. Stuff for ALL projects I work on was there. ALL. Infintiy, Freespace, Sword of the Stars, BOTF2,UFO:AI, etc, etc...
Crap. Double crap. And I was just about to upload an update too.....
Uploaded and update
Not fully tested, but it does have 1 more mission.
Can anyone tell me what this is supposed to mean?
Corrupted map?
Crap. Double crap. And I was just about to upload an update too.....
Uploaded and update
Not fully tested, but it does have 1 more mission.
Can anyone tell me what this is supposed to mean?
'border_size' should be '1' when 'usage=map'
Condition 'border_size_==1' failed at srcmap.cpp:181 in function 'read'
Corrupted map?
Light travels much faster than sound, that's why some people seem bright until you hear them speak.
>>> MY LITTLE LAB! <<<
>>> MY LITTLE LAB! <<<
-
- Posts: 151
- Joined: August 12th, 2008, 11:10 pm
- Location: The Isle of Alduin
Re: Coming of the storm bug: campaign does not load
I'm pretty sure this is suppose to be posted here
'We've strayed into a zone with a high magical index... Don't ask me how. Once upon a time a really powerful magic field must have been generated here, and we're feeling the after-effects.'
'Precisely,' said a passing bush.
Art for Tale of a Mage
'Precisely,' said a passing bush.
--Terry Pratchett
Tale of a Mage(finished)Art for Tale of a Mage
Re: RELEASE: Coming of the Storm - v1.15
Moved to the proper thread.SkeleRanger wrote:I'm pretty sure this is suppose to be posted here
Mainline Maintainer: AOI, DM, NR, TB and THoT.
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
Re: RELEASE: Coming of the Storm - v1.15
get a linux live cd and run it via the live disk and you may be able to get your files off your hard drive and onto a flash drive. *might*TrashMan wrote:Hard disk with windows and game/modding partition got corrupted. Most of the data is lost forever. Stuff for ALL projects I work on was there. ALL. Infintiy, Freespace, Sword of the Stars, BOTF2,UFO:AI, etc, etc...
[/quote]Can anyone tell me what this is supposed to mean?
'border_size' should be '1' when 'usage=map'
Condition 'border_size_==1' failed at srcmap.cpp:181 in function 'read'
Corrupted map?
check out this thread.
Re: RELEASE: Coming of the Storm - v1.15
I read it and I don't get what the error was.
My map data follows the smae pattern in all of my scenarios:
[scenario]
id=25_OldFoe
next_scenario=null
name=An Old Foe
map_data="{campaigns/COTS/maps/25_OldFoe}{~campaigns/COTS/maps/25_OldFoe}"
Does 1.6.4. now require to add .map at the end every time?
My map data follows the smae pattern in all of my scenarios:
[scenario]
id=25_OldFoe
next_scenario=null
name=An Old Foe
map_data="{campaigns/COTS/maps/25_OldFoe}{~campaigns/COTS/maps/25_OldFoe}"
Does 1.6.4. now require to add .map at the end every time?
Light travels much faster than sound, that's why some people seem bright until you hear them speak.
>>> MY LITTLE LAB! <<<
>>> MY LITTLE LAB! <<<
Re: RELEASE: Coming of the Storm - v1.15
no. your map data should look like this:
make all of your scenarios' map data look like this and it will work again.TrashMan wrote:
[scenario]
id=25_OldFoe
next_scenario=null
name=An Old Foe
map_data="{~campaigns/COTS/maps/25_OldFoe}"
coded Rebellion During the Dark Age
Currently working on:
Era of the Future
Currently working on:
Era of the Future
Re: RELEASE: Coming of the Storm - v1.15
I'd really expect newer version to have more backwards compability.
Ah, who cares. Fixed and re-uploaded. At least I'm trying to re-upload it. Damn host keep disconnecting....
EDIT: Done.
Ah, who cares. Fixed and re-uploaded. At least I'm trying to re-upload it. Damn host keep disconnecting....
EDIT: Done.
Light travels much faster than sound, that's why some people seem bright until you hear them speak.
>>> MY LITTLE LAB! <<<
>>> MY LITTLE LAB! <<<
Re: RELEASE: Coming of the Storm - v1.15
Old Wesnoth player, back for the first time in a year or so; just played straight through CotS.
First: kudos: some genuine innovation, some neat tactical challenges, a lot of rewards for smart play. Thanks - really held my interest.
A couple of small bugs: the Cleric-advancement issue mentioned above (easily fixed by editing out the unit's advanceto line); the odd fact that the Phoenix never shows up visibly (but nothing crashes, I just got misdirected for a bit), and - I believe, long time back - an odd problem with the docks scenario where I actually managed to knock off (flukily) Loghain - as I recall, this is ludicrously unlikely, but *maybe* should have a plot element to cater for the chance?
Basically, though, just thanks .
First: kudos: some genuine innovation, some neat tactical challenges, a lot of rewards for smart play. Thanks - really held my interest.
A couple of small bugs: the Cleric-advancement issue mentioned above (easily fixed by editing out the unit's advanceto line); the odd fact that the Phoenix never shows up visibly (but nothing crashes, I just got misdirected for a bit), and - I believe, long time back - an odd problem with the docks scenario where I actually managed to knock off (flukily) Loghain - as I recall, this is ludicrously unlikely, but *maybe* should have a plot element to cater for the chance?
Basically, though, just thanks .
-
- Posts: 2
- Joined: March 20th, 2009, 9:50 pm
Re: RELEASE: Coming of the Storm - v1.15
Hi Trashman,
First of all, I'd like to congratulate you on a really interesting campaign. I am really very impressed by the way you have used mostly generic units in such an innovative way. I am currently on scenario 18, and very much enjoying this campaign. However, there was a strange problem related to Ellderon picking to be either a Crusader / General / Marshal of Light in scenario 16. I choose the General/Marshal of Light option, and it crashed.....
After looking a bit at the WML, I believe that the closing [/if] tag in scenario 17_Sacrifice should not be wrapping the [else] tags and instead should be [if] ...stuff... [/if][else] ...stuff... [/else] . Upon doing this the crash was fixed. However, Ellderon still wouldn't transform into a General/Marshal of Light. As far as I can tell, it seems that WML doesn't detect [switch] tags nested with the [else] tag, so the only way I have been able to get Ellderon to transform properly is by just forcing him to turn into a General/Marshal of Light whatever he chooses (like how you did it in 'Orcish Incursion'). Do you know whether this is right? (as I couldn't find any resources on legal nesting formats within if/else tags online).. It does seem to work at least..
To allow the choice to work properly, I suggest maybe properly setting a 3-valued variable in scenario 16 (to encompass all 3 possible units Ellderon might transform to), and then having a 3-case switch statement in scenario 17 ?
Anyways, congrates again, I look forward to seeing what happens next in the story
First of all, I'd like to congratulate you on a really interesting campaign. I am really very impressed by the way you have used mostly generic units in such an innovative way. I am currently on scenario 18, and very much enjoying this campaign. However, there was a strange problem related to Ellderon picking to be either a Crusader / General / Marshal of Light in scenario 16. I choose the General/Marshal of Light option, and it crashed.....
After looking a bit at the WML, I believe that the closing [/if] tag in scenario 17_Sacrifice should not be wrapping the [else] tags and instead should be [if] ...stuff... [/if][else] ...stuff... [/else] . Upon doing this the crash was fixed. However, Ellderon still wouldn't transform into a General/Marshal of Light. As far as I can tell, it seems that WML doesn't detect [switch] tags nested with the [else] tag, so the only way I have been able to get Ellderon to transform properly is by just forcing him to turn into a General/Marshal of Light whatever he chooses (like how you did it in 'Orcish Incursion'). Do you know whether this is right? (as I couldn't find any resources on legal nesting formats within if/else tags online).. It does seem to work at least..
To allow the choice to work properly, I suggest maybe properly setting a 3-valued variable in scenario 16 (to encompass all 3 possible units Ellderon might transform to), and then having a 3-case switch statement in scenario 17 ?
Anyways, congrates again, I look forward to seeing what happens next in the story
Re: RELEASE: Coming of the Storm - v1.15
Hello,
Started to play CotS and enjoy it very much.
Unfortunately, I'm unable to pass to scenario 4: got famous error "unknown scenario '04_Tidings'". While indeed this scenario exists...
Playing on latest stable release of Wesnoth: 1.6.5, while the first post of this thread states CotS is intended for 1.6.4; may be the reason?
By the way, I could not find "spontaneously" the right way to end scenario 3 "flight". Had to look inside WML to find the proper place leaders have to reach. As the objective is "escape the valley to the NW", and there is a big castle at the NW, and the right place to go is not actually at the NW corner, I find it misleading.
Denis
Started to play CotS and enjoy it very much.
Unfortunately, I'm unable to pass to scenario 4: got famous error "unknown scenario '04_Tidings'". While indeed this scenario exists...
Playing on latest stable release of Wesnoth: 1.6.5, while the first post of this thread states CotS is intended for 1.6.4; may be the reason?
By the way, I could not find "spontaneously" the right way to end scenario 3 "flight". Had to look inside WML to find the proper place leaders have to reach. As the objective is "escape the valley to the NW", and there is a big castle at the NW, and the right place to go is not actually at the NW corner, I find it misleading.
Denis
Denis
life is strange
various stuff about BfW (rules, stats, alternatives) and WML (parser, semantic schema, evolution)
life is strange
various stuff about BfW (rules, stats, alternatives) and WML (parser, semantic schema, evolution)
Re: RELEASE: Coming of the Storm - v1.15
Hiya,
I'm playing this campaign at the moment, and would like to echo the positive comments that have been made here - this is a great campaign!
The part where I'm getting stuck is the scenario "A New World". When Valinor levels up, the game crashes ("Unknown unit type '' while generating traits"). Is this a known (and fixable) bug? Until this point, I've not encountered any problems, but Valinor seems to be unfinished (he has no resting sprite, for example).
Can anything be done about this?
Cheers, and keep up the good work. I've played tons of campaigns, and this in one of my very favourite!
simon
I'm playing this campaign at the moment, and would like to echo the positive comments that have been made here - this is a great campaign!
The part where I'm getting stuck is the scenario "A New World". When Valinor levels up, the game crashes ("Unknown unit type '' while generating traits"). Is this a known (and fixable) bug? Until this point, I've not encountered any problems, but Valinor seems to be unfinished (he has no resting sprite, for example).
Can anything be done about this?
Cheers, and keep up the good work. I've played tons of campaigns, and this in one of my very favourite!
simon
Re: RELEASE: Coming of the Storm - v1.15
I agree with the positive reviews here; this is a fun campaign with a good story. I would vote that it join with the mainline campaign after it gets a bit more polish. There are a lot of spelling and grammar mistakes. I am willing to help with proofreading.
Could someone will give me a hint how to get past the New World scenario? I have gone through it twice and run out of turns, combing every part of the map. I have found all the main characters (Lotion, Aquae, Valinor, Ithilien) and explored the whole island, including the trail of gravel in the ocean. What am I supposed to do to get past this scenario?
Thanks in advance for the help.
Could someone will give me a hint how to get past the New World scenario? I have gone through it twice and run out of turns, combing every part of the map. I have found all the main characters (Lotion, Aquae, Valinor, Ithilien) and explored the whole island, including the trail of gravel in the ocean. What am I supposed to do to get past this scenario?
Thanks in advance for the help.
Re: RELEASE: Coming of the Storm - v1.15
I finally got through the New World scenario after finally tripping across the 'strange creature' which must be followed.
What triggers the appearance of that creature? I think I uncovered that area of land previously but it did not show up.
What triggers the appearance of that creature? I think I uncovered that area of land previously but it did not show up.
Re: RELEASE: Coming of the Storm - v1.15
I just finished playing Coming of the Storm (sort of)...it ended on the training grounds. Somehow it seemed unfinished...just as I was gearing up to kick some undead butt, and chase down Loghain, it was over.
Is CotS still under active development? Trashman, are you still out there? Do you want any volunteer help?
Is CotS still under active development? Trashman, are you still out there? Do you want any volunteer help?