RELEASE: Coming of the Storm - v0.3.2- 10.07.2020

Discussion and development of scenarios and campaigns for the game.

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GodlyDragon
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Re: RELEASE: Coming of the Storm - v1.3.2

Post by GodlyDragon »

I've tried to fix it for half an hour and now I give up, could you fix it please? ( I know, I'm a noob with the debug mode :oops: )
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Paulomat4
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Re: RELEASE: Coming of the Storm - v1.3.2

Post by Paulomat4 »

Scenario 2 results in an instant win for me
Creator of Dawn of Thunder and Global Unitmarkers

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TrashMan
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Re: RELEASE: Coming of the Storm - v1.3.2

Post by TrashMan »

I think I see the problem.

The ID line for the Garrisoned White Mage (GWMage.cfg, in units) should be:
id=GWMage

As in, I think it's case sensitive.
So just open the GWMage.cfg and fix the ID line.

Don' forget to delete you cache (Battle For Wesnoth/userdata/cache)




@Paulomat4:
Odd.
Have you tried re-starting the scenario?
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rebhuhn
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Re: RELEASE: Coming of the Storm - v1.3.2

Post by rebhuhn »

I also saw The Raid end immediately. Reloaded it and it ran correctly.

Had the unknown unit GWMage error. Reloading and clearing the cache did not work.

Edited the Gwmage.cfg file and changed "Gwmage" to "GWMage" and it worked (running 12.1 on Windows, everything installed today).
rebhuhn
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Re: RELEASE: Coming of the Storm - v1.3.2

Post by rebhuhn »

And that refreshed my forum and I see you already posted that. Thanks for negative response time to my problem!
GodlyDragon
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Re: RELEASE: Coming of the Storm - v1.3.2

Post by GodlyDragon »

Found a bug: the Upgrade magical résistances AMLA decrease magical resistance by 10% instead of increasing it
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TrashMan
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Re: RELEASE: Coming of the Storm - v1.3.2

Post by TrashMan »

Nice catch. IIRC; the way resistances works has been altered some time ago, and I forgot to update the file
Light travels much faster than sound, that's why some people seem bright until you hear them speak.

>>> MY LITTLE LAB! <<<
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TrashMan
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Re: RELEASE: Coming of the Storm - v1.3.3

Post by TrashMan »

VERSION 1.3.3 (17.03.2015)

- mission tweaks (specifically Ashendale)
- mission 26 & 27 should both work properly now (I hope)
- Fix for GWMage crash in scenario 6
- tweaks to some unit traits/abilities, most notably, the Silverwolf
- duplicate traits big should be fixed
KNOWN BUG: Scenario 2 may result in instant victory. Simply reload the mission to fix it
Light travels much faster than sound, that's why some people seem bright until you hear them speak.

>>> MY LITTLE LAB! <<<
sreesreearul
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Re: RELEASE: Coming of the Storm - v1.3.3

Post by sreesreearul »

Sad new: Scenario 26 is not working properly. Attaching error msg.
The bomb icon is also missing.
Good news: DT_SAPPER was not working before, but is now.
Old_Foe(27) cann't be loaded using :cl, is it linked to 26 by any chance.
Why doesn't objectives change each time the task is completed?
And the go-here icon remains on the mountain till the end of scenario.
I'm playing on 12.1, is that a problem?.

PS: Forgot to mention, the first part of error msg : 'The race blah blah plural blah blah' doesn't appear always.
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TrashMan
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Re: RELEASE: Coming of the Storm - v1.3.3

Post by TrashMan »

Hm...that error. I have no idea what's causing it.
Looking it up, I have no empty race file, not a [store_locations]in a top level.
Does the flooding even trigger? Does the terrain change to water?

And no, I just forgot to remove the icon on the mountain.


That said, I have to ask if anyone has experienced folowing:
- duplicate traits (For example, getting strong,strong)
- Brawler never appearing on human units
- eagleye never appearing on elven units (check ally units in Ashendale scenario)

If any of this appear, check the root COTS folder for units.cfg
Move it to the units folder (if there's already a units.cfg in there, delete it. It shouldn't be)
Clear cache and try again.
Light travels much faster than sound, that's why some people seem bright until you hear them speak.

>>> MY LITTLE LAB! <<<
GodlyDragon
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Re: RELEASE: Coming of the Storm - v1.3.3

Post by GodlyDragon »

It's me again with another small bug, the AGILE trait doesn't give extra ranged damage
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TrashMan
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Re: RELEASE: Coming of the Storm - v1.3.3

Post by TrashMan »

OH yeah, I changed that trait and forgot to remove the +1 ranged from the description. It only adds 5% defense on all terrain now
Light travels much faster than sound, that's why some people seem bright until you hear them speak.

>>> MY LITTLE LAB! <<<
sreesreearul
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Joined: February 18th, 2013, 12:55 pm

Re: RELEASE: Coming of the Storm - v1.3.3

Post by sreesreearul »

No flooding, infact no event after collecting black powder is getting triggered. The characters do appear, but they just stay at thier positions doing nothing (not even the conversation).
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TrashMan
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Re: RELEASE: Coming of the Storm - v1.3.3

Post by TrashMan »

Damn. When you move the unit with the black powder onto the dam, does anything happen at all?

P.S.
Playing trough the campaign again and again and fixing things. In the next version you can expect:
- healing tents used to be no-gold villages. They are now a mechanical healing unit (0 moves, no attack). Was thinking of adding a mechanical caravan that lets you deploy a healing tent, but I do not know how to do it ATM (probably a menu option that fires a script that replaces it with a healing tent. Once you deploy, there is no moving.)
- I put the script that kills the recall list at the end of scenario 12, instead of the beginning. Meaning the surviving units you had with you in the exploration mission would die. That will be fixed, so they will stay with you.
- mission 09 the allied AI seems to go inert after the princess escapes. Will give it another goal, that should hopefully fix it
- tweaks to mission 07, mostly more dynamic banter
- hint for the easter egg in scenario 13 added
- re-balancing mission 15, Hydras are now hostile to everyone
- fix for deep hydra unit advancement
- MORE typo fixes. :eng:
Light travels much faster than sound, that's why some people seem bright until you hear them speak.

>>> MY LITTLE LAB! <<<
sreesreearul
Posts: 118
Joined: February 18th, 2013, 12:55 pm

Re: RELEASE: Coming of the Storm - v1.3.3

Post by sreesreearul »

When you move the unit with the black powder onto the dam, does anything happen at all?
The unit will say 'hey we reached the dam' or something and thats it. Nothing happens in the whole scenario after that except for few units appearing and standing idle.
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