RELEASE: Coming of the Storm - v0.2.8- 1.04.2019

Discussion and development of scenarios and campaigns for the game.

Moderators: Forum Moderators, Developers

Post Reply
Konrad2
Forum Moderator
Posts: 2067
Joined: November 24th, 2010, 6:30 pm

Re: RELEASE: Coming of the Storm - v1.2.8

Post by Konrad2 » April 29th, 2013, 9:43 am

was lvl 2 at end of "Graduation" cos i gave him nearly all kills (after all he is only one who gets xp carried over to "Flight")
(i am now at end of "Orcish Incursion" and he is already General cos i let him farm kills in "Betrayl" (xp gets carried over (80 xp before lieutnant = 80 xp as lieutnant)))
Konrad2 wrote:
"Orcish Incursion"
there is still a longbowman placed wrong on 22,15

User avatar
TrashMan
Posts: 592
Joined: April 30th, 2008, 8:04 pm
Contact:

Re: RELEASE: Coming of the Storm - v1.2.8

Post by TrashMan » April 29th, 2013, 11:20 am

The goal of Graduation was to keep your troops alive, not farm XP :eng:

Hmmm.. I really should add some kind of reward for no casualties. Right now it's just text.
Light travels much faster than sound, that's why some people seem bright until you hear them speak.

>>> MY LITTLE LAB! <<<

Konrad2
Forum Moderator
Posts: 2067
Joined: November 24th, 2010, 6:30 pm

Re: RELEASE: Coming of the Storm - v1.2.8

Post by Konrad2 » April 29th, 2013, 12:39 pm

would you pls reply to all i write?
it feels like you ignore parts of my report -.- i reported the longbowman the third time but you dont give any signal of noticing it -.-

also i kept all troops in graduation alive and farmed xp :D

User avatar
TrashMan
Posts: 592
Joined: April 30th, 2008, 8:04 pm
Contact:

Re: RELEASE: Coming of the Storm - v1.2.8

Post by TrashMan » April 29th, 2013, 1:44 pm

Don't worry, noticed it.

There just wasn't anything of interest to remark upon it other than "I'll fix it".
Light travels much faster than sound, that's why some people seem bright until you hear them speak.

>>> MY LITTLE LAB! <<<

Konrad2
Forum Moderator
Posts: 2067
Joined: November 24th, 2010, 6:30 pm

Re: RELEASE: Coming of the Storm - v1.2.8

Post by Konrad2 » April 29th, 2013, 7:12 pm

question: why are those guards of the sacred grove in ashendale not loyal? why not at least the elvish lady? (kinda senseless to require upkeep if she cant fight at all)

Battlecruiser_Venca
Posts: 196
Joined: June 3rd, 2009, 11:37 am
Contact:

Re: RELEASE: Coming of the Storm - v1.2.8

Post by Battlecruiser_Venca » April 29th, 2013, 9:33 pm

BUG:

(at screenshot)

EDIT: it repeats next turns
Attachments
bug.png

User avatar
TrashMan
Posts: 592
Joined: April 30th, 2008, 8:04 pm
Contact:

Re: RELEASE: Coming of the Storm - v1.2.8

Post by TrashMan » April 29th, 2013, 10:15 pm

Konrad2 wrote:question: why are those guards of the sacred grove in ashendale not loyal? why not at least the elvish lady? (kinda senseless to require upkeep if she cant fight at all)
Hmmm.. I could add a loyal tag, but that side gets a hefty amount of income, so its shouldn't be a problem.




@Battlecruiser_Venca:

Is that in scenario 21? 6th turn?
Hm...no events that triger on turn 6. What exactly happened when that error popped up?
Light travels much faster than sound, that's why some people seem bright until you hear them speak.

>>> MY LITTLE LAB! <<<

Konrad2
Forum Moderator
Posts: 2067
Joined: November 24th, 2010, 6:30 pm

Re: RELEASE: Coming of the Storm - v1.2.8

Post by Konrad2 » April 30th, 2013, 6:23 pm

Ashendale Forest when the elves appear turn 10 the leader says:"...give you this one chane to leave..."
supposedly "chance"

User avatar
TrashMan
Posts: 592
Joined: April 30th, 2008, 8:04 pm
Contact:

Re: RELEASE: Coming of the Storm - v1.2.8

Post by TrashMan » April 30th, 2013, 9:05 pm

Damn typos.


Mind you, it might take a while for hte next version. I plan on working on new scenarios, but I have lot of s*** to do in RL (Microsoft Certificate exams) so there's no ETA. Depending on my moood and free time it can be anywhere between tomorrow and a month. :annoyed:
Light travels much faster than sound, that's why some people seem bright until you hear them speak.

>>> MY LITTLE LAB! <<<

Konrad2
Forum Moderator
Posts: 2067
Joined: November 24th, 2010, 6:30 pm

Re: RELEASE: Coming of the Storm - v1.2.8

Post by Konrad2 » April 30th, 2013, 9:07 pm

thats not rly bad for me ^_^
i want to help 2 other campaigns at the moment too, just not easy to play 3 campaigns the same time (Unstoppable Legion and LotI and CotS)

EDIT: In Ashendale Forest the orcs flee in turn 16 and i dont get gold bonus as if turns runned out
this results in making my 700 gold from ashendale to mere 120 gold in "Grave Matter"

Battlecruiser_Venca
Posts: 196
Joined: June 3rd, 2009, 11:37 am
Contact:

Re: RELEASE: Coming of the Storm - v1.2.8

Post by Battlecruiser_Venca » May 1st, 2013, 11:47 am

TrashMan wrote: @Battlecruiser_Venca:

Is that in scenario 21? 6th turn?
Hm...no events that triger on turn 6. What exactly happened when that error popped up?
only the AI turn last longer and this messgage, nothing else suspicious

Relevant saves included
Attachments
cots-Finding_the_Exit-Automatické_uložení5.gz
(73.57 KiB) Downloaded 86 times
cots-Finding_the_Exit-Automatické_uložení6.gz
(74.14 KiB) Downloaded 126 times

User avatar
TrashMan
Posts: 592
Joined: April 30th, 2008, 8:04 pm
Contact:

Re: RELEASE: Coming of the Storm - v1.2.8

Post by TrashMan » May 2nd, 2013, 8:21 am

Konrad2 wrote: In Ashendale Forest the orcs flee in turn 16 and i dont get gold bonus as if turns runned out
this results in making my 700 gold from ashendale to mere 120 gold in "Grave Matter"
Ouch. Will have to turn gold carryover for that event.
Light travels much faster than sound, that's why some people seem bright until you hear them speak.

>>> MY LITTLE LAB! <<<

Konrad2
Forum Moderator
Posts: 2067
Joined: November 24th, 2010, 6:30 pm

Re: RELEASE: Coming of the Storm - v1.2.8

Post by Konrad2 » May 2nd, 2013, 8:30 am

i think the main problem is that the orcs run 4 turns to early

User avatar
TrashMan
Posts: 592
Joined: April 30th, 2008, 8:04 pm
Contact:

Re: RELEASE: Coming of the Storm - v1.2.8

Post by TrashMan » May 2nd, 2013, 10:36 am

When I tweaked the scenario, I guess I should have cut down the scenario time limit too.
Light travels much faster than sound, that's why some people seem bright until you hear them speak.

>>> MY LITTLE LAB! <<<

Eugen
Posts: 34
Joined: April 7th, 2011, 6:03 am

Re: RELEASE: Coming of the Storm - v1.2.8

Post by Eugen » May 13th, 2013, 4:25 pm

Found a bug - there's a typo in archmage.cfg. It says advance_to=none while it should say advance_to=null. It causes crash when you level up Valinor.
Also for some reason an event gang_found in New World scenario doesn't fire.
Otherwise excellent campaign!!

Post Reply