RELEASE: Coming of the Storm - v0.3.2- 10.07.2020
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Re: RELEASE: Coming of the Storm - v1.11
docrock wrote:@omid for the moment i would suggest:
:debug
:n
and in the next scenario:
:nodebug
as for some reason victory does not trigger on 1.5.x atm
Still no response on the WML forums regarding the scenario end event.
Omid, you can try what I suggested above - opening the scenario in Wordpad and editing the event as mentioned. This is a simplified trigger so hopefully it should work...
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- docrock
- Posts: 259
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Re: RELEASE: Coming of the Storm - v1.11
"Proving ones Worth": nicely playable, no problems there
later chose to not join one of the orders and had no problems (like scenario not loading) either on 1.5.8
edit: "Top of the World": starting with a heavy assault of big bad yetis and trolls which luckily fight each other as well (the wolves don't count). actually rather good for levelling up Lotion. but after turn 25 all enemies are gone? i'd at least expect some wolves spawning every now and then to make things not that easy (and boring ...) after the initial slugfest.
"Into the Dark": why is the sentinel auto-recalled but not the watcher from the previous scenario?
edit2: 26 turns is not enough for "Into the Dark", one needs a lot of luck to finish in that number of turns. those last few scenarios sure need balancing as well, too much gold does remain as the player is not in temptation to spend it on recalls due to a lack of castles. after the last scenario (for now, i sure hope there will be more soonish) i got about 1100 gold (played on default difficulty). seems a bit much to me, except maybe there is one hell of a money-drainer scenario ahead.
later chose to not join one of the orders and had no problems (like scenario not loading) either on 1.5.8
edit: "Top of the World": starting with a heavy assault of big bad yetis and trolls which luckily fight each other as well (the wolves don't count). actually rather good for levelling up Lotion. but after turn 25 all enemies are gone? i'd at least expect some wolves spawning every now and then to make things not that easy (and boring ...) after the initial slugfest.
"Into the Dark": why is the sentinel auto-recalled but not the watcher from the previous scenario?
edit2: 26 turns is not enough for "Into the Dark", one needs a lot of luck to finish in that number of turns. those last few scenarios sure need balancing as well, too much gold does remain as the player is not in temptation to spend it on recalls due to a lack of castles. after the last scenario (for now, i sure hope there will be more soonish) i got about 1100 gold (played on default difficulty). seems a bit much to me, except maybe there is one hell of a money-drainer scenario ahead.
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The ministry of health warns:
Living is dangerous to your health and may finally result in death.
You are a Dwarvish Berserker: you're freaking crazy and enjoy it. (100% ...)
Re: RELEASE: Coming of the Storm - v1.11
Thanks for the feedback.
Will make sure some wolves are spawned periodicly. I'm also fairly certain I set that scenario to Village_Income=0 so you can't hoard money.
You're right that the player usually has too much gold in the last scenarios. I'll have to fix that. Oh, the reason Why the watcher doesn't show up is because I'm using a RECALL_LOYALS macro, and the Watcher wasn't a loyal unit.
I'll make some changes to the last scenarios, particually cause I'm making some changes to the unit lines (added a lvl1 Healer unit that the player will be able to recruit too)
Will make sure some wolves are spawned periodicly. I'm also fairly certain I set that scenario to Village_Income=0 so you can't hoard money.
You're right that the player usually has too much gold in the last scenarios. I'll have to fix that. Oh, the reason Why the watcher doesn't show up is because I'm using a RECALL_LOYALS macro, and the Watcher wasn't a loyal unit.
I'll make some changes to the last scenarios, particually cause I'm making some changes to the unit lines (added a lvl1 Healer unit that the player will be able to recruit too)
Light travels much faster than sound, that's why some people seem bright until you hear them speak.
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Re: RELEASE: Coming of the Storm - v1.11
Getting something done again... finally
Expect and update soonish.
Expect and update soonish.
Light travels much faster than sound, that's why some people seem bright until you hear them speak.
>>> MY LITTLE LAB! <<<
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Re: RELEASE: Coming of the Storm - v1.12
Updated.
3 new scenarios as well as fixes and additions to some of the previous ones. New scenarios haven't been tested yet.
EDIT: Forgot to change east into west in "the Flight"
EDIT2: Fixed. With some other errors. And re-uploaded.
3 new scenarios as well as fixes and additions to some of the previous ones. New scenarios haven't been tested yet.
EDIT: Forgot to change east into west in "the Flight"
EDIT2: Fixed. With some other errors. And re-uploaded.
Last edited by TrashMan on January 24th, 2009, 6:55 pm, edited 1 time in total.
Light travels much faster than sound, that's why some people seem bright until you hear them speak.
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Re: RELEASE: Coming of the Storm - v1.12
I am sorry to report that nothing works a bit now - at least none of my savegames I tried could be loaded. Most often due to the fact that the game rports an error generating character characteristics.
Besides of the savegames, I included a screenshot of the error message I got, when I tried to load cots-Into_the_Dark_Runde_24c.gz.
Besides of the savegames, I included a screenshot of the error message I got, when I tried to load cots-Into_the_Dark_Runde_24c.gz.
- Attachments
-
- cots-Top_of_the_World_Runde_27.gz
- (138.75 KiB) Downloaded 265 times
-
- cots-Into_the_Dark_Runde_24c.gz
- (153.48 KiB) Downloaded 257 times
The Wesnoth Unit Quiz by Flametrooper:
You Scored as Arch Mage - Arrg, just Arch?!?
The Fellowship of the Clay
You Scored as Arch Mage - Arrg, just Arch?!?
The Fellowship of the Clay
Re: RELEASE: Coming of the Storm - v1.12
Try now. I re-uploaded the campaign.
I'd also reccomed loading the scenario start save, instead of any ofhhte turns. I add some stuff to it (including a hidden magical weapon).
I'd also reccomed loading the scenario start save, instead of any ofhhte turns. I add some stuff to it (including a hidden magical weapon).
Last edited by TrashMan on January 24th, 2009, 7:06 pm, edited 1 time in total.
Light travels much faster than sound, that's why some people seem bright until you hear them speak.
>>> MY LITTLE LAB! <<<
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Re: RELEASE: Coming of the Storm - v1.12
W.T.F.????????
Is this some incredibly strange bug? Whenever I want to check if any of the heroes reached a certain part of a map, the event trigger as soon as any hero move ANYWHERE.
I mean WTF?
I had the same problem with the Top of the World scenario and I had to check for Ellderon only, or it didn't work either!
Is this some incredibly strange bug? Whenever I want to check if any of the heroes reached a certain part of a map, the event trigger as soon as any hero move ANYWHERE.
Code: Select all
[event]
name=moveto
[filter]
id=Ellderon
[or]
id=Lotion
[/or]
[or]
id=Ithilien
[/or]
[or]
id=Aquae
[/or]
x=1-44
y=59-61
[/filter]
*do stuff*
[/event]
I had the same problem with the Top of the World scenario and I had to check for Ellderon only, or it didn't work either!
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>>> MY LITTLE LAB! <<<
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Re: RELEASE: Coming of the Storm - v1.12
I think the issue is with the [or] statements. It's being interpreted as (x=1-44,y=59-61,id=Ellderon) OR (id=Lotion) OR (id=Ithilien) OR (id=Aquae). Try
EDIT: My formatting was screwed up.
Code: Select all
[filter]
x=1-44
y=59-61
[and]
id=Ellderon
[or]
id=Lotion
[/or]
[or]
id=Ithilien
[/or]
[or]
id=Aquae
[/or]
[/and]
[/filter]
Re: RELEASE: Coming of the Storm - v1.12
Wow, TrashMan, that was a quick WORKING solution. I could flawlessly play till the end of 22_Interferance. Though I have to admit that I found 21 and 22 much to easy.
23 doesn't start because it has to be a "Peasant" instead of "Pesant" that is placed on the map. Though I know that you did not promised the 24th scenario, the code of it looks strange to me.
23 doesn't start because it has to be a "Peasant" instead of "Pesant" that is placed on the map. Though I know that you did not promised the 24th scenario, the code of it looks strange to me.
The Wesnoth Unit Quiz by Flametrooper:
You Scored as Arch Mage - Arrg, just Arch?!?
The Fellowship of the Clay
You Scored as Arch Mage - Arrg, just Arch?!?
The Fellowship of the Clay
Re: RELEASE: Coming of the Storm - v1.12
@Cheradenine - thanks. I realised what was wrong moments after posting that. It was so obvious, but I guess I'm just slow today.
@Reval - updated again.
@Reval - updated again.
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- Posts: 31
- Joined: December 8th, 2008, 12:24 am
Re: RELEASE: Coming of the Storm - v1.12
I've had those days. Actually, almost all of my days are those days.
(Rewrote dozens of lines of code at one point trying to fix an error that turned out to be caused by a call to the macro VARAIBLE.)
(Rewrote dozens of lines of code at one point trying to fix an error that turned out to be caused by a call to the macro VARAIBLE.)
Re: RELEASE: Coming of the Storm - v1.12
Hmm,
I desperately tried to move my three heros in the scenario 03_Flight to the
hexes 15-17 / 1-2 but the victory scenario was not triggered when using
1.11. The thread aboce gives some hope that 1.12 does better, but I have
the impression that I have to redo the whole scenario right? At least
installing 1.12 and loading a savegame from 1.11 does not change the
situation.
BTW, I found a bug in scenarios/02_Ambush.cfg which prevents entering
this scenario if you are using an operating system which uses case sensitive
filenames. Please apply the following diff:
Kind regards
Andreas.
I desperately tried to move my three heros in the scenario 03_Flight to the
hexes 15-17 / 1-2 but the victory scenario was not triggered when using
1.11. The thread aboce gives some hope that 1.12 does better, but I have
the impression that I have to redo the whole scenario right? At least
installing 1.12 and loading a savegame from 1.11 does not change the
situation.
BTW, I found a bug in scenarios/02_Ambush.cfg which prevents entering
this scenario if you are using an operating system which uses case sensitive
filenames. Please apply the following diff:
Code: Select all
--- 02_Ambush.cfg.orig 2009-01-24 23:41:11.000000000 +0100
+++ 02_Ambush.cfg 2009-01-24 23:41:38.000000000 +0100
@@ -4,7 +4,7 @@
next_scenario=03_Flight
name=Silent Night
- map_data="{campaigns/COTS/maps/02_SilentNight}{~campaigns/COTS/maps/02_Silentnight}"
+ map_data="{campaigns/COTS/maps/02_SilentNight}{~campaigns/COTS/maps/02_SilentNight}"
{TURNS 12 14 16}
Andreas.
Re: RELEASE: Coming of the Storm - v1.12
I knew I forgot something else. I forgot to fix the Flight scenario...
Ok...fixed. That and the case sensitive bug you mentioned. Re-uploaded the camapign..AGAIN.
Restart the Flight scenario from the beginning. It should work now.
Ok...fixed. That and the case sensitive bug you mentioned. Re-uploaded the camapign..AGAIN.
Restart the Flight scenario from the beginning. It should work now.
Light travels much faster than sound, that's why some people seem bright until you hear them speak.
>>> MY LITTLE LAB! <<<
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