Count Kromire

Discussion and development of scenarios and campaigns for the game.

Moderators: Forum Moderators, Developers

Post Reply
sedmi_patuljak
Posts: 32
Joined: August 9th, 2011, 6:59 am

Re: Count Kromire

Post by sedmi_patuljak » December 13th, 2013, 10:06 pm

Thanks for the info. Just finished HttT so I was looking for another campaing to play.

Velensk
Multiplayer Contributor
Posts: 3987
Joined: January 24th, 2007, 12:56 am

Re: Count Kromire

Post by Velensk » December 16th, 2013, 5:37 pm

So, I'm going to assume that currently nobody is working too hard on this.

There should be an update sometime in the next couple weeks.
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."

Velensk
Multiplayer Contributor
Posts: 3987
Joined: January 24th, 2007, 12:56 am

Re: Count Kromire

Post by Velensk » January 4th, 2014, 5:15 pm

Alright, I've released a new version of Count Kromire to 1.10 and 1.11

Should fix a number of the problems mentioned here. I also rebalanced a few things slightly and made it so that in order to subdue Valemoi you must get him down to 0 hitpoints rather than just attacking.

As a note (especially for 1.11) this is not the place to post bugs for Era of Myths, please send those to the Eras thread in factions and eras.
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."

bananapants
Posts: 1
Joined: January 15th, 2012, 3:14 pm

Re: Count Kromire

Post by bananapants » January 29th, 2014, 11:23 pm

One of my favourite campaigns. Happy to find it again.

Thanks for your work

sedmi_patuljak
Posts: 32
Joined: August 9th, 2011, 6:59 am

Re: Count Kromire

Post by sedmi_patuljak » March 18th, 2014, 7:12 am

Last scenario is really hard with so many powerful enemy units. Velamoi did not helped either. When he appeared as final enemy, I was so annoyed with his continuous treachery that I immediately detached some units to punish him for the last time hoping that the rest of my forces would be enough to stop main enemy advance from the west. Unfortunately for me that did not work, my defense crumbled under the pressure. I have to change my approach it seems.

osaridsaris
Posts: 38
Joined: May 21st, 2014, 6:56 am

Re: Count Kromire

Post by osaridsaris » July 10th, 2014, 1:33 am

I'm not able to find this on the addons server... I'm running 1.11.15, is that too new of a wesnoth version?

User avatar
Turuk
Sithslayer
Posts: 5283
Joined: February 28th, 2007, 8:58 pm
Contact:

Re: Count Kromire

Post by Turuk » July 10th, 2014, 3:12 am

osaridsaris wrote:I'm not able to find this on the addons server... I'm running 1.11.15, is that too new of a wesnoth version?
Count Kromire is on the 1.10 and 1.11 servers, but was not uploaded to the 1.12 server. The currently 1.11.15 is a beta for 1.12, so it points to the 1.12 add-on server now, which was active as of February 2014 (which was after Velensk updated it to the 1.11 server).

You can pull it from the 1.11 server and place it in your userdata folder.
Mainline Maintainer: AOI, DM, NR, TB and THoT.
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time

Velensk
Multiplayer Contributor
Posts: 3987
Joined: January 24th, 2007, 12:56 am

Re: Count Kromire

Post by Velensk » July 10th, 2014, 9:51 am

The actual reason Count Kromire isn't on 1.12 is because Era of Myths hasn't been updated to 1.12.

I've mentioned in the EoM thread that as soon as it's updated they should let me know so I can put my campaign up.
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."

osaridsaris
Posts: 38
Joined: May 21st, 2014, 6:56 am

Re: Count Kromire

Post by osaridsaris » July 11th, 2014, 7:48 pm

I did a manual install of both Era of Myths and Count Kromire from 1.11 , other than a lot of deprecation warnings I got through a bunch of scenarios, then
Spoiler:

Velensk
Multiplayer Contributor
Posts: 3987
Joined: January 24th, 2007, 12:56 am

Re: Count Kromire

Post by Velensk » July 12th, 2014, 11:54 am

It sounds to me like it's the objectives that are off and in fact you could destroy him. He shouldn't be able to attack you without you being able to attack him back. Just go with the way the plot seems like it should go. If that ends up being a problem then send me a replay and I'll try to figure out what's going on (I have tested all the scenarios on my 1.12).
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."

Shiki
Developer
Posts: 271
Joined: July 13th, 2015, 9:53 pm
Location: Germany

Re: Count Kromire

Post by Shiki » July 13th, 2015, 9:56 pm

Velensk wrote:The actual reason Count Kromire isn't on 1.12 is because Era of Myths hasn't been updated to 1.12.

I've mentioned in the EoM thread that as soon as it's updated they should let me know so I can put my campaign up.
Era of Myths is now on the 1.12 servers. Would be great if you upload this campain.
Introduction to WML filtering and WML variables.

Kewltist
Posts: 27
Joined: September 17th, 2010, 10:10 am

Re: Count Kromire

Post by Kewltist » September 29th, 2015, 11:02 am

Tips on third scenario? Completely overwhelmed by the swarm of vampires even while having several lvl 2 halfbloods and duelists. I suppose the tactic is to distract the enemy and make him split his forces in half, but I didn't succeed in doing that. Also tried to contain enemy forces to the river by doing a bat rush, but that also failed.
The 1.6 replay uploaded by Velensk doesn't seem to work.

Velensk
Multiplayer Contributor
Posts: 3987
Joined: January 24th, 2007, 12:56 am

Re: Count Kromire

Post by Velensk » September 30th, 2015, 12:01 am

Here's a replay on hard for 1.12
Attachments
CK-Michbie_replay.gz
(32.66 KiB) Downloaded 218 times
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."

Kewltist
Posts: 27
Joined: September 17th, 2010, 10:10 am

Re: Count Kromire

Post by Kewltist » October 1st, 2015, 11:56 am

Thank thee, it help'd a ton!

marat
Posts: 46
Joined: November 21st, 2012, 9:12 am

Re: Count Kromire

Post by marat » June 8th, 2016, 3:39 pm

Russian translation
Attachments
wesnoth-Kromire.zip
.mo +.po + not translated list
(61.97 KiB) Downloaded 184 times

Post Reply