Campaign: Love To Death

Discussion and development of scenarios and campaigns for the game.

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ydcl
Posts: 259
Joined: December 22nd, 2008, 2:10 pm

Re: Campaign: Love To Death

Post by ydcl »

:oops: I'm really a crap in computing !I think, I have to begin the scenario again ? Correct ?
ydcl
Posts: 259
Joined: December 22nd, 2008, 2:10 pm

Re: Campaign: Love To Death

Post by ydcl »

Holy (bip) ! I'm still have a msg error, even if I do again the scenario, with the 3.8 version ! Why ?
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Pp2
Posts: 37
Joined: February 19th, 2010, 10:03 pm

Re: Campaign: Love To Death

Post by Pp2 »

I have not any better idea then to give you the save of your game a turn later. It work well for me.
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ydcl
Posts: 259
Joined: December 22nd, 2008, 2:10 pm

Re: Campaign: Love To Death

Post by ydcl »

Crap ! It's seem, it's my engine ! Anybody else, gave the same problem ?
Pp2
Posts: 37
Joined: February 19th, 2010, 10:03 pm

Re: Campaign: Love To Death

Post by Pp2 »

ydcl wrote:Crap ! It's seem, it's my engine ! Anybody else, gave the same problem ?
What os do you use and what is exactly the error message(I don't think you get the same as before as your save work for me)?
luxury
Posts: 18
Joined: February 23rd, 2010, 4:39 pm

Re: Campaign: Love To Death

Post by luxury »

...i have also a bug :( in the druids scenario ..
Pp2
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Joined: February 19th, 2010, 10:03 pm

Re: Campaign: Love To Death

Post by Pp2 »

That is strange to say that but it is a good new to know ydcl is not alone, what error message do you get?
luxury
Posts: 18
Joined: February 23rd, 2010, 4:39 pm

Re: Campaign: Love To Death

Post by luxury »

error message at the end of first round after the Dialogue between Aleva and Karos
" game_error: Unknown unit type "
Pp2
Posts: 37
Joined: February 19th, 2010, 10:03 pm

Re: Campaign: Love To Death

Post by Pp2 »

Weird, I get the same error if I use another OS and thus download the campaign, but the code is exactly the same in both v 0.3.8(the actual release) and v 0.4.0(the next planned release) I double checked.

{MODIFY_UNIT (id=Karos) side 5}
{MODIFY_UNIT (id=Karos) ai_special guardian}
{FLOATING_TEXT x,y=$KarosStore.x,$KarosStore.y 0,0,255 "Karos Leaves Army"}

EDIT:I do not know why its crash (although I have an idea) but you just have to move Aleva to prevent the game to crash.

V 0.4.0
In scenario 9
1.I wasn't abble to fix the bug but the objectives windows will tell you how to avoid it.
2.In the same scenario, the death of Karos display an alternative dialog before defeat instead display a cutscene like it was intended to do in the code.
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Huston
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Joined: April 29th, 2009, 8:26 pm
Location: Somewhere in this World(I Think)

Re: Campaign: Love To Death

Post by Huston »

post your code into a thread in the wml workshop and post the error codeand maybe someone will help you fix the bug
coded Rebellion During the Dark Age
Currently working on:
Era of the Future
_ARAK_
Posts: 1
Joined: February 23rd, 2010, 11:06 pm

Re: Campaign: Love To Death

Post by _ARAK_ »

Hey GEOS,
what a wonderful campaign, keep up the good work and please complete it ASAP!
Cheers! Complimenti!

_ARAK_
Pp2
Posts: 37
Joined: February 19th, 2010, 10:03 pm

Re: Campaign: Love To Death

Post by Pp2 »

V 0.4.3: THe scenario 9 bug is corrected.
ydcl
Posts: 259
Joined: December 22nd, 2008, 2:10 pm

Re: Campaign: Love To Death

Post by ydcl »

Thanks
ydcl
Posts: 259
Joined: December 22nd, 2008, 2:10 pm

Re: Campaign: Love To Death

Post by ydcl »

I wonder if, when we've get the 1.8 vs, I can still play the campaign; because I love it !
Pp2
Posts: 37
Joined: February 19th, 2010, 10:03 pm

Re: Campaign: Love To Death

Post by Pp2 »

There isn't any major reason it doesn't work, as 1.7 is the beta of 1.8. By the way, most of the 1.5 aka 1.6 beta campaign are compatible with 1.6.
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