Flight to Freedom (drake campaign)

Discussion and development of scenarios and campaigns for the game.

Moderator: Forum Moderators

Post Reply
torangan
Retired Developer
Posts: 1365
Joined: March 27th, 2004, 12:25 am
Location: Germany

Post by torangan »

MadMax wrote:I've added the Thunder Spirits and scenario 14. It also has a readme and a makefile.
Nice to see a Makefile but it doesn't work still. The only thing which might make a difference - I noticed that you define a campaign flight_freedom but your directory is named Flight_Freedom. Using Windows this won't make a difference but under Linux case matters. flight_freedom and Flight_Freedom are unrelated directories here. On the other hand - renaming didn't make it work.
BTW I noticed that while this goes into campaigns/, it's the only one. TROW does copy it's files intot the normal directories.
MadMax
Posts: 1792
Joined: June 6th, 2004, 3:29 pm
Location: Weldyn, Wesnoth

Post by MadMax »

I've found the problem. I copied to (WESNOTH_PATH)/campaigns instead of (WESNOTH_PATH)/data/campaigns. This version fixes that.
"ILLEGITIMIS NON CARBORUNDUM"

Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
User avatar
Elvish_Pillager
Posts: 8129
Joined: May 28th, 2004, 10:21 am
Location: Everywhere you think, nowhere you can possibly imagine.
Contact:

Post by Elvish_Pillager »

How are you supposed to beat Open Ocean? (in hard mode.)

If it's possible, how is it supposed to be difficult?

If there's a strategy that lets you win most of the time, it's just a puzzle scenario. This is bad IMNHO.

If there isn't and it's just chance it's REALLY stupid.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
torangan
Retired Developer
Posts: 1365
Joined: March 27th, 2004, 12:25 am
Location: Germany

Post by torangan »

Yes, using this version I was even able to finish the first scenario. Is it supposed to be very easy on medium? (I didn't have time to play any more scenarios yet.)
Circon
Posts: 1200
Joined: November 17th, 2003, 4:26 am
Location: Right behind Gwiti, coding

Post by Circon »

Bug- you can recall an enemy Sea Serpent. Something like this appeare d in the mini campaign.
MadMax
Posts: 1792
Joined: June 6th, 2004, 3:29 pm
Location: Weldyn, Wesnoth

Post by MadMax »

EP, try doing Open Ocean on normal or easy. On easy you get galleons, on normal clippers, and on hard schooners. Also, try moving your two escorts to the left of the first island and sending the Unforgiver down the right. Also, with the sea serpent bug, I have added a fix. It's crude, however (it simply kills every sea serpent on the battlefield after level 6). Here's revision 15. I have added scenario 16. torangan, as I have said before, the first scenario does not take into account difficulty level. The second does, however. The first scenario is a 'test your mettle' scenario, it's intent to give you an experience base and hopefully let you level up a unit or two, and to give you a feel for how Drakes play.
"ILLEGITIMIS NON CARBORUNDUM"

Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
User avatar
Elvish_Pillager
Posts: 8129
Joined: May 28th, 2004, 10:21 am
Location: Everywhere you think, nowhere you can possibly imagine.
Contact:

Post by Elvish_Pillager »

MadMax wrote:EP, try doing Open Ocean on normal or easy. On easy you get galleons, on normal clippers, and on hard schooners. Also, try moving your two escorts to the left of the first island and sending the Unforgiver down the right.
"Hard" != "Impossible".

That is a strategy I've tried.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
User avatar
Elvish_Pillager
Posts: 8129
Joined: May 28th, 2004, 10:21 am
Location: Everywhere you think, nowhere you can possibly imagine.
Contact:

Post by Elvish_Pillager »

Hmph.

I can't load my drake campaign saves in 0.7.11.

I'm going to restart on Easy.

EDIT: I can't start the campaign either.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
MadMax
Posts: 1792
Joined: June 6th, 2004, 3:29 pm
Location: Weldyn, Wesnoth

Post by MadMax »

Open Ocean is a lot of luck. How can I change that? And yes, revision 15 did break saves. Sorry.
"ILLEGITIMIS NON CARBORUNDUM"

Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
MadMax
Posts: 1792
Joined: June 6th, 2004, 3:29 pm
Location: Weldyn, Wesnoth

Post by MadMax »

Here's revision 16. I have added the last two scenarios (17 and 18 ). However, this breaks saves, so you have to start over. Can anyone tell me if it's balanced right? Dave, what are the chances of this getting into CVS?
"ILLEGITIMIS NON CARBORUNDUM"

Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
User avatar
Elvish_Pillager
Posts: 8129
Joined: May 28th, 2004, 10:21 am
Location: Everywhere you think, nowhere you can possibly imagine.
Contact:

Post by Elvish_Pillager »

MadMax wrote:Open Ocean is a lot of luck. How can I change that?
Several choices.

1) Make it a guaranteed win.
2) Make it so that one strategy always/nearly always wins it.
3) Let you recruit.

There are probably other possibilities, although I don't see why you can't recruit.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
MadMax
Posts: 1792
Joined: June 6th, 2004, 3:29 pm
Location: Weldyn, Wesnoth

Post by MadMax »

How about I remove the swamp at the northeast island and get rid of the orc leader? That would satisfy 2. It shouldn't be a guaranteed win, because if the Unforgiver is sunk then Malakar and Kogw drown.
Elvish Pillager wrote:3) Let you recruit.
You can't build ships on the high seas.
"ILLEGITIMIS NON CARBORUNDUM"

Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
User avatar
Elvish_Pillager
Posts: 8129
Joined: May 28th, 2004, 10:21 am
Location: Everywhere you think, nowhere you can possibly imagine.
Contact:

Post by Elvish_Pillager »

MadMax wrote:How about I remove the swamp at the northeast island and get rid of the orc leader? That would satisfy 2. It shouldn't be a guaranteed win, because if the Unforgiver is sunk then Malakar and Kogw drown.
It would work.
Elvish Pillager wrote:3) Let you recruit.
You can't build ships on the high seas.
Yes, but what happened to the ones from the last level? And all those flying drakes?
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
MadMax
Posts: 1792
Joined: June 6th, 2004, 3:29 pm
Location: Weldyn, Wesnoth

Post by MadMax »

So you are saying you should be able to recall, but not recruit. I think that makes it more of a level of fighting instead of blockade running. Flying drakes have a 90% chance to hit on water, and the cuttle fish (3-10) and sea serpent melee attacks (18-2) would make it almost impossible to keep drakes alive. Also, all the flying drakes are on boats.
"ILLEGITIMIS NON CARBORUNDUM"

Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
User avatar
Elvish_Pillager
Posts: 8129
Joined: May 28th, 2004, 10:21 am
Location: Everywhere you think, nowhere you can possibly imagine.
Contact:

Post by Elvish_Pillager »

And they can't fly off or breathe fire either?
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
Post Reply