Invasion from the Unknown (1.9.99) for Wesnoth 1.4

Discussion and development of scenarios and campaigns for the game.

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Espreon
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Re: Invasion from the Unknown (1.9.3) for Wesnoth 1.4

Post by Espreon »

Yeah, in "Elf vs. Goliath" there is a little bug with the touchgem... after one steps on the gem of touching the touchplate graphics do not disappear...
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Re: Invasion from the Unknown (1.9.4) for Wesnoth 1.4

Post by docrock »

great stuff, been playing (yet) again on your campaign, the balancing you did since i played last is incredible. i've never been able to kill all three enemy leaders on default difficulty in the second scenario "a real confrontation", yet, this time i did. though it looked like overwhelming odds at first, the recalls from first level and extraordinary zoc-management saved me. really, you did everything to get the human controller killed, i promise. but this time, turn 19 was the last, though i would not have imagined that at first. great job.
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Re: Invasion from the Unknown (1.9.4) for Wesnoth 1.4

Post by Mica »

The only problem I really see right now besides balancing is that the difficulties don't vary much AFAIK...

Perhaps change that in the future?
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Re: Invasion from the Unknown (1.9.4) for Wesnoth 1.4

Post by Longbow »

This is the thread for the stats right?
My reasons for wanting a 1hp change to hunter:
Firstly this is a front line melee unit with only slightly more hp than the weak archers, admittedly it has slow ability but I don't think for the money 1 hp is going to overpower it.
Secondly the fighter line has 34(?)hp so giving the hunter 31 will not make the fighter redundant.
Thirdly and least importantly :P , imo your Elvish Hunter is the coolest unit in the game and I would like to see it slightly stronger.
Only thing is, Dwarvish Scout could also do with a 1-2hp boost perhaps because these Dwarves lack the defense of the hunter (even though they have light armor-which I removed in my era 'cos no way short legged dwarf in armor could move as fast as unarmored elf-, they are still much weaker in terms of hp compared to the other dwarves).
Anyway your units, your decision, if you like stats as they are keep them that way.
(Also, did you make the graphics for the hunter, and those dwarf scouts because they are brilliant?)
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Re: Invasion from the Unknown (1.9.4) for Wesnoth 1.4

Post by Zachron »

The hunter isn't a frontline fighter though, it's a shock trooper/scout unit. (Basically, a scout that has enough hp to get itself out of trouble if it gets caught by what it's scouting) The units it progresses into further exemplify the roles of scout and shock trooper. Hunters do their best with support of fighters. Have a prowler and a champion double team a boss monster, and that boss monster dies pretty quickly. (I took most bosses out in just one turn.)
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Re: Invasion from the Unknown (1.9.4) for Wesnoth 1.4

Post by Longbow »

When you put it like that I suppose you are right :hmm: , I personally use teams of hunters to slow then get their 5-4 melee attacks in on the weakened unit, but no matter, if I need to I'll just change the stats in my era.
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Re: Invasion from the Unknown (1.9.4) for Wesnoth 1.4

Post by Zachron »

Now that wasn't so hard... Now I get why you want to increase the hp of the various support scout lines, but there is a reason the hp differences beteen them and their primary melee counterparts are so pronounced. Fighters are just tougher than scouts. A 1hp increase on the Hunter, and a 2hp increase on the Dwarvish scout, doesn't seem like much, but it's the difference, in the case of the Dwarvish Scout, between surviving 6 hits and surviving 7 hits and, in the case of the Elvish Hunter, between surviving 4 hits, and surviving 5 hits. I guess this is more a discussion for another thread, but I've said all I have to say on it now.
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Re: Invasion from the Unknown (1.9.4) for Wesnoth 1.4

Post by WYRMY »

In scenario 22 (Innuendo), the Hell Gatekeeper says "......there is no escapatory."
I think it is meant to be "........there is no escape."

Edit: And also, how do you get Elynia to the magic glyph that activates the long scenario in Innuendo?
I could only get ghosts and stuff to the glyph.

Keep going with Iftu, it's really good!
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Re: Invasion from the Unknown (1.9.4) for Wesnoth 1.4

Post by Espreon »

WYRMY wrote: Edit: And also, how do you get Elynia to the magic glyph that activates the long scenario in Innuendo?
I could only get ghosts and stuff to the glyph.
You use her glamor ability to change her into something that can fly (like a Shaxthal Assault Drone)...
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Re: Invasion from the Unknown (1.9.4) for Wesnoth 1.4

Post by WYRMY »

Oooooohhhhhhhh!
Me dumb. :wink:
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Re: Invasion from the Unknown (1.9.4) for Wesnoth 1.4

Post by WYRMY »

Some problems I found while playing The Backyard.
When the boss respawns, Erathan says: "...our backs are surrounded by lava...."
But there is no lava. Maybe you could say "If any of you can't think of a good idea, this is surely our end! We cannot go back, and this [censored] is immortal or something."

And in Legend of Wesmere (the level, not the campaign :D ), I think you should put some tough enemies near the end. I can just bring Elynia around the edge of the map, escorted by some Nightgaunts and Spectres and Elvish Ancestors and she + them will take out any enemies on their way, and Elynia heal on mushrooms.

Great campaign.

/WYRMY.

PS: Can you put 1 village inside the boss are? Elynia got cut to 1/2 hitpoints and got slaughtered in the dark hive.
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Re: Invasion from the Unknown (1.9.4) for Wesnoth 1.4

Post by Iris »

WYRMY wrote:Some problems I found while playing The Backyard.
When the boss respawns, Erathan says: "...our backs are surrounded by lava...."
But there is no lava. Maybe you could say "If any of you can't think of a good idea, this is surely our end! We cannot go back, and this [censored] is immortal or something."
:| I was actually thinking of wiping out this level altogether.
And in Legend of Wesmere (the level, not the campaign :D ), I think you should put some tough enemies near the end. I can just bring Elynia around the edge of the map, escorted by some Nightgaunts and Spectres and Elvish Ancestors and she + them will take out any enemies on their way, and Elynia heal on mushrooms.
Well, while testing the 1.5.x compatible version I noticed that we are lacking Rayblades in scenarios after 16 ("Arrival..."), so I guess we could put some of them.

Also, I removed the magic special from Elynia's staff in SVN. This should make it harder to defeat enemies single-handedly.
PS: Can you put 1 village inside the boss are? Elynia got cut to 1/2 hitpoints and got slaughtered in the dark hive.
Villages would make no sense around there (backyard, right?). What I could do is put some healing glyphs around. Again, I have never played this scenario.
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Re: Invasion from the Unknown (1.9.4) for Wesnoth 1.4

Post by Zachron »

I say you have enough healing glyphs. If Elynia ever gets that low, you better be able to put her behind the line and next to a healer, and if Elynia is the only healer, or separated from the rest of the group, then one has done very poorly in choosing one's lineup, and in deplying one's forces. I mean, infinite spawning of lvl 2 enemie means one needs to keep your lines well composed, and that there's plenty of Xp for us AMLA whores. I was once bogged down by a mob in one of these dungeon crawl scenarios, and all 17 of my units advanced at least once, and Elynia AMLA'd 3 times. Also forefathers are just plain r0x0rz, and 10 AMLA's down the road, they're just plain broken.

I say you've got plenty of healing glyphs. lol.
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Re: Invasion from the Unknown (1.9.4) for Wesnoth 1.4

Post by WYRMY »

Have you ever played The Backyard?

You have to take on the Dark Hive, full of Drones, with only Elynia and Mal Keshar.
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Re: Invasion from the Unknown (1.9.4) for Wesnoth 1.4

Post by Zachron »

... I must have the Backyard confused with a different one then... I don't recall any of the end-game scenarios having such a small team, except for Broken Heart, which consisted of Galas, Elynia, Mal Keshar, and Erathan.

Was Backyard the bonus scenario? I couldn't get into it because I never knew Elynia could transform until I read some things in this thread. Then again, I'm not sure how you get Igor to join either, so there are things I haven't figured out yet myself.
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