Updated Story of the Wose

Discussion and development of scenarios and campaigns for the game.

Moderators: Forum Moderators, Developers

Post Reply
pete
Posts: 19
Joined: August 19th, 2005, 5:12 pm

catacombs save corrupt

Post by pete » January 5th, 2008, 3:36 am

Using wesnoth 1.3.13 in Linux, I get a "the file you tried to load is corrupt" message when the scenario Catacombs starts. This happens with normal and compressed saves, and also when I just end the previous scenario (so without trying to load catacombs save file, just continuing).

I really enjoyed playing the campaign, btw.
Attachments
The_Catacombs.gz
catacombs save file
(8.78 KiB) Downloaded 283 times

borad
Posts: 6
Joined: December 5th, 2007, 9:22 am

Post by borad » January 6th, 2008, 7:18 am

Same error at the same level, Mac 1.3.13

catwhowalksbyhimself
Posts: 411
Joined: January 23rd, 2006, 8:28 am

Post by catwhowalksbyhimself » January 6th, 2008, 12:19 pm

Sounds like the same error which affects Liberty, which is apparently a consequence of some of the later version's changes.

pete
Posts: 19
Joined: August 19th, 2005, 5:12 pm

with 1.3.14 it works

Post by pete » January 22nd, 2008, 1:22 pm

In 1.3.14 this error is gone - Catacombs will load! :)

joshudson
Posts: 501
Joined: January 17th, 2006, 8:04 pm
Contact:

Post by joshudson » February 27th, 2008, 4:25 am

Seeing how we are in late .rc now, I have uploaded what is, or at least should be a 1.4 compatible Story of the Wose.
CHKDSK has repaired bad sectors in CHKDSK.EXE

petralex
Posts: 2
Joined: March 25th, 2008, 7:54 pm

Re: Updated Story of the Wose

Post by petralex » March 25th, 2008, 8:02 pm

Hi, I am playing the hard level of "The story of the wose". Unfirtunately I have stucked at "The tunnel". Could you please provide me a walkthrough, as the "dark catch me"?
Thank you in advance for your replies
Peter

joshudson
Posts: 501
Joined: January 17th, 2006, 8:04 pm
Contact:

Re: Updated Story of the Wose

Post by joshudson » March 26th, 2008, 4:11 am

Sacrifice a unit or two to slow the orcs down. Run right as fast as possible with the rest of your army, fastest units in front. Where the terrain backing changes to become more rough is safe. There's plenty of time, even a wose can make it (and sould, you will need them).
CHKDSK has repaired bad sectors in CHKDSK.EXE

User avatar
Lord_Lukas
Posts: 17
Joined: November 10th, 2006, 9:04 pm
Location: Poland, Silesia, Tychy

Re: Updated Story of the Wose

Post by Lord_Lukas » March 27th, 2008, 11:44 am

Could you please tell me where I can get .po file for "The story of the Wose"? I would like to translate this campaign. Wescamp is empty.

petralex
Posts: 2
Joined: March 25th, 2008, 7:54 pm

Re: Updated Story of the Wose

Post by petralex » March 30th, 2008, 6:38 pm

Thank you, I'll try it.

joshudson
Posts: 501
Joined: January 17th, 2006, 8:04 pm
Contact:

Re: Updated Story of the Wose

Post by joshudson » April 1st, 2008, 3:31 pm

Since the dialog is essentially finished, yes now would be a good time.
BTW, what is .po file?
CHKDSK has repaired bad sectors in CHKDSK.EXE

rogo
Posts: 18
Joined: February 7th, 2009, 5:55 pm
Location: Germany

Re: Updated Story of the Wose

Post by rogo » February 23rd, 2009, 4:54 pm

Hello and thanks for this campaign. I think it's very well done. I especially like the new line of mages.

But I think the new mages are overpowered. They have many valuable special abilities (high resistance to magic, magic melee, higher defense) most other mages don't have. Therefore I'd like to suggest to change their offensive capabilities as follows:

Wood Mage:
cold missile: 3*6

Green Mage:
cold missile: 4*7

Life Mage:
cold missile: 4*10
lightbeam: 4*7

rogo

joshudson
Posts: 501
Joined: January 17th, 2006, 8:04 pm
Contact:

Re: Updated Story of the Wose

Post by joshudson » March 3rd, 2009, 4:40 am

Hi rogo.

As you noticed, the mages are quite a bit overpowered. It's kind of intentional for two reasons. One, this unit was originally intended as a single-instance character for a campaign that failed around 1.2 era and I didn't feel like changing it. Two, if you ever find the alternate ending, you'll find you need every bit of power you can get.
CHKDSK has repaired bad sectors in CHKDSK.EXE

joshudson
Posts: 501
Joined: January 17th, 2006, 8:04 pm
Contact:

Re: Updated Story of the Wose

Post by joshudson » March 3rd, 2009, 4:41 am

I have uploaded 0.62 to the 1.5 campaign server. It should be ready for 1.6. If its not, let me know here.
CHKDSK has repaired bad sectors in CHKDSK.EXE

User avatar
Jequ
Posts: 196
Joined: February 18th, 2008, 1:28 pm

Re: Updated Story of the Wose

Post by Jequ » March 4th, 2009, 12:29 pm

Um... How do you win the second scenario on hard with the starting gold?

joshudson
Posts: 501
Joined: January 17th, 2006, 8:04 pm
Contact:

Re: Updated Story of the Wose

Post by joshudson » March 4th, 2009, 11:52 pm

The AI is significantly better in 1.5. It may not be possible anymore to do it with the starting gold. I usually accomplish it with ~120 gold.
CHKDSK has repaired bad sectors in CHKDSK.EXE

Post Reply