Updated Story of the Wose
Moderator: Forum Moderators
Also, the tunnel can probably use a turn limit or something. I reached turn ~135 in a stalemate against the trolls as I had 2 life mages and an ancient wose stuffed in the northern corridor. The trolls wouldn't stop coming. I guess as I got the troll population low, their upkeep went down, and so many trolls would rush in a few turns later.
I was stuck in the one hex aperture when I was stalemated.
The last version in the changelog is 0.1.
It seems to me that generally the fencers were pretty useless. I couldn't manage to level any of them up.
I think there should be some way to pick the units you use in the tunnel, having the level 2 wose mage with only 1 move per turn in the cave is pretty annoying.
Anyway, thanks for an enjoyable campaign.
The last version in the changelog is 0.1.
It seems to me that generally the fencers were pretty useless. I couldn't manage to level any of them up.
I think there should be some way to pick the units you use in the tunnel, having the level 2 wose mage with only 1 move per turn in the cave is pretty annoying.
Anyway, thanks for an enjoyable campaign.
I thought I squashed the bug about Londerlona being squashed not causing a loss in 0.1, but apparently not.
You will find the last mission easier if you manage to level some fencers somehow. It also helps to select a quick mage for levelling. There's no point trying to fight the trolls through the one hex aperature due to the number of villages on the map. Fight them in a wider place until their numbers thin down.
You will find the last mission easier if you manage to level some fencers somehow. It also helps to select a quick mage for levelling. There's no point trying to fight the trolls through the one hex aperature due to the number of villages on the map. Fight them in a wider place until their numbers thin down.
CHKDSK has repaired bad sectors in CHKDSK.EXE
It seems that quite a few people are endeavoring to play this campaign without recruiting any fencers or poachers. Considering that the wood mage line has an astonishing lack of hitpoints, I cannot imagine the frame of mind that would suggest this endeavor.
CHKDSK has repaired bad sectors in CHKDSK.EXE
I did a little extra testing, and it appears to be in some way tied to what I do during my turn. If I just end my turn without doing anything, I don't get the crash, but if I play the turn out normally, then I get the CTD after the AI takes its turn. I can't remember getting any other CTDs while playing Wesnoth, so I'd be surprised if it isn't somehow tied to the scenario/campaign, but I can't really be sure.
- Attachments
-
- The_Oldwood-Auto-Save10.zip
- (12.1 KiB) Downloaded 332 times