Journey Into the Dwarven Roots (Campaign for 1.16.x)
Moderator: Forum Moderators
Re: Dwarvish Kingdom (Campaign for 1.14.x)
That's fair, I can fix that.
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That's alright. I greatly appreciate the input.I apologize for how chaotic my thoughts are but I wanted to post them while I had the time. So they are not very refined/organized.
Edit: the last sentence to my response on the Arolmar part of him knowing a lot about the tunnels.
Edit: Added a comma and removed a typo "1".
Last edited by Ashmyr on October 16th, 2022, 7:28 pm, edited 2 times in total.
Novice campaign creator.
Developer of "Dwarvish Kingdom" for 1.14.x; intermediate Dwarvish campaign. Any and all constructive feedback, is greatly appreciated! If you have played it, please DM me :)
More campaigns to come soon :)
Developer of "Dwarvish Kingdom" for 1.14.x; intermediate Dwarvish campaign. Any and all constructive feedback, is greatly appreciated! If you have played it, please DM me :)
More campaigns to come soon :)
Re: Dwarvish Kingdom (Campaign for 1.14.x)
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Take a look at the Era of the Future!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^
New news -> Up the River Bork Campaign!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^
New news -> Up the River Bork Campaign!
Re: Dwarvish Kingdom (Campaign for 1.14.x)
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Novice campaign creator.
Developer of "Dwarvish Kingdom" for 1.14.x; intermediate Dwarvish campaign. Any and all constructive feedback, is greatly appreciated! If you have played it, please DM me :)
More campaigns to come soon :)
Developer of "Dwarvish Kingdom" for 1.14.x; intermediate Dwarvish campaign. Any and all constructive feedback, is greatly appreciated! If you have played it, please DM me :)
More campaigns to come soon :)
Re: Dwarvish Kingdom (Campaign for 1.14.x)
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Take a look at the Era of the Future!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^
New news -> Up the River Bork Campaign!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^
New news -> Up the River Bork Campaign!
- Lord-Knightmare
- Discord Moderator
- Posts: 2364
- Joined: May 24th, 2010, 5:26 pm
- Location: Somewhere in the depths of Irdya, gathering my army to eventually destroy the known world.
- Contact:
Re: Dwarvish Kingdom (Campaign for 1.14.x)
The present value is fine. Adding more just ruins the challenge of it. If I rescued and got that Troll got levelled on hard, people can do it on lower difficulties.I'll give him enough health to survive barely more than four hits from the serpent. Hope that'll fix it.
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: Dwarvish Kingdom (Campaign for 1.14.x)
Maybe a case for adding more variance with theLord-Knightmare wrote: ↑May 8th, 2021, 12:52 amThe present value is fine. Adding more just ruins the challenge of it. If I rescued and got that Troll got levelled on hard, people can do it on lower difficulties.I'll give him enough health to survive barely more than four hits from the serpent. Hope that'll fix it.
{ON_DIFFICULTY}
macro? If I'm playing on a lower difficulty, I don't care about challenge being ruined.Wesnoth-related GitHub repos:
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
Re: Dwarvish Kingdom (Campaign for 1.14.x)
I am working on the next few scenarios, namely "Troll Domain" and "Liberation of Marne".
I can probably punch the code out in a day or so, though playtesting a few times does take a few hours. My dialogue reviser is also unavailable or busy on many days so an update is delayed but in the meantime, I'll code the following changes for version 0.0.4. I want this next update to be a big one so I've separated it into a few sections.
In the meantime, thank you so much for the suggestions and input. I will try my best to respond to comments on the scenarios or on the changes listed above while I work on the new update.
Somewhat unrelated note. When I work on my files in my file editor, it all looks nice and lined up to me but when I open it in my TXT file application the formatting is all screwed up. I don't know why it shows as misaligned to other people or on other applications, but on the coding file explorer I use...it looks straight. I'll see what I can do about that.
I'm happy with how all of this has turned out so far, and I'm pleased with what I have done. Hope to get the next update out by Wednesday or Thursday.
I can probably punch the code out in a day or so, though playtesting a few times does take a few hours. My dialogue reviser is also unavailable or busy on many days so an update is delayed but in the meantime, I'll code the following changes for version 0.0.4. I want this next update to be a big one so I've separated it into a few sections.
General/Dialogue/Characters
Scenario 1: Foreboding News
Scenario 2: Burial Chamber
Scenario 3: Feral Tunnels
Scenario 4: Caverns of Flame
Somewhat unrelated note. When I work on my files in my file editor, it all looks nice and lined up to me but when I open it in my TXT file application the formatting is all screwed up. I don't know why it shows as misaligned to other people or on other applications, but on the coding file explorer I use...it looks straight. I'll see what I can do about that.
I'm happy with how all of this has turned out so far, and I'm pleased with what I have done. Hope to get the next update out by Wednesday or Thursday.
Novice campaign creator.
Developer of "Dwarvish Kingdom" for 1.14.x; intermediate Dwarvish campaign. Any and all constructive feedback, is greatly appreciated! If you have played it, please DM me :)
More campaigns to come soon :)
Developer of "Dwarvish Kingdom" for 1.14.x; intermediate Dwarvish campaign. Any and all constructive feedback, is greatly appreciated! If you have played it, please DM me :)
More campaigns to come soon :)
- Lord-Knightmare
- Discord Moderator
- Posts: 2364
- Joined: May 24th, 2010, 5:26 pm
- Location: Somewhere in the depths of Irdya, gathering my army to eventually destroy the known world.
- Contact:
Re: Dwarvish Kingdom (Campaign for 1.14.x)
Use VS Code Editor / Sublime Text3 / Kate Text Editor with WML to solve this issue.When I work on my files in my file editor, it all looks nice and lined up to me but when I open it in my TXT file application the formatting is all screwed up. I don't know why it shows as misaligned to other people or on other applications, but on the coding file explorer I use...it looks straight. I'll see what I can do about that.
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: Dwarvish Kingdom (Campaign for 1.14.x)
I use MacVim with WML personally...
Wesnoth-related GitHub repos:
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
Re: Dwarvish Kingdom (Campaign for 1.14.x)
Some general copyediting remarks:
- There are 3 periods in an ellipsis, not 2: https://en.wikipedia.org/wiki/Ellipsis
- Generally an ellipsis gets a space either before or in front of it, depending on whether it represents a sentence trailing off, or a new sentence being led into after a pause... for example, I just did the former there.
- If you have two parts of a sentence separated by a comma, and each part of the sentence could stand as an independent sentence on its own, consider replacing the comma with a semicolon: https://en.wikipedia.org/wiki/Semicolon
- More commas are generally helpful for breaking up run-ons, too.
- Run
wmlindent
. Please.
Wesnoth-related GitHub repos:
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
Re: Dwarvish Kingdom (Campaign for 1.14.x)
I suppose I should revise the grammar, I am trying to work on the dialogue.
I'm not sure how to run wmlindent, if you could tell me how or do it yourself that would be very helpful.
I'm not sure how to run wmlindent, if you could tell me how or do it yourself that would be very helpful.
Novice campaign creator.
Developer of "Dwarvish Kingdom" for 1.14.x; intermediate Dwarvish campaign. Any and all constructive feedback, is greatly appreciated! If you have played it, please DM me :)
More campaigns to come soon :)
Developer of "Dwarvish Kingdom" for 1.14.x; intermediate Dwarvish campaign. Any and all constructive feedback, is greatly appreciated! If you have played it, please DM me :)
More campaigns to come soon :)
Re: Dwarvish Kingdom (Campaign for 1.14.x)
I can do it myself if you put the sources on GitHub so I can do it as a pull request
Wesnoth-related GitHub repos:
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
Re: Dwarvish Kingdom (Campaign for 1.14.x)
Scenario 3 is kinda bottleneck-y... I see in the comments of the scenario's code that this is intentional for the tunnel with spiders, but, I mean, that to me seems to say that that's the ONLY spot where it's intentional, correct?
Wesnoth-related GitHub repos:
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
Re: Dwarvish Kingdom (Campaign for 1.14.x)
Correct. I should fix that. The bottlenecks at the beginning are for lore reasons. Arolmar mentions bridge (singular) leading over the chasm, and the collapse of the mine wall to a tunnel I pictured as being relatively small, a short tunnel which connects the two, rather than the mine leading into a large chamber.
Novice campaign creator.
Developer of "Dwarvish Kingdom" for 1.14.x; intermediate Dwarvish campaign. Any and all constructive feedback, is greatly appreciated! If you have played it, please DM me :)
More campaigns to come soon :)
Developer of "Dwarvish Kingdom" for 1.14.x; intermediate Dwarvish campaign. Any and all constructive feedback, is greatly appreciated! If you have played it, please DM me :)
More campaigns to come soon :)
Re: Dwarvish Kingdom (Campaign for 1.14.x)
Hello. It's been a while, haha.
I am doing a quick update soon, it should contain a few changes. Mostly just formatting and some TODOs in several files, and some minor changes to dialogue and stats. I might decrease gold in S1 but I think it's fine as-is.
I'm thinking of axing the Dwarvish Mage, though I also don't want to screw up save files. For now I'll keep it.
I will try to make the Liberation of Marne scenario soon, but before that I think I should do some balancing, and add images for the first two scenarios..the Go-to symbol used in HttT is a great example but feels out-of-place. If anyone has suggestions I'd appreciate that.
I apologize how long it took me, but I had life stuff to do. I should have an update out by Christmas though!
I am doing a quick update soon, it should contain a few changes. Mostly just formatting and some TODOs in several files, and some minor changes to dialogue and stats. I might decrease gold in S1 but I think it's fine as-is.
I'm thinking of axing the Dwarvish Mage, though I also don't want to screw up save files. For now I'll keep it.
I will try to make the Liberation of Marne scenario soon, but before that I think I should do some balancing, and add images for the first two scenarios..the Go-to symbol used in HttT is a great example but feels out-of-place. If anyone has suggestions I'd appreciate that.
I apologize how long it took me, but I had life stuff to do. I should have an update out by Christmas though!
Novice campaign creator.
Developer of "Dwarvish Kingdom" for 1.14.x; intermediate Dwarvish campaign. Any and all constructive feedback, is greatly appreciated! If you have played it, please DM me :)
More campaigns to come soon :)
Developer of "Dwarvish Kingdom" for 1.14.x; intermediate Dwarvish campaign. Any and all constructive feedback, is greatly appreciated! If you have played it, please DM me :)
More campaigns to come soon :)