The Sojournings of Grog (3.5.0 is out)

Discussion and development of scenarios and campaigns for the game.

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Konrad2
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Re: The Sojournings of Grog (3.4.0 is out)

Post by Konrad2 »

Fisherman (unit)
He has the special notes for poison, but he doesn't have any attack that can inflict poison.

Dragonbane
I believe that the enemy leaders (with the Dragonlord being an exception) are too easily baited. They usually die before the spend all their money. And they tend to prefer village taking over recruiting.

Please update the Quenoth recruits for the next release, they all cost less than 20 gold right now, even the lvl 3 units. (This was somewhat recently adressed in mainline.)

(FTR, I've finished the campaign now.)
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Major_Swampy
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Re: The Sojournings of Grog (3.4.0 is out)

Post by Major_Swampy »

Hey, Elvish_Hunter. I think your maintained campaign is pretty cool and very ancient (over 10 years), because yesterday I already started to play your campaign. I thank you and Eros (who as Campaign Design/Original Developer) for your hard work so far. :D
Spoiler:
Sorry for my english, I'm not english native.
Regards, Swampy.

(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
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Elvish_Hunter
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Re: The Sojournings of Grog (3.4.0 is out)

Post by Elvish_Hunter »

Major_Swampy wrote: September 5th, 2020, 11:24 pm I thank you and Eros (who as Campaign Design/Original Developer) for your hard work so far. :D
Thank you (and your brother) for playing this campaign! I'm glad that you like it.
Current maintainer of these add-ons:
1.14: The Sojournings of Grog, A Rough Life, The White Troll (co-author), Wesnoth Lua Pack
1.12: Children of Dragons
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Elvish_Hunter
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Re: The Sojournings of Grog (3.5.0 is out)

Post by Elvish_Hunter »

It's time.
Version 3.5.0 of The Sojournings of Grog has been released on the 1.14 add-ons server.
This release features a long series of bug fixes and changes, mainly thanks to Konrad2's playthrough (BTW, he also has a Twitch channel where he streams Wesnoth content. If you want to have a look, it's here: https://www.twitch.tv/ueberleben). I won't bother you with the details, because there's a changelog for this ;)
A fair bit of warning: except for bugfix/point releases, this will likely be the last version on the 1.14 series. Soon I'll start porting the campaign to the 1.15/1.16 series, so that's the reason for this choice.
As always, don't forget to report any issue you might find, or even propose new features if you wish to do so. It isn't easy keeping a campaign fresh for so much time, so your feedback is welcome.
The Sojournings of Grog: not the campaign you need, but the one you deserve :P

PS. Speaking of feedback... How do you think I can make Ogres more interesting for this campaign? I mean, they've got about the same HPs and attack power as Trolls, don't have regeneration, cannot gain ranged attacks, are really useful only against units weak to blade attacks but resistant to impact (like Woses) and cost more to recruit. Any ideas?
Current maintainer of these add-ons:
1.14: The Sojournings of Grog, A Rough Life, The White Troll (co-author), Wesnoth Lua Pack
1.12: Children of Dragons
Rendy55
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Re: The Sojournings of Grog (3.5.0 is out)

Post by Rendy55 »

Great campaign i fnished on hard
But 35 turns for scenarios back to trolls home and with destroing lich seems little, i have both them finished around 30 turn.

Trollss boulderlobbers and warbaners are awesome
It is poty that they are not mainline troops becouse normal rocklobbers are useless for they lack 3rd level compare to troll warriors.

My suggestion is make possible evolve whelps to shamans and eneble blue mages for humans
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Elvish_Hunter
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Re: The Sojournings of Grog (3.5.0 is out)

Post by Elvish_Hunter »

Rendy55 wrote: January 16th, 2021, 9:11 pm Great campaign i fnished on hard
Thanks! :)
Rendy55 wrote: January 16th, 2021, 9:11 pm But 35 turns for scenarios back to trolls home and with destroing lich seems little, i have both them finished around 30 turn.
That can be fixed. Leaving 45 turns for Easy, I can increase the limit to 42 for Normal and 40 for Hard. Sounds good?
Rendy55 wrote: January 16th, 2021, 9:11 pm Trollss boulderlobbers and warbaners are awesome
It is poty that they are not mainline troops becouse normal rocklobbers are useless for they lack 3rd level compare to troll warriors.
We'll see. Perhaps it might be possible to mainline the Rocklobber -> Boulderlobber advancement... Who knows?
Current maintainer of these add-ons:
1.14: The Sojournings of Grog, A Rough Life, The White Troll (co-author), Wesnoth Lua Pack
1.12: Children of Dragons
Rendy55
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Joined: January 16th, 2021, 8:23 pm

Re: The Sojournings of Grog (3.5.0 is out)

Post by Rendy55 »

But 35 turns for scenarios back to trolls home and with destroing lich seems little, i have both them finished around 30 turn.
[/quote]
That can be fixed. Leaving 45 turns for Easy, I can increase the limit to 42 for Normal and 40 for Hard. Sounds good?

Yes it will be enought
Rendy55 wrote: January 16th, 2021, 9:11 pm Trollss boulderlobbers and warbaners are awesome
It is poty that they are not mainline troops becouse normal rocklobbers are useless for they lack 3rd level compare to troll warriors.
We'll see. Perhaps it might be possible to mainline the Rocklobber -> Boulderlobber advancement... Who knows?
[/quote]

It would be awesome have boulderlobber as mainline.
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