Legend of the Invincibles
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Re: Legend of the Invincibles
Oh well, if it appears again (with me having done nothing to LotI) i will tell youDugi wrote:In the past, people wondered about mysteries like why don't the stars fall from the sky. Now, we have mysteries like why did the LotI help option appear there with no reason to appear and then disappear without me having done a thing about it.
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.
Re: Legend of the Invincibles
Nope, I have implemented it quite weirdly and also mistook it once. That property adds percentual attacks on weapons, on other items, it adds absolute values. I know that it isn't a genius idea.seangregorycaroll wrote:Also, tried adding 'attacks=30' to some gauntlets and it game 30 extra attacks instead of 30% more attacks. Again, my coding sucks so possibly my fault.
This is probably a bug, I will have to look at it.seangregorycaroll wrote:ide note, I dont think the incinerate special works properly or my game is bugged because my guy didn't get any experience after the orc burned to death
I can replicate it. I might have messed up something.ZYM wrote:After I downloaded the latest version of Loti from github, the alter advancement option doesn't work anymore, every time I clicked one of my unit and try to change the advancement, the game always says, "No advancement was found".
Btw, can somebody please upload a save file from the beginning of scenario Nightmare in chapter 3? From before the first autosave, named
LotI1-Nightmare.gz
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- Location: Germany
Re: Legend of the Invincibles
This is from a few versions past, if you need it from the current version I'd have to play the previous scenario beforehand.
- Attachments
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- LotI1-Nightmare.gz
- (261.17 KiB) Downloaded 179 times
Under blood-red skies, an old man sits
In the ruins of Carthage - contemplating prophecy.
In the ruins of Carthage - contemplating prophecy.
Re: Legend of the Invincibles
Luckily he'd just picked the best gear available in the last turn of the scenario before, including the full Wisdom set and arcane weapons...
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In other chitchat: mostly soloed/duoed/trioed through chapter IV, except where I absolutely had to fuss around with my undead; by the end I had some high/max level elves, but no one I further cared about. Had good fun in chapter V; by the third scenario I had soulgated more good veterans than I could use.
I'm currently in chapter VI. How do you guys play World Without Amity? I remember I had to hold back Leth's undead as well, but it's just ridiculous how those drakes cut through my new, unequipped loys. Even when I get a level 3, which I don't think is too bad, considering I got them fresh the scenario before. So I strictly save-scammed my way through that.
Spoiler:
Without 'preparation' I pulled off the same stunt but had to use three potions.In other chitchat: mostly soloed/duoed/trioed through chapter IV, except where I absolutely had to fuss around with my undead; by the end I had some high/max level elves, but no one I further cared about. Had good fun in chapter V; by the third scenario I had soulgated more good veterans than I could use.
Spoiler:
Half human and half elven recalls (not counting the mounts). Overall quite happy with them. Had to force the Duke's damage up with an orb and a book and stuff; unfortunately Akula's sons-of-wrenches got high arcane resistances, so my seers weren't that effective.I have a cunning plan.
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Re: Legend of the Invincibles
It seems this camp not working on new version BFW 1.13.6.....lua error and the enemies don't attack me..just stand where they are set...plz fix it..wanna play it again on new version.... I'm interesting in collecting units with Highlander traits...it's so difficult to recruit the one..... try many times and you can see its power in late game
Re: Legend of the Invincibles
Welcome @angelofhell_hau.
It's known LotI doesn't work in 1.13, you're probably much better off if you just use the latest stable release 1.12.6.
It's known LotI doesn't work in 1.13, you're probably much better off if you just use the latest stable release 1.12.6.
I have a cunning plan.
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- Joined: January 22nd, 2017, 5:55 pm
Re: Legend of the Invincibles
I've completed the game with 1.12.6....I also want to play it again on 1.13.6 for more new things....If ya have something new on that one...nuorc wrote:Welcome @angelofhell_hau.
It's known LotI doesn't work in 1.13, you're probably much better off if you just use the latest stable release 1.12.6.
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- Joined: February 7th, 2015, 1:27 am
- Location: Germany
Re: Legend of the Invincibles
The newest version is currently always available for 1.12, though minor changes can be found in the Github version beforehand. Keep in mind that this is UMC, which might not change between Wesnoth versions at all besides small tweaks needed to port it to the new version (e.g. fix bugs that are introduced through changes of the core game between Wesnoth versions).angelofhell_hau wrote:I've completed the game with 1.12.6....I also want to play it again on 1.13.6 for more new things....If ya have something new on that one...nuorc wrote:Welcome @angelofhell_hau.
It's known LotI doesn't work in 1.13, you're probably much better off if you just use the latest stable release 1.12.6.
Under blood-red skies, an old man sits
In the ruins of Carthage - contemplating prophecy.
In the ruins of Carthage - contemplating prophecy.
Re: Legend of the Invincibles
Hello,
I want to report that using Touch of Death gauntlet to an unit that have an attack with lesser than 5 strikes, the unit's attack strike will become a very high number, as shown in this image: Also, the Orcish Warmonger in scenario "The First Blow" have double mayhem for its greatsword.
I want to report that using Touch of Death gauntlet to an unit that have an attack with lesser than 5 strikes, the unit's attack strike will become a very high number, as shown in this image: Also, the Orcish Warmonger in scenario "The First Blow" have double mayhem for its greatsword.
Re: Legend of the Invincibles
Wow, POWER!!!!1!eleven! Don't tell Dugi about that, he might fix it!
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Re: Legend of the Invincibles
Hello Mr. Dugi
I'm not sure if it is a bug: I was stuck in Inferno after killing Lilith (and let her go) in foul pits and entered in Pandemonium where I tried to kill the Uria's Avatar but it was invulnerable to any attack, even if I poison or incinerate it.
In the forum I asked some question about it and one guest told me about a "friend" that should have helped me, so the only one I thought was the "bad Lethalia", but I had alreday killed her at the beginning (it was the first thing I did after cleaning the trasporting facility). Nevertheless while I was waiting here (I posted the same questions here to you) for a reply I went back to the place where I killed the bad Lethalia, and she became my ally. With her I went back to Pandemonium and after 3-4 attack to the Uria's avatar appeared Lilith that allowed me to kill the avatar and, only after that, the name of the entrance up in the middle of Pandemonium appeared so I was able to enter it.
It raises a question:
1) Was it necessary for me to get the bad Lethalia as a friend to make Lilith appear in Pandemonium, or was it just a problem of how many times I attacked the avatar?
I have killed Uria, but I did it without destroing the machinary that shiftes the rooms in Uria's Den, so I think this is something strange that at least didn't allow me to visit the remaining rooms and stay with a target to do without the possibility to do it. Another strange target is to kill Yarae when it cannot happen by playing.
Kind regards.
I'm not sure if it is a bug: I was stuck in Inferno after killing Lilith (and let her go) in foul pits and entered in Pandemonium where I tried to kill the Uria's Avatar but it was invulnerable to any attack, even if I poison or incinerate it.
In the forum I asked some question about it and one guest told me about a "friend" that should have helped me, so the only one I thought was the "bad Lethalia", but I had alreday killed her at the beginning (it was the first thing I did after cleaning the trasporting facility). Nevertheless while I was waiting here (I posted the same questions here to you) for a reply I went back to the place where I killed the bad Lethalia, and she became my ally. With her I went back to Pandemonium and after 3-4 attack to the Uria's avatar appeared Lilith that allowed me to kill the avatar and, only after that, the name of the entrance up in the middle of Pandemonium appeared so I was able to enter it.
It raises a question:
1) Was it necessary for me to get the bad Lethalia as a friend to make Lilith appear in Pandemonium, or was it just a problem of how many times I attacked the avatar?
I have killed Uria, but I did it without destroing the machinary that shiftes the rooms in Uria's Den, so I think this is something strange that at least didn't allow me to visit the remaining rooms and stay with a target to do without the possibility to do it. Another strange target is to kill Yarae when it cannot happen by playing.
Kind regards.
Last edited by Giant_Hogweed on February 25th, 2017, 7:23 am, edited 6 times in total.
Re: Legend of the Invincibles
Hello,
I've found something weird in chapter 5,
The trader in scenario Amplificator 3 sells Amulet of Wizard Bane, but when I buy the item, I got Amulet of Reason.
Also, Beelzebub die event still not triggered when he's infected, I'm using the latest Loti from Github.
I've found something weird in chapter 5,
The trader in scenario Amplificator 3 sells Amulet of Wizard Bane, but when I buy the item, I got Amulet of Reason.
Also, Beelzebub die event still not triggered when he's infected, I'm using the latest Loti from Github.
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Re: Legend of the Invincibles
I've just replayed part II a few day ago... I want to build a team with Highlander trait...it's so difficult to get it..but it doesn't have a full description as part I has....and as player reported... if a character's attack times is fewer than 5, equip an item reduce it...will make it describe a very large number...plz fix it and we can enjoy it perfectly...^^