[Archived] Scenario 11: Fire Meets Steel
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[Archived] Scenario 11: Fire Meets Steel
(1) What difficulty level and version of Wesnoth have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) What did you think about the dialog and story?
(4) What were the major challenges you faced?
(5) How fun do you think the scenario is? (1-10)
(6) What suggestions do you have to make it more fun?
(2) How difficult did you find the scenario? (1-10)
(3) What did you think about the dialog and story?
(4) What were the major challenges you faced?
(5) How fun do you think the scenario is? (1-10)
(6) What suggestions do you have to make it more fun?
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Re: Scenario 11: Fire Meets Steel
1) Wesnoth 1.14.5, WoV 1.0.3, Aspirant (Challening)
2) 9
3) fine
4) this is a really difficult scenario! Dwarves have lots of gold, terrain and neutrality. When you have usual Drake poor defences, a prolonged night during the winter. Berserkers can kill even Armaggedon at night, they are so devastating. Thunderdwarves are also a big threat.
5) 7
6) It's hard to propose. Because it's the end of the campaign, this scenario is intended to be very difficult. My big trouble is that I lost advanced Clashers in this scenario when they are very needed in the next one. And also I got a poor carryover cause I didn't managed to hold a lot of villages and had negative gold all the time. Maybe one should recruit less in this scenario, or many Gliders, don't even know
2) 9
3) fine
4) this is a really difficult scenario! Dwarves have lots of gold, terrain and neutrality. When you have usual Drake poor defences, a prolonged night during the winter. Berserkers can kill even Armaggedon at night, they are so devastating. Thunderdwarves are also a big threat.
5) 7
6) It's hard to propose. Because it's the end of the campaign, this scenario is intended to be very difficult. My big trouble is that I lost advanced Clashers in this scenario when they are very needed in the next one. And also I got a poor carryover cause I didn't managed to hold a lot of villages and had negative gold all the time. Maybe one should recruit less in this scenario, or many Gliders, don't even know
Co-founder and current maintainer of IsarFoundation, Afterlife Rated and overall Wesnoth Autohost Project
MP versions of classical mainline campaigns: UtBS, TRoW, SotA
Developer and maintainer of my fork of World Conquest, Invincibles Conquest II
MP versions of classical mainline campaigns: UtBS, TRoW, SotA
Developer and maintainer of my fork of World Conquest, Invincibles Conquest II