Crin of Crenlyn - S2, Wolves

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white_haired_uncle
Posts: 572
Joined: August 26th, 2018, 11:46 pm

Crin of Crenlyn - S2, Wolves

Post by white_haired_uncle » August 2nd, 2019, 11:52 pm

All Scenarios of CoC

Scenario 1 - An Addled Lad

Scenario 3 - The Stones of Timpala

(1) Wesnoth version:
(for example, 1.14.6)

(2) Version of CoC:
(for example, 1.2.5; as shown in the add-on manager unless you updated the campaign since playing this scenario; if you are unsure, write older than current version)

(3) Difficulty:
(for example, Horseman (Beginner); shown by the Load dialog in-game)

(4) Modifications used:
(for example, Healer XP Mod or none; only Mods impacting gameplay are meant)

(5) How many times did you restart the scenario from the beginning:
(for example 5 or I don't remember is also valid)

(6) How many times did you load to the start of the current turn or to an earlier turn during the scenario:
(the examples above work here as well)

(7) Comments about the scenario or replay, but that's very optional.
Last edited by white_haired_uncle on August 3rd, 2019, 1:23 am, edited 1 time in total.

white_haired_uncle
Posts: 572
Joined: August 26th, 2018, 11:46 pm

Re: Crin of Crenlyn - S2, Wolves

Post by white_haired_uncle » August 3rd, 2019, 1:17 am

(1) Wesnoth version:
1.14.7

(2) Version of CoC:
1.0

(3) Difficulty:
Easy

(4) Modifications used:
None

(5) How many times did you restart the scenario from the beginning:
1

(6) How many times did you load to the start of the current turn or to an earlier turn during the scenario:
0

(7) Comments about the scenario or replay, but that's very optional.
Two failed attempts here. I'm not seeing the gimmick. I've got exactly one weapon that matches up to non-zombie undead. The undead leader gets bonus income worth about two walkers per turn, wolves spawn constantly, and for some reason the wolves and undead ignore each other.
Attachments
CoC-Wolves replay.gz
(33.92 KiB) Downloaded 49 times
CoC-Wolves-Auto-Save14.gz
(49.92 KiB) Downloaded 45 times

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