Bad Moon Rising, Part II, S2 - Rescue

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white_haired_uncle
Posts: 1093
Joined: August 26th, 2018, 11:46 pm
Location: A country place, far outside the Wire

Bad Moon Rising, Part II, S2 - Rescue

Post by white_haired_uncle »

All Scenarios of BMR

Part II, Scenario 1 - Enough is Enough

Part II, Scenario 3 - Forest Confrontation

(1) Wesnoth version:
(for example, 1.14.6)

(2) Version of BMR:
(for example, 1.2.5; as shown in the add-on manager unless you updated the campaign since playing this scenario; if you are unsure, write older than current version)

(3) Difficulty:
(for example, Horseman (Beginner); shown by the Load dialog in-game)

(4) Modifications used:
(for example, Healer XP Mod or none; only Mods impacting gameplay are meant)

(5) How many times did you restart the scenario from the beginning:
(for example 5 or I don't remember is also valid)

(6) How many times did you load to the start of the current turn or to an earlier turn during the scenario:
(the examples above work here as well)

(7) Comments about the scenario or replay, but that's very optional.
Last edited by Konrad2 on July 30th, 2019, 7:02 pm, edited 1 time in total.
Reason: Minor adjustments
white_haired_uncle
Posts: 1093
Joined: August 26th, 2018, 11:46 pm
Location: A country place, far outside the Wire

Re: Bad Moon Rising, Part II, S2 - Rescue

Post by white_haired_uncle »

(1) Wesnoth version:
1.14.7

(2) Version of BMR:
1.10.4

(3) Difficulty:
Easy

(4) Modifications used:
None

(5) How many times did you restart the scenario from the beginning:
I don't remember

(6) How many times did you load to the start of the current turn or to an earlier turn during the scenario:
Lots.

(7) Comments about the scenario or replay, but that's very optional.
Attachments
BMR2-Rescue replay.gz
(38.77 KiB) Downloaded 140 times
Speak softly, and carry Doombringer.
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