Legend of the Invincibles: Part I, Chapter I, S6 - The Ruins of Lost Empires

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Konrad2
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Posts: 3330
Joined: November 24th, 2010, 6:30 pm

Legend of the Invincibles: Part I, Chapter I, S6 - The Ruins of Lost Empires

Post by Konrad2 »

All Scenarios of LotI

Part I, Chapter I, Scenario 5 - Shatter the Defilers

Part I, Chapter I, Scenario 7 - The Return

(1) Wesnoth version:
(for example, 1.14.6)

(2) Version of LotI:
(for example, 1.2.5; as shown in the add-on manager unless you updated the campaign since playing this scenario; if you are unsure, write older than current version)

(3) Difficulty:
(for example, Horseman (Beginner); shown by the Load dialog in-game)

(4) Modifications used:
(for example, Healer XP Mod or none; only Mods impacting gameplay are meant)

(5) How many times did you restart the scenario from the beginning:
(for example 5 or I don't remember is also valid)

(6) How many times did you load to the start of the current turn or to an earlier turn during the scenario:
(the examples above work here as well)

(7) Comments about the scenario or replay, but that's very optional.
Eptine
Posts: 91
Joined: April 18th, 2016, 5:14 pm

Re: Legend of the Invincibles: Part I, Chapter I, S6 - The Ruins of Lost Empires

Post by Eptine »

(1) Wesnoth version:
1.14.3

(2) Version of LoI:
Older than 3.2.4d

(3) Difficulty:
Medium

(4) Modifications used:
None

(5) How many times did you restart the scenario from the beginning:
0

(6) How many times did you load to the start of the current turn or to an earlier turn during the scenario:
I don't remember
Attachments
LotI1_P1_C1_S6.gz
(180.87 KiB) Downloaded 207 times
white_haired_uncle
Posts: 1093
Joined: August 26th, 2018, 11:46 pm
Location: A country place, far outside the Wire

Re: Legend of the Invincibles: Part I, Chapter I, S6 - The Ruins of Lost Empires

Post by white_haired_uncle »

(1) Wesnoth version:
1.15.15

(2) Version of LotI:
3.2.6.193.ged6c209

(3) Difficulty:
Medium

(4) Modifications used:
None

(5) How many times did you restart the scenario from the beginning:
0

(6) How many times did you load to the start of the current turn or to an earlier turn during the scenario:
0

(7) Comments about the scenario or replay, but that's very optional.
I always recall too many in this scenario. I figure if I'm going to go negative, I might as well waste all my gold -- which is stupid, I just end up with less at the end.
Attachments
LotI1-Ruins of Lost Empires replay 20211102-192807.gz
(200.07 KiB) Downloaded 21 times
dwarftough
Posts: 478
Joined: August 4th, 2019, 5:27 pm

Re: Legend of the Invincibles: Part I, Chapter I, S6 - The Ruins of Lost Empires

Post by dwarftough »

(1) Wesnoth version:
1.16.0

(2) Version of LotI:
3.2.6.215.gf7b50f1

(3) Difficulty:
Hard

(4) Modifications used:
None

(5) How many times did you restart the scenario from the beginning:
0

(6) How many times did you load to the start of the current turn or to an earlier turn during the scenario:
1 or 2 in the beginning, to correct direction

(7) Comments:
I believe this scenario is never or almost never played as Dugi intended. In the past I always just mass recalled and pressured leaders slowly one by one starting with the closest ones. But this time I played as Dugi intended: quick march with an elite force to the south-west corner, eliminate the orcish sovereign, after that all orcs start to fight each other. Then just reap the benefits, take drops, finish leaders one by one.
Attachments
LotI1-Ruins of Lost Empires replay 20211120-004848.gz
(251.94 KiB) Downloaded 29 times
Co-founder and current maintainer of IsarFoundation, Afterlife Rated and overall Wesnoth Autohost Project
Developer and maintainer of my fork of World Conquest, Invincibles Conquest II
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