A New Order, S14 - The Woods of Okladia

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white_haired_uncle
Posts: 580
Joined: August 26th, 2018, 11:46 pm

A New Order, S14 - The Woods of Okladia

Post by white_haired_uncle »

All Scenarios of ANO

Scenario 13 - The Oracle

(1) Wesnoth version:
(for example, 1.14.6)

(2) Version of ANO:
(for example, 1.2.5; as shown in the add-on manager unless you updated the campaign since playing this scenario; if you are unsure, write older than current version)

(3) Difficulty:
(for example, Hunter (Easy); shown by the Load dialog in-game)

(4) Modifications used:
(for example, Healer XP Mod or none; only Mods impacting gameplay are meant)

(5) How many times did you restart the scenario from the beginning:
(for example 5 or I don't remember is also valid)

(6) How many times did you load to the start of the current turn or to an earlier turn during the scenario:
(the examples above work here as well)

(7) Comments about the scenario or replay, but that's very optional.
Last edited by Konrad2 on July 14th, 2019, 6:47 pm, edited 1 time in total.
Reason: Minor adjustments

white_haired_uncle
Posts: 580
Joined: August 26th, 2018, 11:46 pm

Re: A New Order, S14 - The Woods of Okladia

Post by white_haired_uncle »

(1) Wesnoth version:
1.14.7

(2) Version of ANO:
1.2.19

(3) Difficulty:
Trivial

(4) Modifications used:
None

(5) How many times did you restart the scenario from the beginning:
At least a couple, trying to find the right amount of fodder vs getting going toward the target

(6) How many times did you load to the start of the current turn or to an earlier turn during the scenario:
I don't remember

(7) Comments about the scenario or replay, but that's very optional.
This is about the point where the wheels fell off for me. The campaign went from pretty easy to down right nasty when the stormknights (and stronger) units were introduced. Even with terrain in my favor, it only takes a couple of them to kill my strongest units in one turn, and they come in large packs.
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ANO-The Woods of Okladia replay.gz
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