To Lands Unknown, S9 - Siege of Mag-Magar (Badass)

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Konrad2
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Posts: 3330
Joined: November 24th, 2010, 6:30 pm

To Lands Unknown, S9 - Siege of Mag-Magar (Badass)

Post by Konrad2 »

All Scenarios of TLU

Scenario 8 - Message (Badass)

Scenario 10 - Abyssal Rebellion (Badass)

(1) Wesnoth version:
(for example, 1.14.6)

(2) Version of TLU:
(for example, 1.2.5; as shown in the add-on manager unless you updated the campaign since playing this scenario; if you are unsure, write older than current version)

(3) Difficulty:
(for example, Horseman (Beginner); shown by the Load dialog in-game)

(4) Modifications used:
(for example, Healer XP Mod or none; only Mods impacting gameplay are meant)

(5) How many times did you restart the scenario from the beginning:
(for example 5 or I don't remember is also valid)

(6) How many times did you load to the start of the current turn or to an earlier turn during the scenario:
(the examples above work here as well)

(7) Comments about the scenario or replay, but that's very optional.
Last edited by Konrad2 on March 5th, 2019, 4:24 pm, edited 2 times in total.
Konrad2
Forum Moderator
Posts: 3330
Joined: November 24th, 2010, 6:30 pm

Re: To Lands Unknown, S10 - Siege of Mag-Magar (Badass)

Post by Konrad2 »

(1) Wesnoth version:
1.14.3

(2) Version of TLU:
3.1.1

(3) Difficulty:
Hard

(4) Modifications used:
None

(5) How many times did you restart the scenario from the beginning:
I don't remember.

(6) How many times did you load to the start of the current turn or to an earlier turn during the scenario:
I don't remember.
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