A Vision Blinded, S12 - For Auld Lang Syne

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Konrad2
Forum Moderator
Posts: 2058
Joined: November 24th, 2010, 6:30 pm

A Vision Blinded, S12 - For Auld Lang Syne

Post by Konrad2 » March 4th, 2019, 1:11 pm

All Scenarios of AVB

Scenario 11 - Second Crossing

Scenario 13 - Nature's Fury

(1) Wesnoth version:
(for example, 1.14.6)

(2) Version of AVB:
(for example, 1.2.5; as shown in the add-on manager unless you updated the campaign since playing this scenario; if you are unsure, write older than current version)

(3) Difficulty:
(for example, Horseman (Beginner); shown by the Load dialog in-game)

(4) Modifications used:
(for example, Healer XP Mod or none; only Mods impacting gameplay are meant)

(5) How many times did you restart the scenario from the beginning:
(for example 5 or I don't remember is also valid)

(6) How many times did you load to the start of the current turn or to an earlier turn during the scenario:
(the examples above work here as well)

(7) Comments about the scenario or replay, but that's very optional.

Konrad2
Forum Moderator
Posts: 2058
Joined: November 24th, 2010, 6:30 pm

Re: A Vision Blinded, S12 - For Auld Lang Syne

Post by Konrad2 » March 4th, 2019, 1:25 pm

(1) Wesnoth version:
1.14.5

(2) Version of AVB:
1.0.19

(3) Difficulty:
Hard

(4) Modifications used:
None

(5) How many times did you restart the scenario from the beginning:
I don't remember.

(6) How many times did you load to the start of the current turn or to an earlier turn during the scenario:
At least once, because my ally was assasinated (fixed in 1.0.20).
Attachments
AVB-For Auld Lang Syne replay.gz
(50.91 KiB) Downloaded 68 times

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