A Vision Blinded, S12 - For Auld Lang Syne

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Konrad2
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Posts: 3330
Joined: November 24th, 2010, 6:30 pm

A Vision Blinded, S12 - For Auld Lang Syne

Post by Konrad2 »

All Scenarios of AVB

Scenario 11 - Second Crossing

Scenario 13 - Nature's Fury

(1) Wesnoth version:
(for example, 1.14.6)

(2) Version of AVB:
(for example, 1.2.5; as shown in the add-on manager unless you updated the campaign since playing this scenario; if you are unsure, write older than current version)

(3) Difficulty:
(for example, Horseman (Beginner); shown by the Load dialog in-game)

(4) Modifications used:
(for example, Healer XP Mod or none; only Mods impacting gameplay are meant)

(5) How many times did you restart the scenario from the beginning:
(for example 5 or I don't remember is also valid)

(6) How many times did you load to the start of the current turn or to an earlier turn during the scenario:
(the examples above work here as well)

(7) Comments about the scenario or replay, but that's very optional.
Konrad2
Forum Moderator
Posts: 3330
Joined: November 24th, 2010, 6:30 pm

Re: A Vision Blinded, S12 - For Auld Lang Syne

Post by Konrad2 »

(1) Wesnoth version:
1.14.5

(2) Version of AVB:
1.0.19

(3) Difficulty:
Hard

(4) Modifications used:
None

(5) How many times did you restart the scenario from the beginning:
I don't remember.

(6) How many times did you load to the start of the current turn or to an earlier turn during the scenario:
At least once, because my ally was assasinated (fixed in 1.0.20).
Attachments
AVB-For Auld Lang Syne replay.gz
(50.91 KiB) Downloaded 256 times
Hoki
Posts: 23
Joined: October 5th, 2022, 4:35 pm
Location: Scotland

Re: A Vision Blinded, S12 - For Auld Lang Syne

Post by Hoki »

(1) Wesnoth version:
1.16.9

(2) Version of AVB:
1.0.26

(3) Difficulty:
Enchantress (Normal)

(4) Modifications used:
None

(5) How many times did you restart the scenario from the beginning:
None

(6) How many times did you load to the start of the current turn or to an earlier turn during the scenario:
None

(7) Comments about the scenario or replay, but that's very optional.
Reasonnably easy scenario, the only critical thing is to send a small group of mixed units, early, to the help of the woses. At least one of these units has to be effective against ghosts because as much as woses can hold their own against orcs, they can be really useless against ghosts (6 woses around one ghost, each turn the ghost regenerate more hp than the woses seldomly inflict, it would never end).
Attachments
AVB-For Auld Lang Syne replay.gz
(57.97 KiB) Downloaded 41 times
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