Scenario 18: Abandoned Outpost

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Scenario 18: Abandoned Outpost

Post by Content Feedback » May 13th, 2017, 10:36 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) What did you think about the dialog and story?
(4) What were the major challenges you faced?
(5) How fun do you think the scenario is? (1-10)
(6) What suggestions do you have to make it more fun?
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SanDonk
Posts: 28
Joined: June 26th, 2017, 8:58 pm

Re: Scenario 18: Abandoned Outpost

Post by SanDonk » August 6th, 2018, 1:55 am

1) 1.14.1, medium (edit: I forgot to change the difficulty back after scenario 15)
2) 6
3) OK
4) This was quite a diffucult. On my first try I did not expect the second bunch of spiders, so I had to restart the level and deal with the first wave in different way expecting the following. On the second attempt I had to reload several times but there was no need for complete restart. The main issue was not to finish the scenario, but to keep alive some units useful in the following battles. In the end I lost there 2 dead knights, 2 banebones and 1 necromancer. Those are not soft loses. Ardryn-Na as a 4 level old lich was my best unit killing spiders in one turn
5) 3 - not really that much, it is boring to fight only one kind of enemy in whole dungeon and the cave is strange - not narrow enough for classic dungeon tile-to-tile warfare and not wide enough for large-scale battle and open terrain evading
6) Perhaps add some other characters, such as rats, scorpions, ants etc.

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