Scenario 18: Abandoned Outpost

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Scenario 18: Abandoned Outpost

Post by Content Feedback » May 13th, 2017, 10:36 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) What did you think about the dialog and story?
(4) What were the major challenges you faced?
(5) How fun do you think the scenario is? (1-10)
(6) What suggestions do you have to make it more fun?
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SanDonk
Posts: 32
Joined: June 26th, 2017, 8:58 pm

Re: Scenario 18: Abandoned Outpost

Post by SanDonk » August 6th, 2018, 1:55 am

1) 1.14.1, medium (edit: I forgot to change the difficulty back after scenario 15)
2) 6
3) OK
4) This was quite a diffucult. On my first try I did not expect the second bunch of spiders, so I had to restart the level and deal with the first wave in different way expecting the following. On the second attempt I had to reload several times but there was no need for complete restart. The main issue was not to finish the scenario, but to keep alive some units useful in the following battles. In the end I lost there 2 dead knights, 2 banebones and 1 necromancer. Those are not soft loses. Ardryn-Na as a 4 level old lich was my best unit killing spiders in one turn
5) 3 - not really that much, it is boring to fight only one kind of enemy in whole dungeon and the cave is strange - not narrow enough for classic dungeon tile-to-tile warfare and not wide enough for large-scale battle and open terrain evading
6) Perhaps add some other characters, such as rats, scorpions, ants etc.

Konrad2
Forum Regular
Posts: 1164
Joined: November 24th, 2010, 6:30 pm

Re: Scenario 18: Abandoned Outpost

Post by Konrad2 » November 5th, 2018, 1:32 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?

Diabolic, 1.14.3

(2) How difficult did you find the scenario? (1-10)

7

(3) What did you think about the dialog and story?

It made sense to me.

(4) What were the major challenges you faced?

Figuring out how to rotate my liches to tank the damage.

(5) How fun do you think the scenario is? (1-10)

8. It's unique.

(6) What suggestions do you have to make it more fun?

-
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I am a Ghost: I drain the life energy from other people to survive and am hated/feared by regular people. Non-regular people don't like me either though.

Thrash
Posts: 208
Joined: June 25th, 2010, 1:54 pm

Re: Scenario 18: Abandoned Outpost

Post by Thrash » November 18th, 2018, 3:05 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?

1.14.5, Corrupt (Challenging), 333 gold

(2) How difficult did you find the scenario? (1-10)

8

(3) What did you think about the dialog and story?

Good.

(4) What were the major challenges you faced?

Getting the tactics down to properly engage the spiders, use the Death Knights and Ancient Liches to weaken them, and then harvest their experience.

(5) How fun do you think the scenario is? (1-10)

8, a good challenge.

(6) What suggestions do you have to make it more fun?

Nothing comes to mind.
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LordWolfDan
Posts: 216
Joined: September 30th, 2018, 7:31 am

Re: Scenario 18: Abandoned Outpost

Post by LordWolfDan » December 13th, 2018, 10:32 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?

- 1.14.5, Normal

(2) How difficult did you find the scenario? (1-10)

- 8

(3) What did you think about the dialog and story?

- Looks interesting now that we're in abandonded parts of Knalga.

(4) What were the major challenges you faced?

- Spiders, spiders and more surprisingly SPIDERS!

(5) How fun do you think the scenario is? (1-10)

- 7

(6) What suggestions do you have to make it more fun?

- I would go with adding more monsters, not just spiders.

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