Scenario 12: Walking Trees

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Scenario 12: Walking Trees

Post by Content Feedback » May 13th, 2017, 10:36 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) What did you think about the dialog and story?
(4) What were the major challenges you faced?
(5) How fun do you think the scenario is? (1-10)
(6) What suggestions do you have to make it more fun?
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jeremybauerle
Posts: 16
Joined: June 19th, 2017, 4:07 pm

Re: Scenario 12: Walking Trees

Post by jeremybauerle » June 27th, 2017, 5:49 pm

(1) Difficulty level & Version?
  • Corrupt (Challenging) 1.13.8
(2) How difficult did you find the scenario? (1-10)
  • 2
(3) What did you think about the dialog and story?
  • Passive elf sorceress was a nice fake out. I thought she was going to arcane my undead units back to hell.

(4) What were the major challenges you faced?
  • Avoiding ambushes was tricky. I like that you can see where the wose spawn, but tracking their movement was harder than I expected. Keeping the ship's captain and the new saurian alive was the hardest part. (Ship's captain died.)
  • Would have been impossible without spamming ghost units.
(5) How fun do you think the scenario is? (1-10)
  • 7. But I like any scenario with wose.
(6) What suggestions do you have to make it more fun?

SanDonk
Posts: 28
Joined: June 26th, 2017, 8:58 pm

Re: Scenario 12: Walking Trees

Post by SanDonk » May 28th, 2018, 6:59 pm

1) 1.14.1, difficult
2) 7 - very similar to first scenario - really tough pass through forest scenario to the northern-eastern corner
3) It was nice :)
4) Pass through the forest and not get slayed by the crazy trees :) they were very numerous and on my first tries managed to slaughter the entire party. I found it best to walk around the edge of map, because the woses are slow and are not able to reach the party with enough numbers :)
5) 10
6) Leave it this way! I especially liked the possibility to track, where the woses were spawn from.

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