Mount & Blade : Battle for Wesnoth
Moderator: Forum Moderators
Re: Mount & Blade : Battle for Wesnoth
20201008 Update:
Add Wesnoth Halberdier
Add Wesnoth Halberdier
Re: Mount & Blade : Battle for Wesnoth
I don't think about myself about "being part of the community" because, basically, I'm just a random player and whinner. But I may give some help (as a dev, and thus **IANAL** (means **I AM NOT A damn LAWYER**) on GPL stuff:
This licence is unclear because it relies on technical limitations, like "linking" (which makes sense for devs because it's a technical step, but outside of our world, it's irrelevant). But it also says, IIRC, that it's only "contagious" if the dependency is a *needs* it. So, I'd suppose for artworks, it just can't be applied. Well, at least, if you use the artwork, you need to provide the source code of the artwork. Or a link to it (you can require money to provide access to the source, IIRC).
And as a final phrase, let me say that: no file format is under GPL. So, there just can't be any meaningful good point to put graphical assets under GPL. Also, you'd need to define what's the source code, for an image.
This licence is unclear because it relies on technical limitations, like "linking" (which makes sense for devs because it's a technical step, but outside of our world, it's irrelevant). But it also says, IIRC, that it's only "contagious" if the dependency is a *needs* it. So, I'd suppose for artworks, it just can't be applied. Well, at least, if you use the artwork, you need to provide the source code of the artwork. Or a link to it (you can require money to provide access to the source, IIRC).
And as a final phrase, let me say that: no file format is under GPL. So, there just can't be any meaningful good point to put graphical assets under GPL. Also, you'd need to define what's the source code, for an image.
Re: Mount & Blade : Battle for Wesnoth
I just want to use the music even sound, I will keep separated with the module.Freem wrote: ↑October 9th, 2020, 9:32 am I don't think about myself about "being part of the community" because, basically, I'm just a random player and whinner. But I may give some help (as a dev, and thus **IANAL** (means **I AM NOT A damn LAWYER**) on GPL stuff:
This licence is unclear because it relies on technical limitations, like "linking" (which makes sense for devs because it's a technical step, but outside of our world, it's irrelevant). But it also says, IIRC, that it's only "contagious" if the dependency is a *needs* it. So, I'd suppose for artworks, it just can't be applied. Well, at least, if you use the artwork, you need to provide the source code of the artwork. Or a link to it (you can require money to provide access to the source, IIRC).
And as a final phrase, let me say that: no file format is under GPL. So, there just can't be any meaningful good point to put graphical assets under GPL. Also, you'd need to define what's the source code, for an image.
I will create the 3d assets one by one
Re: Mount & Blade : Battle for Wesnoth
I like the idea. In general I like it when people are creative and try to explore new avenues.
For example there was another guy who tried to explore water-based scenarios / campaigns
and unit types. Here the rider / mount scenario. Undead cavalry for the win! Ride these
pesky human villages down!!!
I haven't yet tried it; I kind of play wesnoth intensively, then make a long break, then come
back again and see what is new. Would be great if the add-on interface could also have
some search-term functionality e. g. "mount" or something like that to find it (because I
tend to forget so quickly too ... too much multi-tasking, and getting too old as well ...)
For example there was another guy who tried to explore water-based scenarios / campaigns
and unit types. Here the rider / mount scenario. Undead cavalry for the win! Ride these
pesky human villages down!!!
I haven't yet tried it; I kind of play wesnoth intensively, then make a long break, then come
back again and see what is new. Would be great if the add-on interface could also have
some search-term functionality e. g. "mount" or something like that to find it (because I
tend to forget so quickly too ... too much multi-tasking, and getting too old as well ...)
Re: Mount & Blade : Battle for Wesnoth
Yeah!!!!shevegen wrote: ↑December 11th, 2020, 11:41 am I like the idea. In general I like it when people are creative and try to explore new avenues.
For example there was another guy who tried to explore water-based scenarios / campaigns
and unit types. Here the rider / mount scenario. Undead cavalry for the win! Ride these
pesky human villages down!!!
I haven't yet tried it; I kind of play wesnoth intensively, then make a long break, then come
back again and see what is new. Would be great if the add-on interface could also have
some search-term functionality e. g. "mount" or something like that to find it (because I
tend to forget so quickly too ... too much multi-tasking, and getting too old as well ...)
Re: Mount & Blade : Battle for Wesnoth
I have added the feature list and progress showcase:
https://www.moddb.com/mods/mount-blade- ... d-progress
https://www.moddb.com/mods/mount-blade- ... d-progress
Re: Mount & Blade : Battle for Wesnoth
New Progress:
Royal Guard Uniform:
Fencer Uniform
Royal Guard Uniform:
Fencer Uniform
Re: Mount & Blade : Battle for Wesnoth
I have updated the thread!
- Pentarctagon
- Project Manager
- Posts: 5564
- Joined: March 22nd, 2009, 10:50 pm
- Location: Earth (occasionally)
Re: Mount & Blade : Battle for Wesnoth
As long as there's no conflict between your mod and the GPL (or the Creative Commons BY SA 4.0 for just Return to Wesnoth), then yes.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: Mount & Blade : Battle for Wesnoth
OK, ThanksPentarctagon wrote: ↑August 6th, 2021, 5:39 pm As long as there's no conflict between your mod and the GPL (or the Creative Commons BY SA 4.0 for just Return to Wesnoth), then yes.
Re: Mount & Blade : Battle for Wesnoth
What do you guys think of this mod? I think you guys talk about Wesnoth for Mount&Blade beforePentarctagon wrote: ↑August 6th, 2021, 5:39 pm As long as there's no conflict between your mod and the GPL (or the Creative Commons BY SA 4.0 for just Return to Wesnoth), then yes.