Battle for Wesnoth on Steam

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HaydenRead
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Battle for Wesnoth on Steam

Post by HaydenRead » December 7th, 2015, 2:04 am

Hi all,
I was just wondering what users views are on getting Battle for Wesnoth onto Steam.
Doing some research, it seems that it has been attempted in the past, but was then abandoned.

I am willing to do the work to try and get this game onto Steam if people think it is a good idea.

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vultraz
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Re: Battle for Wesnoth on Steam

Post by vultraz » December 7th, 2015, 2:30 am

The general consensus is that we do want to put Wesnoth on Steam. There are a few internal matters that have to be resolved first, though, which we're currently working on.

Outside of those, the major sticking point is that Steam Greenlight submissions require a game trailer, and we don't have anyone to make a new one (the one we currently have was made in 2010 and no longer reflects the state of the game). I'm considering issuing an open call for trailer submissions soon, but if you know someone who could help with making a new trailer that would be invaluable.
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--cy
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Re: Battle for Wesnoth on Steam

Post by --cy » January 13th, 2016, 12:24 am

Turuk was working on one in June 2014. Just saying.

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vultraz
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Re: Battle for Wesnoth on Steam

Post by vultraz » January 13th, 2016, 10:01 pm

Unfortunately, Turuk vanished shortly thereafter and hasn't been around for any significant length of time since. If he completed his effort, we never received it. :(
Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
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Cackfiend
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Re: Battle for Wesnoth on Steam

Post by Cackfiend » January 23rd, 2016, 2:31 am

vultraz wrote:The general consensus is that we do want to put Wesnoth on Steam. There are a few internal matters that have to be resolved first, though, which we're currently working on.

Outside of those, the major sticking point is that Steam Greenlight submissions require a game trailer, and we don't have anyone to make a new one (the one we currently have was made in 2010 and no longer reflects the state of the game). I'm considering issuing an open call for trailer submissions soon, but if you know someone who could help with making a new trailer that would be invaluable.

Any updates on this yet? I would love to see Wesnoth on Steam
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vultraz
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Re: Battle for Wesnoth on Steam

Post by vultraz » January 23rd, 2016, 8:14 am

No updates yet. We still need that trailer. Once we get that, we can move ahead.
Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?

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Pentarctagon
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Re: Battle for Wesnoth on Steam

Post by Pentarctagon » January 23rd, 2016, 4:41 pm

Is anybody working on a trailer, now that Turuk seems to have vanished again?
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ancestral
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Re: Battle for Wesnoth on Steam

Post by ancestral » January 23rd, 2016, 7:54 pm

I was working on one back in the day, and I’d like to take a second crack at it. (I even installed Wesnoth on Linux in Parallels just to do so, to record with that version.)

Give me a week… but if someone else wants to — as they may be able to do a much better job than me — then may the best trailer win!
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bproberts
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Re: Battle for Wesnoth on Steam

Post by bproberts » January 27th, 2016, 8:23 pm

There is an older official trailer here: https://www.youtube.com/watch?v=w3P39lppcH4

It still looks reasonably current to me, I don't see why it can't be used.

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Re: Battle for Wesnoth on Steam

Post by Pentarctagon » January 28th, 2016, 6:27 am

Admittedly, there are 7 factions now though. Besides, it's already been this long, waiting another couple days for ancestral makes little difference at this point.
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take one down, patch it around
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Re: Battle for Wesnoth on Steam

Post by max_torch » January 28th, 2016, 9:55 am

Can I just ask what programs one can use to make trailers for wesnoth?

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vultraz
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Re: Battle for Wesnoth on Steam

Post by vultraz » January 28th, 2016, 2:42 pm

Any standard screencapture software like Fraps or the built-in functionality with the Windows 10 Xbox app to capture the footage, and any video editing software capable of producing an HD video for youtube.
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ancestral
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Re: Battle for Wesnoth on Steam

Post by ancestral » February 1st, 2016, 6:30 pm

Hey team!

I hope to have a version ready for your scrutiny and criticism by late Wednesday.

Thanks!

Edit: Taking a bit longer than expected. Here is a draft without captured video. I will likely need another week.
Wesnoth BestiaryPREVIEW IT HERE )
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Pentarctagon
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Re: Battle for Wesnoth on Steam

Post by Pentarctagon » February 8th, 2016, 4:10 am

ancestral wrote:Hey team!

I hope to have a version ready for your scrutiny and criticism by late Wednesday.

Thanks!

Edit: Taking a bit longer than expected. Here is a draft without captured video. I will likely need another week.
I think it would probably be a good idea for the text to be on the top of the screen, rather than the bottom, as it tends to overlap the text in the in-game messages. Also maybe add a couple extra seconds before switching to the next piece of text, since at least a couple of them I barely had time to read.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code

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vultraz
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Re: Battle for Wesnoth on Steam

Post by vultraz » February 8th, 2016, 11:11 pm

Just saw the draft. Looking good :) Besides seconding Pent's suggestion, I don't really have any critique. A few of the transitions seemed a bit slow, but that will probably change in the final product.
Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?

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