sxc/sxcr and sxrpg maps
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sxc/sxcr and sxrpg maps
Can anyone tell me if the sxc/sxcr and sxrpg maps will return in Wesnoth 1.12?
- ChaosRider
- Posts: 846
- Joined: April 15th, 2012, 1:15 pm
Re: sxc/sxcr and sxrpg maps
Because I like too SX RPG I could try move it to 1.12 ! Most of work here is to delete spaces from files names, change how is used anime macro for dwarvish thunderer stick, change abilities description (delete all enters).
Creator of WOTG (+2880 units), MWC (+615 units), SurvivorsArea, RandomColosseum, RC WOTG, RC MWC, ColosseumRandomClonesBattle, BetweenDarknessAndLight, StealingWeapons, MoreUnitsForms, MoreDamageTypes, CanBeOnlyOne, ColosseumOneWinner, BonusSpam, CriticalStrike - available at 1.12 Wesnoth server.
Re: sxc/sxcr and sxrpg maps
If somebody decides to maintain them, yes...
The original creator seems to be Awol.
The original creator seems to be Awol.
Re: sxc/sxcr and sxrpg maps
Whoever decides to take this job might need to tell me as well, I have had contact with Mabuse about updating the list of banned ability/special ids (I have changed almost all of them...).
Re: sxc/sxcr and sxrpg maps
Thank you all for the response, for now all we can do is wait i guess and play 1.10 meanwhile.....
Re: sxc/sxcr and sxrpg maps
Not strictly true.
I've seen a fair amount of SX activity on the 1.12 server, due to a workaround where people copy the SXC/ SXCR add-ons from their 1.10 add-ons folder into their 1.12 add-ons folder.
It throws up numerous complaints about deprecated ability description formats, but so far I have seen no actual errors or malfunctions. So that's certainly an option if you want to play SX in 1.12.
I've seen a fair amount of SX activity on the 1.12 server, due to a workaround where people copy the SXC/ SXCR add-ons from their 1.10 add-ons folder into their 1.12 add-ons folder.
It throws up numerous complaints about deprecated ability description formats, but so far I have seen no actual errors or malfunctions. So that's certainly an option if you want to play SX in 1.12.
Re: sxc/sxcr and sxrpg maps
I have just ported SXRPG to 1.12 version and have to admit, that from my perspective so far (though atm i lack enough feedback of other players):Leendert wrote:Can anyone tell me if the sxc/sxcr and sxrpg maps will return in Wesnoth 1.12?
version 1.12 is a success for sxrpg gameplaywise. the battle calculations seem to have spped up significantly.
so i can just recommend to give SXRPG a go on the 1.12 server.
(sxrpg for 1.10 is no longer maintained)
The best bet is your own, good Taste.
- ChaosRider
- Posts: 846
- Joined: April 15th, 2012, 1:15 pm
Re: sxc/sxcr and sxrpg maps
Moved on 1.12 Wesnoth addons SXC & SXCR.
Creator of WOTG (+2880 units), MWC (+615 units), SurvivorsArea, RandomColosseum, RC WOTG, RC MWC, ColosseumRandomClonesBattle, BetweenDarknessAndLight, StealingWeapons, MoreUnitsForms, MoreDamageTypes, CanBeOnlyOne, ColosseumOneWinner, BonusSpam, CriticalStrike - available at 1.12 Wesnoth server.