Bring back Mountain Pass in HTTT
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- La_vie_en_Wose
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Bring back Mountain Pass in HTTT
Bring back this intensive part of Heir to the throne and the two mages event by the way. There, you could get a chance having a surviving dwarf berseeker and great fun. By the way, I was looking for the 1.0.2 musical themes as they were somehow far much catchy than then are today (nowadays theme are ok, just a little bit boring).
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Re: Bring back Mountain Pass in HTTT
is that the cockatrice one?
cockatrices aren't even n http://units.wesnoth.org/trunk/mainline ... l#Monsters anymore tso that is unlikely.
cockatrices aren't even n http://units.wesnoth.org/trunk/mainline ... l#Monsters anymore tso that is unlikely.
Re: Bring back Mountain Pass in HTTT
I thought this sounded familiar.
#1
#2a
#2b
#2c
#2d
#2e
#2f
#3
#1
La_vie_en_Wose wrote:I was wondering if Mountain pass could be revisited, in the way Isle of the Damned as been made with the joining of Moremyiou ( the white mage ).
Instead of fighting to death the two red mages, could there be a kind of challenge like : "if you defeat the two red mages, one will join your team".
I liked this scenario for many reasons ( strategic, "geographic", etc ).
Does it appear possible, or not ?
Thanks
#2a
La_vie_en_Wose wrote:79. You tell the folks around here you would like to see Mountain Pass and Valley of Statues back in HTTT
#2b
La_vie_en_Wose wrote:97. You divorce, take hostages at the top of the Eiffel tower and stop eating until the devs ressurect Mountain Pass and Valley of Statues in the 1.3 branch.
#2c
La_vie_en_Wose wrote:368. You still think that Mountain Pass and Valley of the Statues are good scenari
#2d
La_vie_en_Wose wrote:480.
Want the Valley of the Statues & Mountain Pass in HTTT to return in the next version of Wesnoth, ignoring the new campaigns that have been made so far...
#2e
La_vie_en_Wose wrote:592. You still play Wesnoth 1.0.2 for the Mountain Pass and The Valley Of The Statues scenari, and you don't care about the improvements that have been made.
#2f
La_vie_en_Wose wrote:1030. during a full moon night in an hôtel in Nevers (FR), you still wonder why Mountain Pass and Valley of the Statues scenari in HTTT were abandoned.
#3
La_vie_en_Wose wrote:Why those scenari would have been ignored as they introduce species like berseeker dwarves ans cockatrix, those you can't find anywhere else in the wesnoth campaigns ?
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Re: Bring back Mountain Pass in HTTT
Were can I find those two scenarios?
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- Lord-Knightmare
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Re: Bring back Mountain Pass in HTTT
I speculate that you have to download an archaic version of Wesnoth to play the aforementioned scenarios. Maybe Wesnoth 1.0 or 1.2? (I do not really know since I started with 1.4.6)Adamant14 wrote:Were can I find those two scenarios?
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Re: Bring back Mountain Pass in HTTT
You can check the old campaign out of git if you'd like to play it, it is from the 1.2 branch. You would have to run wmllint-1.4 and then the normal wmllint to attempt to get it to play in 1.10, but I am not sure how well that would work.
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Re: Bring back Mountain Pass in HTTT
Out of curiosity, why were these levels removed?Turuk wrote:You can check the old campaign out of git if you'd like to play it, it is from the 1.2 branch. You would have to run wmllint-1.4 and then the normal wmllint to attempt to get it to play in 1.10, but I am not sure how well that would work.
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Re: Bring back Mountain Pass in HTTT
I don't recall anymore, but presumably because they were filler scenarios in an already really long campaign, because berserk and petrification just aren't very fun. It was probably felt that a few scenarios should go, and those were the prime candidates for the aforementioned reasons and because they didn't really connect to the rest of the story in any way.Lord-Knightmare wrote:Out of curiosity, why were these levels removed?
Re: Bring back Mountain Pass in HTTT
From one of the last threads that La_vie_en_Wose started in 2007:Lord-Knightmare wrote:Out of curiosity, why were these levels removed?
torangan wrote:They got removed because the campaign was considered too long and those scenarios not good enough. But Wesnoth is free, WML is easy so you can simply make a fork of httt containing them.
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Re: Bring back Mountain Pass in HTTT
I suppose that you're right in your presumption. I looked at the files and the scenarios look superficial, lacking mainline quality.zookeeper wrote:I don't recall anymore, but presumably because they were filler scenarios in an already really long campaign, because berserk and petrification just aren't very fun. It was probably felt that a few scenarios should go, and those were the prime candidates for the aforementioned reasons and because they didn't really connect to the rest of the story in any way.Lord-Knightmare wrote:Out of curiosity, why were these levels removed?
Comparing HttT to the current lengthy UMCs, it's kind of short even if we take those two scenarios in the count. Then again, this comparison doesn't really matter.From one of the last threads that La_vie_en_Wose started in 2007:
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Re: Bring back Mountain Pass in HTTT
@ the length-for-player issue, much of the time you can add new stuff as a fork, like the 1-level-long fork after Muff Tarkin's peninsula.
- La_vie_en_Wose
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Re: Bring back Mountain Pass in HTTT
A fork would be great!
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