Necromancers vs Liches

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Caphriel
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Re: Necromancers vs Liches

Post by Caphriel » August 19th, 2011, 4:16 pm

Neither are liches.

quantumfleet
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Re: Necromancers vs Liches

Post by quantumfleet » August 20th, 2011, 2:13 am

hhyloc wrote:I'll use Necromancer when facing an army consists mainly of Mage. Namely the A Small Favor Part 2 scenario in DiD. When you have to fight a lot of Red Mages and White Mages to get through.
I wasn't aware that DiD even gives you the choice to level up your dark sorcerers into liches. I certainly couldn't, the last time I played DiD. A month ago.
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Re: Necromancers vs Liches

Post by powershot » August 20th, 2011, 2:15 am

You can't, it says so in the code.
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Re: Necromancers vs Liches

Post by Great_Mage_Atari » August 20th, 2011, 2:18 am

Who ever said it was the original coding :whistle:

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Re: Necromancers vs Liches

Post by shadowm » August 20th, 2011, 2:23 am

You can choose between Liches and Necromancers from the penultimate scenario onwards.
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hhyloc
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Re: Necromancers vs Liches

Post by hhyloc » August 20th, 2011, 4:46 am

quantumfleet wrote:
hhyloc wrote:I'll use Necromancer when facing an army consists mainly of Mage. Namely the A Small Favor Part 2 scenario in DiD. When you have to fight a lot of Red Mages and White Mages to get through.
I wasn't aware that DiD even gives you the choice to level up your dark sorcerers into liches. I certainly couldn't, the last time I played DiD. A month ago.
My bad, I finished the campaign a long time ago so I didn't remember if I cant level DS into Lich or not. But my statement above will still apply to other scenarios and campaigns.
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Re: Necromancers vs Liches

Post by averyimaginativename » September 5th, 2011, 5:30 pm

Thanks for all the replies.

Listen to everything that's been said, I played DiD again and modified the game so I could level adepts to liches before the penultimate scenario.

The resistances make a much bigger difference in Alone At Last than I had realised. You don't usually face so many Arcane/Fire enemies in one sweep (or rather, they're diluted by other damage types), and you don't normally get liches here either.

But the biggest thing I overlooked was this:
17-2 is more desirable when the enemy has between 12 and 17 HP left. You can take him out in a single successful hit, where it would take 2 with 12-3. Then, again, more valuable between 25 and 34 HP, when you could take out the enemy with two successful hits, but the 12-3 would require 3. Both large-damage low-frequency attacks and large-frequency low-damage attacks are valuable, but in different situations.
The first part, I knew. The second part (between 25 and 34 HP) never occurred to me.

So yeah, I know when to advance Necromancers now.
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Re: Necromancers vs Liches

Post by ayearhasgone » September 7th, 2011, 11:58 pm

I was pondering the same issue, glad I found this thread.

I will say that the lich's submerge ability is most valuable when dealing with maps with a good deal of water.

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Great_Mage_Atari
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Re: Necromancers vs Liches

Post by Great_Mage_Atari » September 8th, 2011, 12:00 am

Yes, except for the fact that if it gets caught in a melee fight in the middle of shallow water, it's more than likely a goner.

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Re: Necromancers vs Liches

Post by ayearhasgone » September 8th, 2011, 5:18 pm

Great_Mage_Atari wrote:Yes, except for the fact that if it gets caught in a melee fight in the middle of shallow water, it's more than likely a goner.
Eh, necromancers don't really fare in water either. Not that I would put one there...

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Re: Necromancers vs Liches

Post by jonadab » September 19th, 2011, 2:19 pm

thespaceinvader wrote:17-2 is more desirable when the enemy has between 12 and 17 HP left. You can take him out in a single successful hit, where it would take 2 with 12-3. Then, again, more valuable between 25 and 34 HP, when you could take out the enemy with two successful hits, but the 12-3 would require 3. Both large-damage low-frequency attacks and large-frequency low-damage attacks are valuable, but in different situations.
That's all assuming your goal is to kill the enemy with your high-level unit. In campaigns the reverse is frequently the case (you want to just weaken it and then give the kill to a lower-level unit), in which case 17-2 would be better than 12-3 when the enemy unit has 18-23 HP left.

Also, don't forget to adjust those numbers for resistances and time of day.

------
ayearhasgone wrote:
Great_Mage_Atari wrote:Eh, necromancers don't really fare in water either. Not that I would put one there...
Not even to attack enemy cuttlefish?
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Last edited by Pentarctagon on September 19th, 2011, 3:11 pm, edited 1 time in total.
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