Comments and questions
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Re: Comments and questions
Elvish_Hunter: Presumably, anyone who knows that or could use that already knows the unit progressions, but thank you for the information. I still fail to see why they are hidden, though. To clarify, I believe that most, if not all, who play this game would like to see the user base expand. To that end, hiding this seems counter productive to me. On a related note, I used to play Myth before so many players moved on and servers began to shut down, I hope that this does not happen to BfW.
- averyimaginativename
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Re: Comments and questions
For what it's worth (which isn't very much), I like unit progression being hidden.
It adds a new dimension to non-character units. It makes you want to keep non-loyal, non-essential units alive without losing/sacrificing them just to find out what happens to them. I enjoyed it as a newbie, and I still like it when playing new (to me) eras.
It adds a new dimension to non-character units. It makes you want to keep non-loyal, non-essential units alive without losing/sacrificing them just to find out what happens to them. I enjoyed it as a newbie, and I still like it when playing new (to me) eras.
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On an indefinite Wesbreak for health reasons - please only try to get my attention for UMC story images website issues.
On an indefinite Wesbreak for health reasons - please only try to get my attention for UMC story images website issues.
Re: Comments and questions
De gustibus non est disputandum.
Re: Comments and questions
Would adding a button for this in preferences or help system be a far fetched feature request?
I know that typing these two commands is not difficult, but some beginners do not know about the debug console, and, frankly, should not care about it.
I know that typing these two commands is not difficult, but some beginners do not know about the debug console, and, frankly, should not care about it.
ride on shooting star
Re: Comments and questions
No one bothered searching for the previous discussions? Try looking for "unit discovery aspect." If you want to know the reasons behind it, that would be a logical place to start. You'll find most of my posts about it, anyways.
FYI, the :discover command does not require debug mode.
FYI, the :discover command does not require debug mode.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
Re: Comments and questions
I'll just quote Sapient here, I strongly support this argument:Aidoneus wrote:Why hide the unit progression?
When I first play this game, I was very excited when a unit level into something new. The joy of discovering new units is what keep me playing and playingSapient wrote:The goal is to preserve (for the new player) the thrill of discovering something new and the anticipation that leads up to it.
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Re: Comments and questions
I concur with Hhyloc, Sapient, and Averyimaginativename. Not knowing what my units would level into is fun! It adds a little mystery. Especially is this true when I play a new campaign with perhaps a new faction or added units. I don't just level my units to be the best they can be, I do it because it is exciting!
That almost seems like a threat. :pAidoneus wrote:To clarify, I believe that most, if not all, who play this game would like to see the user base expand. To that end, hiding this seems counter productive to me. On a related note, I used to play Myth before so many players moved on and servers began to shut down, I hope that this does not happen to BfW.
Re: Comments and questions
I've never been in favor of the pokedex. Wesnoth is a strategy game with role playing elements. The strategy game's need for knowledge should override the RPG's fun of discovery. Especially with multiplayer. Knowledge is power and all that...
But with the ease of removing it, it doesn't really matter.
But with the ease of removing it, it doesn't really matter.
Re: Comments and questions
If a player doesn't want to know what your units level into, there's nothing forcing him or her to explore the unit descriptions in the help pages. However, if you are new and want to make informed decisions about what units to feed experience to, the help pages are useless, and you probably won't know about debug mode and units.wesnoth.org. I know one player whose solution to this was to play multiplayer games against himself in hotseat with the experience set to 30% in order to systematically level every unit in default to max level. Perhaps something could be added to the help page for undiscovered units about the discover command?
Re: Comments and questions
Actually, I used to lay against myself a lot to find all of the units, I remember going through the factions one by one, and I do that to this day with new eras.
My new account is: Power_Pixel_Wannabe. Yea. Yea.... Why are you still reading this? What the heck m8? You have some kind of problem? Yea. I draw. NO I'M NOT 5 ANYMORE!!! Little brats.
The heck m8? I thought you left... No seriously... go... serious...
ok bye m8. I'm serious.
The heck m8? I thought you left... No seriously... go... serious...
ok bye m8. I'm serious.
Re: Comments and questions
I imagine it could be a problem for MP players to not know the whole advancement tree, though I don’t see why they shouldn’t be able to visit units.wesnoth.org to learn more if they are already required to read the Code of Conduct online anyway.
One problem with both is translations, of course.
Maybe changing the help section’s behavior in MP games to ignoring the discovery list (though still expanding it as new units appear in a match) could be one way to satisfy both us singleplayer enthusiasts and the crazy MP people MP players. Were that done, though, a proper explanation would need to be added to the help as well to prevent spurious bug reports.
One problem with both is translations, of course.
Maybe changing the help section’s behavior in MP games to ignoring the discovery list (though still expanding it as new units appear in a match) could be one way to satisfy both us singleplayer enthusiasts and the crazy MP people MP players. Were that done, though, a proper explanation would need to be added to the help as well to prevent spurious bug reports.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Re: Comments and questions
That, dear sir, is a good idea.shadowmaster wrote:Maybe changing the help section’s behavior in MP games to ignoring the discovery list (though still expanding it as new units appear in a match) could be one way to satisfy both us singleplayer enthusiasts and the crazy MP people MP players. Were that done, though, a proper explanation would need to be added to the help as well to prevent spurious bug reports.
Although there's no stopping spurious bug reports for functionality like this...
ride on shooting star