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negal112
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Joined: August 18th, 2010, 7:39 pm

hello

Post by negal112 »

Hello, i'm negal112 and i'm new on the forums. I have decided to start playing this again, but the last time i played was on version 1.2.5, so i would like to ask if anyone here could tell me what major changes have happen since then? I'm downloading 1.8.4 now and can't wait to see how much the game has improved over the last few years.
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Ken_Oh
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Re: hello

Post by Ken_Oh »

These sum it up pretty well:

http://www.wesnoth.org/start/1.4/
http://www.wesnoth.org/start/1.6/
http://www.wesnoth.org/start/1.8/

If you want more detail: changelog.wesnoth.org
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Captain_Wrathbow
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Joined: June 30th, 2009, 2:03 pm
Location: Guardia

Re: hello

Post by Captain_Wrathbow »

Also see the text file "Players Changelog" that comes in the game's main folder, it has a description of the noticeable changes that would affect the average player, whereas the complete changelog can be a bit overwhelming to read, since it lists every little detail.
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Sapient
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Re: hello

Post by Sapient »

http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
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Araja
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Re: hello

Post by Araja »

A later issue of that scene involves the orcish assassin rolling around on the floor in fits of maniacal laughter.
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Captain_Wrathbow
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Re: hello

Post by Captain_Wrathbow »

Uh... I don't get it. Neither one. :?
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Gambit
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Re: hello

Post by Gambit »

I believe it has something to do with balance changes made around 1.3.12
I guess mermen and some loyalists got nerfed or something.
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Ken_Oh
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Re: hello

Post by Ken_Oh »

changelog.wesnoth.org 1.3.12 wrote: * Unit changes and balancing
* Increased the HP of the White Mage from 32 to 35.
* Decreased the ranged attack of the White Mage from 7-4 to 9-3.
* Increased the melee attack of the White Mage from 6-1 to 6-2.
* Increased the HP of the Mage of Light from 42 to 47.
* Changed the ranged attack of the Mage of Light from 9-4 to 12-3.
* Decreased the melee attack of the Royal Guard from 12-4 to 11-4.
* Decreased the melee attack of the Merman Warrior from 8-4 to 10-3.
* Decreased the pierce melee attack of the Merman Triton from 11-4 to 14-3.
* Decreased the blade melee attack of the Merman Triton from 11-4 to 19-2.
* Decreased the melee attack of the Naga Myrmidon from 8-6 to 9-5.
* Increased the melee attack of the Lich from 5-3 to 8-3.
* Increased the melee attack of the Ancient Lich from 6-4 to 8-4.
* Increased the defense of the Bat line on all terrains from 50% to 60%.
cretin
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Re: hello

Post by cretin »

ahaha sapient that pic is pure win
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Iris
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Re: hello

Post by Iris »

I had seen that comic before when I was just a toddler newbie forumer, but I never got to know it was referencing any actual events, as in Ken_Oh's quoted portion of the changelog. That makes it slightly more funny I guess.

In any case, the author should have considered using a nearest neighbor filter for scaling the sprites instead.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
HomerJ
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Joined: April 25th, 2008, 1:22 pm
Location: Hannover, Germany

Re: hello

Post by HomerJ »

This comic needs to get another issue for 1.9 involving the new ghast-sprite/attack animation... along the lines "Who's that guy... whaaaa!"

Greetz
HomerJ
Six years without a signature!
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