Wesnoth for WebOS/Palm Pre
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- thespaceinvader
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Re: Wesnoth for WebOS/Palm Pre
IIRWIIR.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Wesnoth for WebOS/Palm Pre
Maggun, for the record, nothing is stopping you from porting it yourself anyway. You can even check out the source code from Kyle's iPhone Wesnoth repository and start from there instead of starting from scratch.Maggun wrote:Any updates on this? This game would really be a huge enrichment for webOS. I was thinking about porting it myself but since its allready in the work (or will be soon, apparently) this will not be necessary. If you need any help I would be glad to be of service though.
Such is the beauty of open source.
Re: Wesnoth for WebOS/Palm Pre
Well, but there is no point in porting it if its allready being ported. Expecially since Kyle would probably do it a lot faster since he ported it to the iPhone himself.lmelior wrote:Maggun, for the record, nothing is stopping you from porting it yourself anyway. You can even check out the source code from Kyle's iPhone Wesnoth repository and start from there instead of starting from scratch.Maggun wrote:Any updates on this? This game would really be a huge enrichment for webOS. I was thinking about porting it myself but since its allready in the work (or will be soon, apparently) this will not be necessary. If you need any help I would be glad to be of service though.
Such is the beauty of open source.