Fencers: Does ANY mainline campaign let you use them?
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Fencers: Does ANY mainline campaign let you use them?
Fencers are my favorite units, but it doesn't look like they're usable in any of the loyalist campaigns I've played. Can somebody direct me to a mainline campaign that lets you recruit fencers?
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Re: Fencers: Does ANY mainline campaign let you use them?
No. The only loyalists campaigns being TSG, EI, and TRoW, there aren't any fencers in them.
Re: Fencers: Does ANY mainline campaign let you use them?
do you know of any non-mainline campaigns with fencers?
Re: Fencers: Does ANY mainline campaign let you use them?
In "Elvish Dynasty", there's a random event that allows you to hire some.
Re: Fencers: Does ANY mainline campaign let you use them?
Fencers appear in Heir to the Throne. Li'sar recruits them in a scenario or two.
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Re: Fencers: Does ANY mainline campaign let you use them?
Skirmishers can be problematic in campaigns where the AI doesn't always protect its leader.
Re: Fencers: Does ANY mainline campaign let you use them?
Off-topic but:
God, do I hate it when mission objectives say to protect an allied AI leader, and then the AI just throws it in the middle of the ennemy's ranks to finish up a goblin or something AI can be so silly sometimes.Ken_Oh wrote:Skirmishers can be problematic in campaigns where the AI doesn't always protect its leader.
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Re: Fencers: Does ANY mainline campaign let you use them?
It is any campaign author's job to pay especially attention to this. Usually the single passive_leader key is enough but lots of scenarios/campaigns lack it.Dixie wrote:God, do I hate it when mission objectives say to protect an allied AI leader, and then the AI just throws it in the middle of the ennemy's ranks to finish up a goblin or something AI can be so silly sometimes.
@topic, in Story of the Wose there's at least one fencer, and I think I recall very faintly that they were even recruitable.
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A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
Re: Fencers: Does ANY mainline campaign let you use them?
Fencers are recruitable in Story of the Wose.
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Re: Fencers: Does ANY mainline campaign let you use them?
I dont like much the fencers, Calvary is much better.
Fencers are a very unstable unit. Calvary is much more stable and if it's in good hand, it can be a headdache for your oppoents. Overall if them are undead, notheners or Knalgans.
But, it's really curiusly what you can't see fencer in the campaigns (In the tale of two brothers you don't see them). I have only played the campaigns The Tale of two brothers and Liberty, Liberty was really nice.
Fencers are a very unstable unit. Calvary is much more stable and if it's in good hand, it can be a headdache for your oppoents. Overall if them are undead, notheners or Knalgans.
But, it's really curiusly what you can't see fencer in the campaigns (In the tale of two brothers you don't see them). I have only played the campaigns The Tale of two brothers and Liberty, Liberty was really nice.
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Re: Fencers: Does ANY mainline campaign let you use them?
Cavalry have 40% def in villages, so they can be pretty much annihilated by archers while village stealing. Fencers have low-hp. But together, they make a frighteningly effective village-steal which can cause chaos for your opponent.
Re: Fencers: Does ANY mainline campaign let you use them?
In neutral time Trolls Whelps does to them 4-2 (that is awesome)
The calvary is a unit with much adventages and unadventages, the thing is how use it's adventage and it's unadventages.
For me, it's the best unit of all battle for wesnoth.
The calvary is a unit with much adventages and unadventages, the thing is how use it's adventage and it's unadventages.
For me, it's the best unit of all battle for wesnoth.
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Re: Fencers: Does ANY mainline campaign let you use them?
I mainly like fencers because of their obscene avoid that they get from almost every terrain type in the game, be it mountains, villages, forests, forts, or even flats. They have great versatility and can fight pretty much anywhere unhindered. Plus, skirmisher is an awesome ability in terms of not only offense, but defense as well.
Also, HP is really over-rated in my opinion. It's much better to be able to reduce the overall amount of damage you take, because the more you rely on HP to survive, the longer it'll take you to heal. Units like the heavy infantry and fencers, who rely on their resistances and defense respectively to reduce damage they take, can heal to full health and get back on the front lines much more quickly.
Plus, the master-at-arms looks frankly awesome, especially on a black or red team.
Also, HP is really over-rated in my opinion. It's much better to be able to reduce the overall amount of damage you take, because the more you rely on HP to survive, the longer it'll take you to heal. Units like the heavy infantry and fencers, who rely on their resistances and defense respectively to reduce damage they take, can heal to full health and get back on the front lines much more quickly.
Plus, the master-at-arms looks frankly awesome, especially on a black or red team.
Re: Fencers: Does ANY mainline campaign let you use them?
I generally prefer high hp to high defense because there is less luck involved.
No matter what you do, that strong grunt will always have a 16% chance to kill your fencer at night while taking pretty much no damage. It can come out of nowhere and cripple your plan even if the rest of the time you are fine. When it comes to it, no matter how lucky that grunt it it won't be able to take down a cavalry in a single go, infact, no matter how lucky those two grunts get they won't be able to take down that resilient cavalry in a turn.
No matter what you do, that strong grunt will always have a 16% chance to kill your fencer at night while taking pretty much no damage. It can come out of nowhere and cripple your plan even if the rest of the time you are fine. When it comes to it, no matter how lucky that grunt it it won't be able to take down a cavalry in a single go, infact, no matter how lucky those two grunts get they won't be able to take down that resilient cavalry in a turn.
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Re: Fencers: Does ANY mainline campaign let you use them?
That's why the Drake's main weakness isn't always a weakness
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“The difference between winners and champions is that champions are more consistent."
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