Noob question.

General feedback and discussion of the game.

Moderators: Forum Moderators, Developers

User avatar
jaimeastorga2000
Posts: 29
Joined: July 25th, 2009, 12:28 pm

Re: Noob question.

Post by jaimeastorga2000 » April 4th, 2010, 10:41 pm

I don't use it except if the game crashes or something and I want to start where I let off. Otherwise I start the scenario over if I get defeated or lose a loyal character I wanted to keep. It's not hard to ignore this feature.

User avatar
IPS
Posts: 884
Joined: December 6th, 2009, 6:36 pm
Location: Venezuela

Re: Noob question.

Post by IPS » April 5th, 2010, 1:22 am

Saving/Reload is for cowards :p

I perfier to dont play any campaign (because the freaking luck of the AI) But I had cleared yet "A tale of 2 brothers" and "Liberty". The others tittles dont liked me much.
Creator of: Deathmatch new in 1.12 server.
Developer of: Empires in 1.12 server.

User avatar
Unnheulu
Posts: 738
Joined: November 25th, 2007, 4:50 pm
Location: Cymru
Contact:

Re: Noob question.

Post by Unnheulu » April 5th, 2010, 7:16 am

I was playing on HttT a bit recently (easiest difficulty, but, meh). And, I was actually surprised to see there was a swing of 11% in the luck. And that swing was going towards my end. :P

fabi
Developer
Posts: 1223
Joined: March 21st, 2004, 2:42 pm
Location: Germany

Re: Noob question.

Post by fabi » April 5th, 2010, 11:39 am

xer wrote:I was playing on HttT a bit recently (easiest difficulty, but, meh). And, I was actually surprised to see there was a swing of 11% in the luck. And that swing was going towards my end. :P
People have taken the statistics to prove that the RNG isn't biased depending on the difficult level they play at.
But that is not a way to prove it.

The player does know much better (or most players) how to play Wesnoth than the ai.
They kill single units that the ai sends in uncareful without taking much damage on their own units.
A player chooses the terrain more wisely and isn't bound to ridiculous high aggression or low caution values.
And you protect vulnerable units behind a front line by using ZOC at which the ai fails.

So it's not a surprise to see that the player makes more damage in the statistic than the ai, even if the ai would be biased.
If you want to prove the ai being biased, look at the source code and show the part that is responsible for that bias.

Knalgin69
Posts: 1
Joined: April 13th, 2010, 2:14 am

Re: Noob question.

Post by Knalgin69 » April 14th, 2010, 2:56 am

i think that reloading the game is a cheap way to complete a scenario, try completing them all without reloading, its alot more practice

User avatar
Malkor
Posts: 11
Joined: April 21st, 2009, 10:55 pm
Location: nowhere
Contact:

Re: Noob question.

Post by Malkor » April 16th, 2010, 12:57 am

This topic comes up far too much.
When the night is as bright as day. When the day is as dark as night.
When all that is, is only cruelty and hatred. When all that ever was, was sorrow. When all that ever will be, will be fear.
When the world ends with you, do you end the world?

User avatar
Elvish_Conquerer
Posts: 51
Joined: July 16th, 2009, 3:23 pm
Location: Canada

Re: Noob question.

Post by Elvish_Conquerer » April 18th, 2010, 11:27 pm

@ Malkor

Indeed.

@ The topic
It's really simple. People who want to cheat will. Okay fine, if that's fun for you, then great, save/load all you want. If you think that's cheap then don't do it. Simple as that. I believe that everybody has the will not to save/load if that's their opinion. You could make the same argument about the debug (though it has uses when the game fails to react properly). It's really simple. We need the option to save, for practical purposes, and if you want, you can even turn it off. So i don't see a need in further discussion. Though I may have over looked something.

In a non-offending tone,

Elvish Conquerer
"Not only that! He made the AI so smart that, it changes the RNG without affecting statistical analysis! So even if you calculate the probability of getting what you got, it seems reasonable, even though it isn't. We've uncovered a massive conspiracy!"

LotusEliseGeek
Posts: 2
Joined: December 5th, 2009, 4:31 am

Re: Noob question.

Post by LotusEliseGeek » April 20th, 2010, 6:09 pm

When I first started playing, i reloaded A LOT! :lol2: It does help you at first, but start shying away from that soon, because you need to think, "What if this random thing happened and all heck broke loose?"

User avatar
IPS
Posts: 884
Joined: December 6th, 2009, 6:36 pm
Location: Venezuela

Re: Noob question.

Post by IPS » April 20th, 2010, 6:15 pm

Unnheulu wrote:I was playing on HttT a bit recently (easiest difficulty, but, meh). And, I was actually surprised to see there was a swing of 11% in the luck. And that swing was going towards my end. :P
Lol, I had played the easy campaign in champion and the medium campaign in average level :P

In the last mision of Liberty IN 1.6.5, if the young guy dies, you dont loses LOL!!
Creator of: Deathmatch new in 1.12 server.
Developer of: Empires in 1.12 server.

Sangel
Moderator Emeritus
Posts: 2232
Joined: March 26th, 2004, 10:58 pm
Location: New York, New York

Re: Noob question.

Post by Sangel » April 20th, 2010, 7:57 pm

IPS wrote:In the last mision of Liberty IN 1.6.5, if the young guy dies, you dont loses LOL!!
Yes. Very droll.
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry

User avatar
CheeseLord
Posts: 147
Joined: February 19th, 2009, 11:07 am
Location: Knagla

Re: Noob question.

Post by CheeseLord » April 20th, 2010, 8:20 pm

IDM save/reloading manically (i.e continuously trying to force an orc archer to miss all 3 hits :roll: ) when I try to get 0 losses for the whole campaign, as it saves time. But normally, I only load from autosaves in campaigns, and in multiplayer, not at all :P
Lord of Cheese.....especially Parmesan!!!
None shall stand against the Dwarfs in their homeland

Top 3 quotes by a developer:

1. Locked
2. Do it yourself
3. "No"

User avatar
norbert
Posts: 368
Joined: June 14th, 2009, 6:57 pm
Location: The Netherlands

Re: Noob question.

Post by norbert » April 20th, 2010, 9:27 pm

CreepyEyes wrote:Can you go back turns an unlimited amount of times?
In 2008, I submitted a feature request related to this.
The Reincarnation Fish makes the Head Over Heels game quite interesting.

User avatar
Unnheulu
Posts: 738
Joined: November 25th, 2007, 4:50 pm
Location: Cymru
Contact:

Re: Noob question.

Post by Unnheulu » April 21st, 2010, 6:44 am

Going back x turns reloads that autosave, so allow unlimited autsaves...

Post Reply