New user feedback/questions

General feedback and discussion of the game.

Moderators: Forum Moderators, Developers

MDG
Posts: 378
Joined: June 7th, 2007, 11:18 am
Location: UK

Re: New user feedback/questions

Post by MDG »

ydcl wrote:Hi, I want to point something. Most of the campaigns, have not level. For an experimented player no problem, but for a user like me, there are sometimes too hard at "expert" level. It's better, if the people show the challenge level. Like this more people, can test the campaigns.
You've already started a whole topic about your concern here, and you received an answer for it. Why spam this into a topic that it has nothing to do with? :annoyed:

ydcl
Posts: 253
Joined: December 22nd, 2008, 2:10 pm

Re: New user feedback/questions

Post by ydcl »

Sorry, but I really thins this kind of question, is a feedback. People, who just are simple usersl like me, don't finish the campaigns, because they are too hard. Giving some levels, so the people, can really enjoy the campaigns. At time, wer're sure, we're not perfectly idiots ! Sorry for my simple english, but it's not my first language.

Sangel
Moderator Emeritus
Posts: 2232
Joined: March 26th, 2004, 10:58 pm
Location: New York, New York

Re: New user feedback/questions

Post by Sangel »

I'm not sure that I understand your complaint.

Is the problem that the campaigns are too hard? Because Wesnoth has a lot of campaigns available which have "Easy" and "Normal" difficulty levels; some also have "Beginner", which is even easier. If you're not experienced, then playing a campaign on Challenging or Difficult setting is not going to be much fun.

Or is the problem that there is too big a gap in difficulty? That going from "Normal" to "Challenging" is too much of a jump?

You can post your concerns in your own language, if you like. If it's a common language, it's likely that someone will be able to translate your concerns for you - the Wesnoth forums have helpful players from many, many countries.

Either way, you must be aware that balancing the difficulty level of a campaign is not easy; campaign developers spend a lot of time making changes, trying to get the difficulty correct, but everyone plays in a different way, so striking the right balance is hard.
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry

MDG
Posts: 378
Joined: June 7th, 2007, 11:18 am
Location: UK

Re: New user feedback/questions

Post by MDG »

@Sangel, ydcl is complaining that some UMC campaigns only have one level and therefore different difficulties aren't available (check the other thread I linked to. Velensk gives him an answer there).

User avatar
Kalajel
Posts: 213
Joined: March 18th, 2009, 10:42 pm
Location: Canada
Contact:

Re: New user feedback/questions

Post by Kalajel »

Zarel wrote:I've gotten used to "5-4", so I'd find a change weird, but it would definitely make more sense as something like:

5×4

And even if it wouldn't be the "best" for a specific group, it would probably have significantly more people understanding what it meant than the current system. It would also be uglier, though.
Yeah, eventually, I also got used to it… and yeah, I know the Tutorial explains this, but I've found myself sometimes during the heat of battle, or when I went away for Wesnoth for a while, becoming terribly confused at which was the damage adn which was the number of attacks. But would it really be uglier?

Well let's compare a few possible solution and see…

5-4
5x4
5X4
5 x4
(D)5-(A)4
(d)5-(a)4
(D)5, (A)4
5 (4)
5; 4
5: 4
5 • 4
5|4


M'kay, after the ones with the "d" and"a" for "damage" and "attacks" in parenthesis start looking funky, so I'd say "no go" to those… The ones with teh letters in parenthesis would make it clearer, but they do take up a lot of space… So far, I think the best choice would be the "5 x4" one…

User avatar
Gambit
Loose Screw
Posts: 3266
Joined: August 13th, 2008, 3:00 pm
Location: Dynamica
Contact:

Re: New user feedback/questions

Post by Gambit »

I like the dot. It means multiplication but it doesn't look as [censored] as the x.
Still no better than the hyphen however IMO.

User avatar
Zarel
Posts: 700
Joined: July 15th, 2009, 8:24 am
Location: Minnesota, USA
Contact:

Re: New user feedback/questions

Post by Zarel »

Looks a bit uglier than the hyphen, but it's far better than the hyphen in the sense that it wouldn't be confused with a range or subtraction.
Proud creator of the :whistle: smiley | I prefer the CC-0 license.

User avatar
Kalajel
Posts: 213
Joined: March 18th, 2009, 10:42 pm
Location: Canada
Contact:

Re: New user feedback/questions

Post by Kalajel »

Actually, I was inspired by the CCG Emmerlaüs in whic the the "•" basically meant "equal to" your power level…

So basically a card could say "d8 X your power level", while another card would say "d8 • your power level"…

Yoyobuae
Posts: 408
Joined: July 24th, 2009, 8:38 pm

Re: New user feedback/questions

Post by Yoyobuae »

How about something similar to dice notation, for example:

Code: Select all

7s3
Which would read 7, strikes: 3.

I guess it is not that clear from the notation itself. But at least it would be harder to confuse the notation for something else (the biggest issue with 7-3 notation).

Caphriel
Posts: 994
Joined: April 21st, 2008, 4:10 pm

Re: New user feedback/questions

Post by Caphriel »

Actually, if you use the same structure as dice notation, 7s3 would be seven 3-damage strikes, wouldn't it? The number before the d in dice notation is the multiplicity, the number after is the size.

User avatar
Gambit
Loose Screw
Posts: 3266
Joined: August 13th, 2008, 3:00 pm
Location: Dynamica
Contact:

Re: New user feedback/questions

Post by Gambit »

Crazy idea here... bear with me, we could refer new players to that tutorial thinger whence they would learn about the hyphonated notation.

User avatar
Zarel
Posts: 700
Joined: July 15th, 2009, 8:24 am
Location: Minnesota, USA
Contact:

Re: New user feedback/questions

Post by Zarel »

Gambit wrote:Crazy idea here... bear with me, we could refer new players to that tutorial thinger whence they would learn about the hyphonated notation.
It's called "KISS". Tutorials should not be necessary unless you have no other way of making something less ambiguous. Or would you like "5-3" to mean "You do 5 times the cosine of 5 degrees, 3 factorial times"?
Proud creator of the :whistle: smiley | I prefer the CC-0 license.

User avatar
Gambit
Loose Screw
Posts: 3266
Joined: August 13th, 2008, 3:00 pm
Location: Dynamica
Contact:

Re: New user feedback/questions

Post by Gambit »

The tutorial should be THE FIRST THING anyone does anyway. If you have a question about the game:

1. Tutorial
2. Manual
3. Stickied Threads
4. Forum Search
5. Forum Thread
[...]
178. Propose a change to the game to suit.

User avatar
Kalajel
Posts: 213
Joined: March 18th, 2009, 10:42 pm
Location: Canada
Contact:

Re: New user feedback/questions

Post by Kalajel »

Gambit wrote:Crazy idea here... bear with me, we could refer new players to that tutorial thinger whence they would learn about the hyphonated notation.
Kalajel wrote:Yeah, eventually, I also got used to it… and yeah, I know the Tutorial explains this, but I've found myself sometimes during the heat of battle, or when I went away for Wesnoth for a while, becoming terribly confused at which was the damage adn which was the number of attacks.
:hmm:

User avatar
Zarel
Posts: 700
Joined: July 15th, 2009, 8:24 am
Location: Minnesota, USA
Contact:

Re: New user feedback/questions

Post by Zarel »

Gambit wrote:The tutorial should be THE FIRST THING anyone does anyway. If you have a question about the game:

1. Tutorial
2. Manual
3. Stickied Threads
4. Forum Search
5. Forum Thread
[...]
178. Propose a change to the game to suit.
...again, it's called KISS. Just because you have a tutorial is no reason to make the game hard to understand for no reason.
Proud creator of the :whistle: smiley | I prefer the CC-0 license.

Post Reply