Favorite Unit
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- Aethaeryn
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Re: Favorite Unit
I'd still take a mage over a wose to fight Undead since the ideal melee counters for Undead (woses and HI) are also the only units the slow Undead guys can outrun, but you're right. Different units for different moments. (Then again, to hate mages because they're not that good unprotected against waves of grunts isn't a good reason to hate mages). One of the reason mages, shamans, and dark adepts are awesome is that they all have really nice promotions (if they can live). Saurians are the one exception to the magic-units-have-cool-upgrades rule.Darkmage wrote:Sincerely, there is not a best unit, there are units with a better use on different moments, i mean, wose are great units if you to crush things on low def or block, also quite good to make the bones no longer move(guess i talk about the skeletons), but in retaliation, at night vs undead are quite crappy, attack goes down to 9(more or less) and retaliation goes higher and just wait an adept to hit the wose twice. And for lancer, the same, the counter of a firststrike pikeman may not be deadly, but doubled and having 3 hits is something to be aware of.
I used to think mages were highly powerful, and then hordes of orc grunts changed my mind.
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Re: Favorite Unit
Sure, but i meant to show how a 20g guy is killed by a 12g guy, as it has been said before, spearman is another unit to keep in mind.(Then again, to hate mages because they're not that good unprotected against waves of grunts isn't a good reason to hate mages). One of the reason mages, shamans, and dark adepts are awesome is that they all have really nice promotions (if they can live)
A unit i really like graphically talking is the silver mage.
Re: Favorite Unit
Of course. Wesnoth is too well-balanced to have any such thing as a "best unit", though every specific situation would have a best unit - the one that would be most useful at that point, of course.Darkmage wrote:Sincerely, there is not a best unit, there are units with a better use on different moments...
Woses, for example, would be great if your opponent was crazy enough to field large numbers of Skeleton Archers. And a few Woses are generally useful against the Undead, or anywhere you need Impact damage but can sacrifice speed to get it.
Mages(and Adepts) can also destroy Ghosts, something which melee counters(Woses/HI) cannot do.Aethaeryn wrote:I'd still take a mage over a wose to fight Undead since the ideal melee counters for Undead (woses and HI) are also the only units the slow Undead guys can outrun, but you're right. Different units for different moments. (Then again, to hate mages because they're not that good unprotected against waves of grunts isn't a good reason to hate mages). One of the reason mages, shamans, and dark adepts are awesome is that they all have really nice promotions (if they can live). Saurians are the one exception to the magic-units-have-cool-upgrades rule.
- Aethaeryn
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Re: Favorite Unit
Maybe if you only count lvl 1s. Any lvl 4 or 5 unit could arguably be the best, especially ancient lich.Skrim wrote:Of course. Wesnoth is too well-balanced to have any such thing as a "best unit", though every specific situation would have a best unit - the one that would be most useful at that point, of course.Darkmage wrote:Sincerely, there is not a best unit, there are units with a better use on different moments...
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Re: Favorite Unit
Maybe if you only count lvl 1s. Any lvl 4 or 5 unit could arguably be the best, especially ancient lich.
Well yes try gobbo against ancient lich or walking corpse vs delfador or shide vs bat, obviously you take same level comparison, that's why about the lancer i used the pikeman instead of the halberdier.
Btw i also like the inferno drake
Re: Favorite Unit
campaign wise i like the silver mage and the shadow/nightgaunt. one is a game ender, all you need to do is wait for the enemy to stop recruiting for a couple of turns and to get 2 of them, and the other is awsome because i often need to split my army in chunks to kill multiple leaders, and this guy can go from one group to another fast.
the silver mage gets bonus points because it's the hardest to kill leader in gladiator arena, thanks to teleport.
the silver mage gets bonus points because it's the hardest to kill leader in gladiator arena, thanks to teleport.
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Re: Favorite Unit
My favourite unit is the goblin
The reason why is obvius
edit: I still remember the time when a goblin won against a lvl 3 dwarfish ighter (dont remember the correct word..) in a rumble final :DDDD
The reason why is obvius
edit: I still remember the time when a goblin won against a lvl 3 dwarfish ighter (dont remember the correct word..) in a rumble final :DDDD
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Re: Favorite Unit
"A wise man speaks when he has something to say. A fool speaks when he has to say something."
Re: Favorite Unit
Necromancer of course!
The high resistance, the magical attacks and the plague ability, makes this unit one of the most strong of the game.
The high resistance, the magical attacks and the plague ability, makes this unit one of the most strong of the game.
"When the light came up, the real commanders came out"
- Glaedr95
- Glaedr95
Re: Favorite Unit
Ehm, you mean the +20% against arcane... or what? Oh you probably mean high HP, don't ya?edgar55 wrote:Necromancer of course!
The high resistance
Otherwise, its a decent unit!
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- Pentarctagon
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Re: Favorite Unit
meh, im not a fan of low strike units, give me an arch-mage over a necromancer any day (unless im fighting drakes, in which case necromancers rule ).
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
- Aethaeryn
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Re: Favorite Unit
Ironic, considering your signature.Pentarctagon wrote:meh, im not a fan of low strike units, give me an arch-mage over a necromancer any day (unless im fighting drakes, in which case necromancers rule ).
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Re: Favorite Unit
Drake Blademaster
I dislike having too many or too few strikes as too few means misses are way too costly (especially for unlucky grunts/adepts), while too many strikes reduces your chance to inflict a large overall amount of damage on a target compared to a unit with higher attack but fewer strikes.
I therefore like the blademaster for it's large amount of damage it can inflict while having a decent number of strikes to go with it. Also, the ranged attack can be useful for retal or just when you don't want to risk a melee attack. The movetype and movement also make it great to evade and reach a batlefield in time, and the large HP is also good.
I dislike having too many or too few strikes as too few means misses are way too costly (especially for unlucky grunts/adepts), while too many strikes reduces your chance to inflict a large overall amount of damage on a target compared to a unit with higher attack but fewer strikes.
I therefore like the blademaster for it's large amount of damage it can inflict while having a decent number of strikes to go with it. Also, the ranged attack can be useful for retal or just when you don't want to risk a melee attack. The movetype and movement also make it great to evade and reach a batlefield in time, and the large HP is also good.
- Pentarctagon
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Re: Favorite Unit
yeah, well, ive had too many experiences of adepts missing 2 consecutive times . a mage, on the other hand, will rarely miss every time.Aethaeryn wrote:Ironic, considering your signature.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code