Berserk limit
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Berserk limit
Just a quick question; IIRC berserk has a 30,000 set limit. Is this correct?
I'm asking because I may have given false information to someone just a moment ago, and I'd like to know if that's the case.
I'm asking because I may have given false information to someone just a moment ago, and I'd like to know if that's the case.
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Re: Berserk limit
It is 30 rounds of combat or until one combatants are dead.
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Re: Berserk limit
The [berserk] special has a key (named 'value') that specifies the maximum allotted rounds of combat. The default (which is also specified in WEAPON_SPECIAL_BERSERK) is 30. (so, yes, cobra was right)
Re: Berserk limit
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Re: Berserk limit
So what chance does a Dark Adept have against a Berserker? What if the Dark Adept is strong and resilient, and the Berserker is slowed?
Don't go to Glowing Fish for advice, he will say both yes and no.
Re: Berserk limit
I haven't seen one adept that has survived an attack from a berserker. Even if he is strong and resilient and the berserker is slowed, the 30 rounds times the 4 hits in each round with 2 damage per hits which would make it 120 hits with a total damage of 240 for the Ulfserker and 360 or 480 for the Berserker (depending on how to round it off)
As there becomes more hits, the general rate of a success hit is more accurate towards what it is specified. Similar to rolling a dice, the more rolls you have, the more even the outcome will be. In this case, regardless of what dodge rate the adept has, he will likely be hit at least 20 times out of the 120, more than enough for a sure kill.
As there becomes more hits, the general rate of a success hit is more accurate towards what it is specified. Similar to rolling a dice, the more rolls you have, the more even the outcome will be. In this case, regardless of what dodge rate the adept has, he will likely be hit at least 20 times out of the 120, more than enough for a sure kill.
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Re: Berserk limit
No, I was just looking at that trait the day before.anakayub wrote:I must be aging.
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Ask not what wesnoth can do for you, but what you can do for wesnoth.-cobra
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Re: Berserk limit
I don't have my wesnoth with me at the moment (I'm not at home for 5 weeks), so i can't check the stats, but i will try to answer based on these info (which i hope are accurate ) :
HP of Adept: 28
Attack of Berserker: 7-4 blade.
Resistance of Adept against blade: 0%
Let's assume the adept has 40% dodge (flat terrain). The adept can be hit a maximum of 3 times without dying, and the berserker gets 120 chances to hit.
I calculated that the chance of the adept surviving is approximately 7.253555 * 10^-15 (zerker hits 0, 1, 2 or 3 times)
Now let's see the most favourable condition for the adept
HP of Strong + Resilient Adept: 33
Attack of Slowed Berserker: 4-4 blade.
Resistance of Adept against blade: 0%
Dodge: 60% (castle)
The adept can put up with a maximum of 8 attacks. I daresay the chances of 8 hits is far more than the chance of 7 hits, and so on (i realised that during the previous calculation). So let's just look at now much chance it has of getting exactly 8 hits.
I got 0.0047 though it's prolly inaccurate or wrong. Meh. (i'm surprised at how high it is)
Now multiply by the odds of a slowed zerker meeting a strong resilient full HP adept on a castile tile. If the adept just got recruited also take into account the odds of someone recruiting an adept next to a zerker.
I actually didn't know how to do the problem since i never liked probability, though i made a (hopefully) logical guess at a correct (albeit long-winded) method :/ Anyone here want to correct me I'm open to learning
HP of Adept: 28
Attack of Berserker: 7-4 blade.
Resistance of Adept against blade: 0%
Let's assume the adept has 40% dodge (flat terrain). The adept can be hit a maximum of 3 times without dying, and the berserker gets 120 chances to hit.
I calculated that the chance of the adept surviving is approximately 7.253555 * 10^-15 (zerker hits 0, 1, 2 or 3 times)
Now let's see the most favourable condition for the adept
HP of Strong + Resilient Adept: 33
Attack of Slowed Berserker: 4-4 blade.
Resistance of Adept against blade: 0%
Dodge: 60% (castle)
The adept can put up with a maximum of 8 attacks. I daresay the chances of 8 hits is far more than the chance of 7 hits, and so on (i realised that during the previous calculation). So let's just look at now much chance it has of getting exactly 8 hits.
I got 0.0047 though it's prolly inaccurate or wrong. Meh. (i'm surprised at how high it is)
Now multiply by the odds of a slowed zerker meeting a strong resilient full HP adept on a castile tile. If the adept just got recruited also take into account the odds of someone recruiting an adept next to a zerker.
I actually didn't know how to do the problem since i never liked probability, though i made a (hopefully) logical guess at a correct (albeit long-winded) method :/ Anyone here want to correct me I'm open to learning
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Re: Berserk limit
Why assume a berserker, when an ulfserker would be a whole lot more favourable to the adept?
Re: Berserk limit
Glowing Fish wrote:So what chance does a Dark Adept have against a Berserker? What if the Dark Adept is strong and resilient, and the Berserker is slowed?
JW's Wesnoth personality quiz wrote:You are a Skeleton: a lifeless animation of bone controlled by a necromancer. See a therapist.
Re: Berserk limit
Exactly.LemonTea wrote:Glowing Fish wrote:So what chance does a Dark Adept have against a Berserker? What if the Dark Adept is strong and resilient, and the Berserker is slowed?
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Re: Berserk limit
Oh, I guess I should have said against an Ulfserker. Against a slowed Ulfserker, it seems like something that could conceivably happen.
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Re: Berserk limit
Actually, Adept v slowed Ulfzerker seems fairly unlikely, actually, since nothing the Undead can wield has Slows... You'd have to have a Rebel or Northerner ally who slowed the ulf at the right time for it to work.
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