is_observer LUA or WML equivalent?

Discussion of Lua and LuaWML support, development, and ideas.

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Choicerer
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Re: is_observer LUA or WML equivalent?

Post by Choicerer » May 5th, 2018, 1:06 pm

Oh, right! Who would have thought. I thought they were actually coded in c++, somewhere inside /src.
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Celtic_Minstrel
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Re: is_observer LUA or WML equivalent?

Post by Celtic_Minstrel » May 5th, 2018, 4:16 pm

Some of the WML tags are coded in C++, these are found in src/game_events/action_wml.cpp.
Author of The Black Cross of Aleron campaign and Default++ era.
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Choicerer
Posts: 190
Joined: April 29th, 2017, 11:37 pm

Re: is_observer LUA or WML equivalent?

Post by Choicerer » May 5th, 2018, 6:35 pm

Nice to know, thanks!
Creator of Choicerer's Map Randomizer - http://bit.ly/2GNcnuv Better Odds - http://bit.ly/2HP41ln
The Better Names Mod - http://bit.ly/2ICIGwz
Curse of Satan Claus -http://bit.ly/2pq6MSg The Trolling Mod - http://bit.ly/2GbpAiO
Randomized Isar Map Pack and the Mushroom Isar.

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