Scenario Review: THoT 8 - Fear

Feedback for the mainline campaign The Hammer of Thursagan.

Moderators: Forum Moderators, Developers

Giraffemonster
Posts: 37
Joined: January 7th, 2011, 9:41 pm
Location: Ontario, Canada

Re: Scenario Review: THoT 8 - Fear

Post by Giraffemonster » June 1st, 2012, 10:14 pm

(1) What difficulty levels have you played the scenario on?
Played this on Steelclad (Normal), 1.10.3

(2) How difficult did you find the scenario? (1-10)
5. I had to recall quite a few veterans though.

(3) How clear did you find the scenario objectives?
Crystal.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Pretty nice. Just found it a bit odd how the peasant's begging for his life when he first meets you, but then attacks the enemy when he's got a bunch of friendly dwarves at his back.

(5) What were your major challenges in meeting the objectives of the scenario?
Trying to get white mages. I only got one.

(6) How fun do you think the scenario is? (1-10)
7. It's pretty plain as you're fighting on just flat terrain with two neutrally aligned armies, but I found it fun to control more units after the last few scenarios. The overall atmosphere (unrelated to the actual gameplay) did a bit to enhance this too.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
None, it's good enough.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Nope.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
N/A

Rubric
Posts: 13
Joined: December 31st, 2012, 4:31 am

Re: Scenario Review: THoT 8 - Fear

Post by Rubric » January 10th, 2013, 8:12 pm

(1) What difficulty levels have you played the scenario on?
Medium
(2) How difficult did you find the scenario? (1-10)
Easy. At this point, I'm beginning to regret that I restarted the campaign on Medium. Once I got past the hurdle of Invaders, everything is too easy now.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Very well done. As others have said, Angarthing's speeches give insight into the dwarvish culture, and bring a nice dramatic impact to the whole campaign.

One nitpick: personally, I would use a capital "W" when he says "I am a Witness."

Also, I don't see any problem with Ollin's suicide run -- I think it serves a good design purpose of showcasing how dangerous the Ulfserkers are. The problem with it is that he begs for his life when you first meet him, so the suicide charge seems out of character. I would change the begging, rather than the suicide.
(5) What were your major challenges in meeting the objectives of the scenario?
Hmm, nothing really.
(6) How fun do you think the scenario is? (1-10)
Great. It was cool to see the Ulfserkers -- I never saw or even heard of them before. It was also fun to fight the regular dwarf units as well.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Well, the main problem is that after the great dramatic speech, and intimidating threat of the Ulfserkers, the enemy was basically a push over. The Ulfs are no match for a Lord, and in general an army of L1 dwarfs was no match for my elite cadre of L3 guys.

I'd like to see one of the Ulfserkers be a higher level, at least, and probably just more L2 or L3 enemies. This enemy really needs to be hard, to support the story line.

Also, as mentioned above, I'd probably change Ollin's initial greeting to be one of defiance, rather than begging.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No restarts or reloads. However, I lost the L1 mage after making a bad move that put him in range of an Ulfserker. I was debating whether to replay it in order to keep him alive. Also, I think I could win a replay with one less recalled unit, and either save a few gold for the next mission or start levelling up another rookie. But, I probably won't do it unless a future mission turns out to be too hard.

devavrata
Posts: 79
Joined: August 30th, 2012, 8:59 pm

Re: Scenario Review: THoT 8 - Fear

Post by devavrata » July 25th, 2013, 10:26 pm

Content Feedback wrote:The Hammer of Thursagan, scenario 8.

(1) What difficulty levels have you played the scenario on?
Battle for Wesnoth 1.8.3, Easy/Medium/Hard
Content Feedback wrote:(2) How difficult did you find the scenario? (1-10)
6
Content Feedback wrote:(3) How clear did you find the scenario objectives?
Clear, even tough the objectives change.
Content Feedback wrote:(4) How clear and interesting did you find the dialog and storyline of the scenario?
Clear. The appearance of Ollin is necessary in order to develop he story - and then making him do a suicidal attack provides one of the typical closures for this kind of story. The alternative would be to have him join you, but then it would be to have a much more interesting unit.
Content Feedback wrote:(5) What were your major challenges in meeting the objectives of the scenario?
The enemy's got a lot of gold, so recruits about 20 units. Best way to fight this is to run for the bridge and take it before most enemy units arrive. Some will cross the river anyway in more distant places, but if you're fast you'll be able to kill them and block the bridge so you can handle the battle to your advantage.
Content Feedback wrote:(6) How fun do you think the scenario is? (1-10)
8
Content Feedback wrote:(7) What, if any, are changes you would have made to the scenario to make it more fun?
It seems odd to me that Aiglondur party doesn't make an action as simple as taking off the mask from the dead enemies to notice what's going on.
Content Feedback wrote:(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No
Content Feedback wrote:(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
-

User avatar
Chief_Chasso
Posts: 132
Joined: December 15th, 2012, 2:36 am

Re: Scenario Review: THoT 8 - Fear

Post by Chief_Chasso » July 27th, 2014, 4:15 pm

(1) What difficulty levels have you played the scenario on?: Easy, 1.11.15
(2) How difficult did you find the scenario? (1-10): 5
(3) How clear did you find the scenario objectives?: Very clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?: Very clear. The dialog was great.
(5) What were your major challenges in meeting the objectives of the scenario?: None really. Once I secured the bridge/river front, I was able to easily defeat the enemy units.
(6) How fun do you think the scenario is? (1-10): 7
(7) What, if any, are changes you would have made to the scenario to make it more fun?: It was pretty fun as is. I think giving the player two almost leveled mages is too generous.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?: No.
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?: Didn't check.
SP Campaign: Rally For Roanic

Violet-n-red
Posts: 33
Joined: June 27th, 2015, 2:38 pm

Re: Scenario Review: THoT 8 - Fear

Post by Violet-n-red » July 5th, 2015, 9:46 pm

Ollin is plain suicidal, why did we even started fighting for him :c pls do something with him.

great campaig so far.

Violet-n-red
Posts: 33
Joined: June 27th, 2015, 2:38 pm

Re: Scenario Review: THoT 8 - Fear

Post by Violet-n-red » July 5th, 2015, 11:05 pm

(1) What difficulty levels have you played the scenario on?
normal, 1.12.2, enough gold to recall two waves of veterans
(2) How difficult did you find the scenario? (1-10)
5 i had enough levelled guardians to be able to take several shots during enemy turn and be abel to retaliate with all my forces on the field on my turn afterwards, that made it easy.
(3) How clear did you find the scenario objectives?
perfectly clear, although i was worried for that silly villager.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
perfect.
(5) What were your major challenges in meeting the objectives of the scenario?
i wanted to save the dude, but seeing how he simply charges three berserks with only a pitchfork and a straw hat. other than that - none. i did not even had to try to ohard to protect my low-health fighters from oneshots because my stalwarts were so amazing at defending.
(6) How fun do you think the scenario is? (1-10)
10. just the way i like it, although a bit too easy with all my levelled dwarfs.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
make villager disappear of make him run away or at least not towards the enemy? maybe even add him to player's recall list if he survives this scenario.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
nope.

Ollin is plain suicidal, why did we even started fighting for him :c pls do something with him.
great campaig so far.
also, some fun things: that freezing fire mage dude was able to smack one berserker to death. scout is able to do the same with moral support from our loremaster.

User avatar
Inky
Moderator
Posts: 515
Joined: September 22nd, 2014, 1:02 am
Location: USA

Re: Scenario Review: THoT 8 - Fear

Post by Inky » September 25th, 2015, 4:41 pm

(1) Level and version? Hard (Lord), 1.12.4, 220 starting gold
(2) Difficult? (1-10) 8, pretty hard (if you're like me and went mass mages)
(3) Objectives? Clear.
(4) Dialog? Angarthing does not need to repeat "I am a witness" so much! In addition, it does not need to be in all caps, as it makes it sound rather childish. Also, when you defeat the leader Aiglondur says "They are defeated" without punctuation at the end of the sentence.
(5) Challenges? Leveling mages. I recruited 4 mages - not recommended! I ended with a white mage, 2 red mages, an almost leveling mage and a half-leveled mage though so I consider it a success!
(6) Fun? (1-10) 7
(7) Changes? Seems fine.
(8) Restarts? None.
Attachments
THoT-Fear_replay.gz
(38.55 KiB) Downloaded 160 times

User avatar
Aldarisvet
Translator
Posts: 651
Joined: February 23rd, 2015, 2:39 pm
Location: Moscow, Russia

Re: Scenario Review: THoT 8 - Fear

Post by Aldarisvet » February 1st, 2016, 7:40 pm

It is possible to pass this scenario at Hard recruiting mages only (one exception I made for the Gryphon Rider).
Surprisingly it appeared to be very effective decision. Under loremaster's Inspire they attacking 9-3 even at night. Carefully moving mages and the loremaster you can reach the effect that at the every turn almost all mages are attacking under Inspire.
Of course there would be casualties, I lost 2 mages, but others got lot of experience. What is also important, that mages costs much less in support then level3 veteran dwarves, so you will get more money at the end.
Attachments
THoT-Fear_replay.gz
(35.49 KiB) Downloaded 181 times
facebook.com/wesnothian/ - everyday something new about Wesnoth
My campaign:A Whim of Fate, also see Zombies:Introduction single map campaign
Art thread:Mostly frankenstains

User avatar
revolting_peasant
Posts: 127
Joined: May 29th, 2012, 5:45 pm

Re: Scenario Review: THoT 8 - Fear

Post by revolting_peasant » July 16th, 2016, 2:31 pm

I'm playing the level right now, and I'm having a dilemma regarding who should have the staff of righteousness. On one hand, Ratheln is likely to be the one who uses it the most, since he's hardy enough to put on the front lines and he spawns automatically without a recall. On the other hand, I might lose him later in the campaign, which would make giving him the staff a waste. Also, White Mages get a +40% arcane resistance from it rather than a measely 20%... so maybe it should be a White Mage. Then again, Whites usually stay behind the front lines, to heal and illuminate. What would you advise? Also, am I going to lose Ratheln later somehow?

Linthar
Posts: 77
Joined: September 14th, 2006, 12:16 am

Re: Scenario Review: THoT 8 - Fear

Post by Linthar » April 26th, 2018, 3:06 am

(1) What difficulty levels have you played the scenario on?
Hard 1.13.13

(2) How difficult did you find the scenario? (1-10)
4

(3) How clear did you find the scenario objectives?
Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Pretty interesting for the most part. But Ollin's role makes no sense. He's hiding from the masked dwarves at the start and clearly afraid of them. So it doesn't make much sense that when a friendly army arrives and engages the masked dwarves that he'll make a suicidal charge at them, and due to being a faster mover attack the enemies he was so afraid of a few minutes ago before any help can arrive.

(5) What were your major challenges in meeting the objectives of the scenario?
The rate at which the enemy recruited units. Level 1 dwarves aren't much of a threat, but I nearly ran out of time trying to fight my way through the never ending flood of them to get to the enemy leader.

(6) How fun do you think the scenario is? (1-10)
5. Gameplay wise it doesn't stand out to much.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Adjust Ollin's role to be a little less confusing. Either have him exit the map after his dialogue or put him under the player's control as a loyal unit. I'd prefer the later. A single loyal peasant isn't going to disrupt the campaigns balance to much, while giving players willing to put the effort to babysit him enough to level him up a chance to add a little more variety to their unit roster.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
None.

LordWolfDan
Posts: 132
Joined: September 30th, 2018, 7:31 am

Re: Scenario Review: THoT 8 - Fear

Post by LordWolfDan » November 15th, 2018, 9:02 pm

(1) What difficulty levels have you played the scenario on?

- 1.14.5, Easy

(2) How difficult did you find the scenario? (1-10)

- 5

(3) How clear did you find the scenario objectives?

- Clear, get rid of the enemy leader

(4) How clear and interesting did you find the dialog and storyline of the scenario?

- Pretty good. The revelation of the main enemies (masked dwarves) surprised me as I thought I'd have to deal with bandits. "I'M A WITNESS!" could have been a meme if this game has been better known. All in all, I love this scenario

(5) What were your major challenges in meeting the objectives of the scenario?

- Staying the hell away from the ulfsekers!!

(6) How fun do you think the scenario is? (1-10)

- 7

(7) What, if any, are changes you would have made to the scenario to make it more fun?

- Make it that Ollin becomes your loyal ally and if possible, he joins you for the rest of the campaign

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

- None

Post Reply